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FastCargo

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Everything posted by FastCargo

  1. Any small aircraft near a large aircraft's wingtip vortex will have a problem...the tragic accident that resulted in the loss of 2 aircraft and 2 pilots was not something endemic to the XB-70. FC
  2. Hey mike, If you look in the F-18s data.ini file, you'll find the entries for the flaps. Make a backup of the data.ini first! One of the lines within will read something like AUTOMATIC_SPEED, or AUTOMATIC_MACH, or AUTOMATIC_AERODYMANIC_LOAD, or something similiar. Simply change that line to read MANUAL or MANUAL_WITH_BLOWBACK, and that should work for you. FC
  3. The question is, when does the unicode kick in? I only use notepad or WinMerge for ini editing, and it doesn't tell me when it's saving in ASCII vs Unicode. There has been some other weirdness, especially in the T-38s/F-5B models. For some reason, the nozzles don't work in the T-38, but work fine in the F-5B series, and it's the same damn MAX model! Also, using the multi LOD setup has caused issues with some LODs being visible at much longer distances than they should be. It's all minor, but very annoying. FC
  4. Part of the SWOTUSAF series. I'll get more pics when I fly in to harass Dave... FC
  5. img00004.JPG

  6. You know, while searching through this thread...I found this post. Ed, stop teasin' folks with photoshop! FC
  7. Fighter Pilots

    Giddy up! FC
  8. Try it and see if it works...it isn't that hard. You won't break anything. FC
  9. Now F-35 is in a bit of trouble

    The USAF still wants the internal gun. In addition, both the B and C models are significantly heavier than the A model...more weight equals less range, endurance, performance, etc. That's an acceptable tradeoff for a carrier or STOVL variant, not for a land based version. FC
  10. I'm sorry

    Tony, Can you run Boot Camp? If so, and you have a copy of XP laying around, you can run it on a MAC with Boot Camp. There are also emulators available for Mac, but they may not perform as well. FC
  11. Individually I would imagine...an all inclusive F-15 pack would be HUGE... Plus, some Eagles (E model and later) will be delayed because of the new F-15E pit, whereas the C, D, and ACTIVE models can be released sooner because they are based on the older cockpit model. FC
  12. It pays be be a pilot....

    I don't know, I think being a pilot in terms of impressing women is overrated...for the most part. However, 'I fly supersonic jets' does sound sexier than 'I fill out TPS reports'... FC
  13. Brain, Thanks for that info...I wasn't sure if that was true (about the Userlist) or not. I tend to try to make my aircraft very restricted in capabilities (weapon stations, userlists, rwr, etc) so that you see them when you should see them, don't see them when you shouldn't, and that they can't carry weapons they couldn't in the real world (ie carrying an ALCM on a Strike Eagle). I tell ya though, that userlist was a MAJOR pain when I was doing the F-5B and F-5F...it seemed like God and everybody had flown both those aircraft...but detailed info was VERY tough to find. I've got something special planned for the F-15SE to try to see if I can take the realism up another small notch. FC
  14. Conversions: F-5F - 95% complete...awaiting tweaks for RWR/radar avionics code. F-15 family - Majority of model tweaks complete. F-15 ACTIVE remains to be converted. All models will require some ini avionics tweaks...F-15E and variants awaits avionic tweaks of NEW cockpit. F-107A - Not started yet. Releases: F-103 - 85% complete. FM at release stage, skins need redone (new mapping) but decals are good. AI behavior in general good...A2A rockets still aim short. Obviously, like all releases, will need hanger and loadout screens. F-15SE - Restarted. Dependent on completion of F-15E for cockpit. Saqheh - 90% percent complete. Similer avionics tweaks needed...maybe upgrade in HUD area needed. T-38C - 80% percent complete...needing skins, decals, an acceptable stand in cockpit. F-107C - 60% percent complete...finalize model, ini entries, new skins, decals, performance. F-108 - 55% percent complete...finalize model, ini entries, new skins, decals, performance, cockpit integration. B-70 - 50% percent complete......finalize model, ini entries, new skins, decals, performance, cockpit integration. FC
  15. The only problem with that suggestion (which is a good one) is it would be a mighty long list.... A reminder to folks, make sure you follow Dave's checklist...take advantage of those new features (especially for RWR and radar equipped aircraft). User lists are important too...the more restrictive it is, the more realistic aircraft you'll see in theatre for single missions. Quick update to the SF2 conversion: F-5F - 95% done, just need avionics tweaks for F-5F radar/RWR entries. F-15 series - Most models complete in MAX and exported, just need ini tweaks for each particular variant...and the F-15E pit is sweet... Other stuff is SF2 native and doesn't belong in this thread. FC
  16. T-38 stuff?

    That same chart is also in the Don Logan book on the YF-17. It's funny, I have a pic somewhere of my T-38 parked next to a family model Super Hornet. It's interesting to think that in a way, the 2 aircraft are actually 'related' in terms of design. FC
  17. Nope, TF is not modeled in this series. There is a TA mode, but that still requires hand flying. FC
  18. RIP F-22

    Also, speaking about UCAVs, everyone seems to think they are cheap. They are most definitely NOT cheap, especially if you're designing one from scratch. And they still have significant limitations and vulnerabilities that aren't talked about too much. FC
  19. RIP F-22

    Brain32, It's simple...the idea is not to barely win, it's to completely dominate the skies. If that means more F-22s, then so be it. Advanced tech only takes you so far. You still need numbers. And keep the discussion rational folks...lets not start getting into snide remarks. FC
  20. Actually, check and see if you have a directory called TSS in your Pilots directory. List what files you have in it. Also, there is a T-6A and a AT-6B, I'm assuming your problem is with the AT-6B. FC
  21. I'm assuming that's not the intent... FC
  22. If you decide to go the 'invisible link', you will have to put it into MAX. The idea is that the 'link' will have the same pivot point as the flight control surface, but will be linked between the body and the flight control. Or, as a better example in a hierarchy: Fuselage -Canard Link --Canard Assign the "Canard Link" as a Aileron and the "Canard" as an Elevator, and now you have a control that visually 'blends' both inputs. FC
  23. Or you can have an invisible 'link' so that a single flight control can have 2 forces working on it (one as an automatic device, one as a elevator). Don't even need to use a hardcoded animation slot. FC
  24. Are you using the right version of the CAT extractor? Also, it may need to be run with Admin privledges... FC
  25. I think cost for weapons and aircraft are hardcoded into the game. FC
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