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Everything posted by FastCargo
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Need F-5E Tiger II for SF2
FastCargo replied to WildAnimal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you can post on a forum, you already have the skill set and time to be able to adapt a 3rd party aircraft for the SF2 series from SF1. The only real excuse you have is not being able to read and understand the english language fluently. Otherwise, all it takes is reading and experimenting. FC -
SFV2 Air & Ground war graphics help please
FastCargo replied to Dogzero1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There's definitely something wrong with the position of the F-5B cockpit. It looks like you are about half a meter too far forward. FC -
Jedi, Hey, if I sent you a box of 3.5 floppys, could you run them through that machine? I keep thinking even a magnet that can lift cars (like at a junkyard) isn't strong enough... FC
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Works fine in Win 7 64-bit Home Premium...don't even have to run it in compatability mode. FC
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For those with 3ds Max 9...
FastCargo posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
For those with 3ds Max 9 (and eariler versions), it was noted in Vista 64-bit that the ThirdWire exporter did not work, requiring either a seperate partition, or doing without 3ds MAX (I believe Zur and Fox Monter both encountered this problem which put a brake on certain projects). This appears to have been fixed in Win7 64-bit. I'm running the 32-bit version of 3ds Max 9 in Win7 64-bit Home Premium, and the exporter works just fine...did the following test: Ignore the skins, still awaiting nicer versions from a fellow modder. Anyway, what you see are exported with and without decals. No issues noted at all. FC -
For those with 3ds Max 9...
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
To be clear, the 32-bit OS was not an issue (ran Vista 32-bit just fine with 3ds Max 9 and the exporter). But there were consistent problems with the 64-bit OS. Not sure what was fixed, but as long as it works, I don't care. FC -
Falkland 1982 All-Inclusive MOD
FastCargo replied to Kesselbrut's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Not without a LOT of modifications. FC -
CatPack Archiving utility
FastCargo replied to gerwin's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Awesome upgrades...thanks gerwin! FC -
Stupidity and stupid decisions are not limited by anything except possibly the laws of physics. FC
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.INI Heading Values (360=0 both OK?)
FastCargo replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm pretty sure they are considered equal as long as the progression is logical (ie 0,90,180,270,360) Won't swear to that though. FC -
asking wrench - easy skin help
FastCargo replied to a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ruler tool! Ruler tool! FC -
Afterburner effect disappeared after installing December 2009 Updates!
FastCargo replied to AGOSTINO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Because the way the Dec 09 patch handles certain TGAs (HUD and AB effects) is slightly different. Learn how the effects are different (recommend extracting the stock F-15A AB effect) and then make the appropriate changes. We learn by doing. FC -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh, you did NOT just say that on this forum... Next offense will result in revocation of all download privileges! Just kiddin! Hatin' teh l33t txtor speak... FC -
Drag chutes...
FastCargo replied to amariani's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Drag chutes can be added externally. Basically, you build a bomb bay in the ini file, and the chute is a 'bomb' that only appears when you open the bombbay. You can even drop the chute and you can build a 'collapsed' model that sits like a crater. BUT, dropping the chute on the ground will only work in Gen 1 sims. We so far have not been able to find a way to make it work in Gen 2 sims. FC -
Screenshot Thread
FastCargo replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was thinking the same thing. FC -
Buff wing pylons missing
FastCargo replied to warthog64's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If the pylons are in the weapons folder...did you check that they are actually loaded? FC -
OT Dual-Boot of Win7 and XP
FastCargo replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
I've been running a tri-boot for a while...Win7 64, Vista 32, XP MCE 2005. Slowly migrating my programs from Vista to Win7. XP is for legacy programs. FC -
Standoff missiles
FastCargo replied to Squiffy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If you have a ton of files outside of their weapon folders, you installed the wrong weapons pack for the specific patch level. For instance, Bunyap's weapons pack is VERY old, and is not meant for Generation 1 sims at the Oct 08 patch or ANY of the SF2 series. You may have also screwed up several other things if you did this. FC -
HDR Mod 1.01A
FastCargo replied to FalconC45's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
The DX10 effects were implemented for all sims with the Dec 09 patch. It now does not matter which sim you run, if you patch any one of SF2 series with the Dec 09 patch, you are running the latest engine. SF2/V/E/I are now all eqvialent with the Dec 09 patch. Which means the enbseries mod is redundant and non-functional. FC -
Any new (or old) SF2 mods in the works?
