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Everything posted by fireengineer
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Blast Radius!
fireengineer replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Bio weapons your speciality then.... LOL -
Blast Radius!
fireengineer replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
These are a series of shots showing a near miss of a stick of 18 M118 3000lb bombs on some benzine tanks.Bomb run was at 30,000ft 333kts in a B47-A was at 30,000ft 333kts in a B47-A HELL YEAH, THATS MORE LIKE IT! As you can see below, Ivan did not know what hit him. -
Blast Radius!
fireengineer replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I have just finished adjusting the M118 and have settled on a good explosive quantity. 66Kt of HE will give nice secondary hits and destroy any vechiles in the immediate area. To be honest it looks like someone dropped a zero or two when doing the algo for these weapons. This would appear to be a factor of 110x more HE per weapon but it works well. A 3000lb bomb hitting the ground beside a non hardened hanger, so close the crater goes under the edge of the building but does not destroy it is just wrong. The mod let me blow up the infamous fuel tank with a miss of about 150'. -
Blast Radius!
fireengineer replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is exactly what freefall nukes should do. Allways has been dodgy delivering a freefall special weapon and I think it dam well should take out a whole chunck of map, thats what a real one would do. However it does seem that the formula governing explosive yeild is way out on the low side if it takes a quadrillion Mt weapon to do the job of a 20Kt. I will try quadrupling the explosive content of some conventional weapons and see if this helps. Good to know tho that others are experiencing the same as me. Keep up the work on the nukes CAESAR and if you get a reasonably stable ubit post her up, dont want a really safe one, that would be dull. -
Blast Radius!
fireengineer replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
As far as I can see the wep editor does not have a 'destruction' setting. The nearest setting is weight of explosive material,but a 3000lb bomb does as much of as little damage as a 250lb unit. I dont have much faith in the weight setting, unless you are referring to a different setting? My issue with guided weps is that I cannot takeoff and hit a hangar with my LGB. I can only hit pre-selected targets which are not mobile, or any mobile targets. -
If I wanted to change the deploy speeds for flaps on any given craft, how could I do this if indeed at all?
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Flaps
fireengineer replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Capun, I Love You. -
Bombsight / Gunsight
fireengineer replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sample gunsight MeteorF8_sight3.bmp -
Bombsight / Gunsight
fireengineer replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
How do I do that? Is he a member here? I have used the mods you are refering to but they do not solve the aiming problem they are just lowered gunsights, in effect. The line is the clincher here and I can't get it to work. -
Its a pity...
fireengineer posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Its a pity we dont have a good flightdeck cockpit for this game. It spoils all the hard work of those that create these big multiengined machines, that handle and fight like they should but have no 'real' cockpit. Even a single good generic flightdeck with all the instruments readable would be good. I hear the sound of loading guns..... -
Is it just me or do the AI planes have more A than I, im sick to death of asking my wingman to cover me only to get it on the a55, or a better example is asking my wingman to engage another plane only to see him pitch down and fire his missiles into the ground, and if they dont do that they follow the target for about 5 mins and then break off, without firing at all. I was attacking a fuel tank at a runway when i noticed an AN-12 climbing away from the runway at a range of 6 miles. I commanded my wingman (he was loaded out for a-a) to attack my target ( the AN-12) he said roger and i proceeded with the fuel tank mission. A few mins later after some strafing and so on the dam AN-12 was 20 miles away and that moron wingman was still on my wing. Perhaps i am grumpy and expect too much.
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New - Campaign Weapon Availability
fireengineer replied to CAPFlyer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The AGM-88C did not reach service until the early 1990's so as such is not relevant to a 1984 Vietnam mission. In fact the first production AGM-88A missiles were delivered in 1983, and HARM reached IOC (Initial Operational Capability) with the U.S. Navy in 1985, and the USAF in 1987. -
A More Classical Departure
fireengineer replied to Caesar's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The latest GR3 Harrier is a real handfull in conventional flight. Lost her in a tight banking manuver and she went to a crazy 3 axis spin. The AI planes do not like the harrier either you can loose half your flight to crashes in any given mission. Especially so in low level low speed patterns the ai cant handle the sudden departure of the harrier and soon you can hear lots of exploding ground impacts as your flight get to grips with mother earth!!! -
EC-121 the EAWs father
fireengineer replied to NGHENGO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What the hell, heres my wish list. 1. Nimrod 2. Buccaneer 3. Vulcan 4. Victor 5. TSR2 6. a working Tornado 7. Eurofighter Typhoon 8. B1-A 9. B1-B 10. XB-70 Valkryie 11. B-36 I'm sure that a load of these are in the pipe already I.E. tsr2 but we do need more brit airframes. -
Technical question
fireengineer posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I want to fly every mission with at least 4 aircraft, can this be done and if so what file and line need altered? Many thanks in advance. -
Technical question
fireengineer replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The ideal situation is a SEAD mission with 3 wingmen. Have them all kitted out with EOGR ie. mavs or similar and wait until within launch range of targets. Give the order to attack ground targets and let the orgy of death begin, its like watching a good sci fi battle scene lol i love it. -
Technical question
fireengineer replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
BUMMER -
pilots
fireengineer replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
you say that like you were there? -
Total Disaster!!!
fireengineer posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My Microsoft Forcefeedback 2 is broken!! Is there any good Joystick-throttle-rudder combo's on the market that members here could recommend. Something that will live up to the good standard of the old feedback 2. -
Game limits
fireengineer posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I am wondering how fast we can make an aircraft fly? Currently I have a modded A-5B that will do 1400Kts @ sea level, but what I am really after is a MIG25 that will do Mach 3.25 @ 75000Ft. Question is will the game support a Mach3+ aircraft? -
A.I.
fireengineer replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Total Disaster!!!
fireengineer replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Same here lots of bits broke off until it was un-useable. -
A.I.
fireengineer replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Was the AN-12 camoflaouge? But seriously, my AI experiences are in general not good, if I load my wingman with lots of a-a weapons and then ask him to hit an aircraft he dumps all the extra weapons and engages with the default load, even tho the weapons he dumped were a-a. if the default load was empty he dumps all his weapons and immediatly declairs himself 'Winchester'. I would like a virtual fist to smack my virtual pilot. -
A.I.
fireengineer replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I used a special AI extractor sub routine, and got some suprising results! I was able to get some reasons as to why the A.I. aircraft do not attack all targets. Of note here is that this extractor routine only works on wingmen A.I. players. A.I. flights are different and somewhat less of a problem. Ground targets: The ground or 'Mother Ground' is a natural source of positive Chi. Attacking the ground is not allowed. Air targets, these are more complicated: AN-12 targets cannot be attacked as they are the elephants of the sky and killing them would be bad karma. Any aircraft with a silver skin, cannot be attacked because these are the arrows of destiny, any attack on these would also lead to bad karma. Any camoflage aircraft can be attacked as they are foolish enugh to mimic Mother Ground and as such are false prophets of positive chi and must be destroyed. I hope this helps. -
Something Missing?
fireengineer posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It is suprising that for all the aircraft available, some with multiple variants released, that nobody has done a Blackburn Buccaneer. A Classic area rule transonic attack plane used by Royal Navy and the RAF right up to the mid 1990's. Rather leathal little thing. I would have thought that this fell right into the genre for this sim.