the lod and the skin not matching, thats all I can figure
can be an decalling problem or an BMP format problem(is it mapped in one BMP?)
Hey Ed, maybe it's just operator error..LOL!!!!!
If its not one of the above, Maybe you should check the TextureSet.INI for typos.
1) check for matching skin bmp names to internal names in LOD
2) check decals ini for too many on a single mesh -- I see 2 stars on the wings
Another suggestion is that the bmp hasn't been properly condensed down from the psd file and still contains an alpha channel.
You probably forgot to link the shader to your bmp before you exported.
3) a bad day at the races??
fact is , is there a way to fix this...point in note, if i export the mesh in 3ds and import it again, the skin is back....of course then the animation is all screwed up