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Veltro2k

MODDER
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Everything posted by Veltro2k

  1. The secret was using a sphere turning it side ways and pancaking it
  2. Exterior 75% done. have to cut out control surfaces, create tailprobes and other antenas, landingdear and bay+ doors .bombays ( i think it has 2) and cockpit. Smoothing this thing was ^%$$@!! ...who ever is doing the blackbird, i feel for you
  3. one thing I do is keep a set of interiors and slightly modify them for each plane..makes it easier
  4. as i said, need a FM Guru to check it out...I also think the Engines are underpowered...once this is fixed will release as final
  5. thanx Jug ..will do and repost
  6. replace the data file with this one, has all fixes incorporated SU_24M_DATA.rar
  7. SKIN BY X-RAY FM HELP LINDR2
  8. waiting to Long..... released as Beta
  9. always willing to help
  10. File Name: Myasishchev M-4 Bison File Submitter: Veltro2k File Submitted: 04 Mar 2009 File Updated: 25 Mar 2010 File Category: Soviet Union/Russian Aircraft The Myasishchev M-4 Molot (Russian: ????? (Hammer), USAF/DoD reporting name "Type 37"[1], NATO reporting name "Bison"[2]. ) is a four-engined strategic bomber, designed by Vladimir Myasishchev and manufactured by the Soviet Union in the 1950s to provide a bomber capable of attacking targets in North America. The Myasishchev design bureau was formed to build such a bomber. I am releasing this as a Beta. Unfortunately I am not a FM guru and the plane will overshoot the end of the runway if you make take off on Auto.Hopefuly someone will lend a hand. Cockpit: Kesselbrut THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Click here to download this file
  11. I do believe someone else was doing it...but if not, give me some time
  12. Need a FM guy to check out why it doesnt take off before the end of the runway on Auto So I can get this bird released ASAP Please
  13. Easy....the only benefit of being unemployed
  14. you mean each bay door ?
  15. have some more reds in the wings
  16. This is the whole weapons line....do I have to merge them all into one ? if so. how ? // Weapon Stations -------------------------------------------------------- [WeaponsBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL NumWeapons=1 AttachmentPosition001=-0.270,3.57,0.04 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=AHM DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 AttachmentType=USAF ModelNodeName= MovingPylon=TRUE AutomaticDoors=TRUE PylonMass=10 PylonDragArea=0.06 [LeftFrontMissileStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=-0.279,1.199,-0.591 AttachmentAngles= EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon1 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02 [RightFrontMissileStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=INTERNAL AttachmentPosition=0.247,1.199,-0.658 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon3 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02 [LeftRearMissileStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-0.269,-1.083,-0.6 AttachmentAngles=0 LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=Pylon2 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02 [RightRearMissileStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.25,-1.083,-0.647 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=Pylon4 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02 [LeftWingStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.466,-4.31,-1.017 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=Pylon_L PylonMass=55 PylonDragArea=0.02 FuelTankName=Tank360_F102 NoJettisionTank=TRUE [RightWingStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.488,-4.31,-1.017 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=Pylon_R PylonMass=55 PylonDragArea=0.02 FuelTankName=Tank360_F102 NoJettisionTank=TRUE [RocketTray] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=INTERNAL NumWeapons=12 AttachmentPosition012=-0.549,1.802,-0.343 AttachmentPosition011=-0.473,1.802,-0.371 AttachmentPosition010=-0.394,1.802,-0.384 AttachmentPosition009=-0.279,1.802,-0.41 AttachmentPosition008=-0.21,1.802,-0.439 AttachmentPosition007=-0.125,1.802,-0.443 AttachmentPosition006=0.105,1.763,-0.454 AttachmentPosition005=0.185,1.763,-0.434 AttachmentPosition004=0.258,1.763,-0.416 AttachmentPosition003=0.381,1.802,-0.378 AttachmentPosition002=0.46,1.802,-0.361 AttachmentPosition001=0.533,1.802,-0.329 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1700.0 AllowedWeaponClass=RCKT AttachmentType=NATO,USAF DiameterLimit=0.5 LengthLimit=3.2 BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 BombBayOpenTime=.5 BombBayCloseTime=.9 MovingPylon=TRUE AutomaticDoors=TRUE ModelNodeName=
  17. I'm not the one doing it
  18. when fired I would like to make the animation. that the bay would open, missile fires and then bay closes..all automatic this is what i am trying, but its not working. [LeftFrontMissileStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=-0.279,1.199,-0.591 AttachmentAngles= EjectVelocity=0.0,0.0,-2.0 LoadLimit=226.8 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon1 MovingPylon=TRUE AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=4.0 BombBayCloseTime=4.0 PylonMass=55 PylonDragArea=0.02
  19. did,,,just decided to put them on the wingroots for now by the way look in the dowloads soon you will see it there
  20. File Name: Sukhoi Su-24 Fencer D File Submitter: Veltro2k File Submitted: 3 Mar 2009 File Category: Modern Soviet Aircraft The Sukhoi Su-24 (NATO reporting name Fencer) was the Soviet Union's most advanced all-weather interdiction and attack aircraft in the 1970s and 1980s. The two-seat, twin-engined aircraft carried the USSR's first integrated digital nav/attack system. In many aspects, the Su-24's configuration is similar to that of the F-111. It remains in service with former Soviet air forces and various export nations. releasing this with a temp skin hopefully others will add mode enjoy Ed THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Click here to download this file
  21. left and right position lights on wings..since these are swing wings, whats the trick to make the lights move with wings ?
  22. M Fencer D
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