FastCargo replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thog10, Congrats! Wonderful thing being an parent! I have to admit, didn't think about the fact that the bar keeps getting raised. As computers have gotten stronger, and TK has added more functionality in his sims, it's made making a quality mod that takes advantage of this all the more difficult. There are more things to check, more things to add, more things to program and troubleshoot. It can get to the point where you wonder if you are rivaling time and effort spent making payware. In some ways, it's the double edged sword. Something so easy to mod means there are always mods coming out for it. Something much more difficult or closed keeps the mods to a minimum because of the difficulty involved. FC -
This is fairly old news...this accident happened on November 15, 2007. There was no 'news blackout'. Here's the full report (in French): http://www.bea.aero/docspa/2007/f-cj071115/pdf/f-cj071115.pdf And here, translated into English: http://www.pprune.org/rumours-news/300539-brand-new-etihad-a340-600-damaged-toulouse-several-wounded-26.html#post4705627 In particular: There were 9 personnel on board, 5 were injured, none with life threatening injuries. Of the 3 in the cockpit seats, 2 of them (F/O and Observer seats) were employees of Airbus, not of the MX company. FC
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Any new (or old) SF2 mods in the works?
FastCargo replied to malibu43's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Super Dave has nailed it right on the head. 1) Right now it's the wrong time of year...real life intrudes during this time, with schools going on break or semesters ending, Christmas, New Years, etc. there is just too much going on with events, friends and family to spend a whole lot of brain bytes concentrating on a mod. 2) Furious rates of releases and patches. TK has been working hard to get these new releases and patches that add functionality and beauty to the sim (DX10 effects), but because some of the releases fundementally change how the sim works, it tends to 'break' a lot of things...things which take time to mod older stuff to work with properly. If you think about it, within the space of one year, TK has released 4 sims, with an engine update in each sim, and not one, but 2 seperate patches and now a combo pack! For projects that can take a year or more, it gets frustrating...just as you think you've finished and/or you've got your sim running the way you want, another patch comes out and borks up the whole thing. 3) Burn out. This one is simple. It's real easy to lose interest on something if you spend too much time on it. Occasionally it's nice to take a break. And believe me, most people don't care that you want a progress report on a particular mod...in fact, I'll be happy to tell you to pound sand if you get annoying about it. Same goes with nitpicking. Most times, modders will typically want to hear about stuff that causes a crash, or is blatantly messed up (gear doesn't move correctly, etc) right after a new release. However, things like having the proper glareshield cover...yea, save that until later, once the mod has been out a while. "Do not meddle in the affairs of modders, for they are subtle and quick to anger." But there are things you can do to help. 1) First, read the damn readme, 90% percent of the time, the readme will have a date the mod has been released. If there have been patches since that time, there is a good chance the mod is no longer completely compatible with that patch level. As part of this also, use the search function...90% of the time, the question you want to ask has probably already been answered somewhere. And look at the knowledge base...learn how the sim works. 2) Use that knowledge...learn how to fix things yourself first. Don't be afraid to try things out yourself. Just keep your modding predictable, and reversible. 3) Finally, if you improve enough in your own abilities, start taking it upon yourself to mod. If you can improve old things to work in the newer levels, do so! If you can upload a QUALITY product, with the proper credits, completions and permissions, it will make life easier for everyone. KillerBee's weapons pack is a prime example. This will make life easier for everyone. Though TK has done a great job of updating stuff...I hope he takes it easy for a while...I'd like to catch up at some point. FC -
Hahahaha! FC
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That's actually pretty cheap! Of course, the MX cost and insurance would be another thing entirely... Ain't that sweet...Su-27s owned by private civilians! FC