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FastCargo

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Everything posted by FastCargo

  1. F-35 Demon Helmet

    Actually, I'd be more concerned about all that crap snapping the neck of the pilot in the case of an ejection. That was a serious concern when we first started flying with NVGs. FC
  2. Star Trek XI

    Actually, the timeline was altered, but it was restored by the end of ST:FC to the original 'history'. As for the latest movie . FC
  3. Star Trek XI

    Every other movie? Lay off the crack pipe. In the movies, the Enterprise has been destroyed twice. ST III (the original Constitution class 1701) ST Generations (the Galaxy class 1701D) In all the other movies...it's been at most, just had the crap beat out of her... FC
  4. Intercept ELP...is that under an Engine Out boldface? If so, it may stand for something like Emergency Landing Pattern...basically a high, fast spiral glide to a dead stick landing. PCL - Power Control Lever - a fancy way of saying throttle...I'd assume it manipulates the prop RPM, prop pitch, throttle position, etc to give the pilot a 'one throttle' setup. PMU - Power Management Unit - A box that controls the engine...basically a digital interface that takes the inputs from the PCL, evals several factors (altitude, airspeed, temp) and adjusts the engine accordingly. At least, that's what I think those things mean... FC
  5. Couldn't tell you the Boldface stuff...looks A/C specific. However, some of the other stuff: Maximum ITT - Don't know...maybe Max Internal Turbine Temp? Maximum Np - Max Prop RPM? Maximum N1 - Max Turbine RPM...most jet powered aircraft have something similiar...though a turbofan may have N1, N2, possibly even an N3. Symmetric and Asymmetric Acceleration Limits - Basically G limits, if pulling straight back (like a loop) or pulling while rolling (like a barrel roll). FC
  6. Yep, Jrz is full in the middle of ENJJPT, he'll know better than anyone. Hmmm...setup for a T-6 ride...not too shabby. Better than a T-1 for sure... FC
  7. I haven't checked it yet, but I bet the hierchary order or mesh names in your reduced poly LODs are different than your primary LODs. The mesh names must match, and the hierchary must remain the same. You can delete parts of the hierchary, but only from child to parent order (ie if the hierchary is like a tree, you can only cut from the branch tips to the trunk in that order...). FC
  8. Already exists. Fixed in last patch. FC
  9. Star Trek XI

    For those who might be confused...this is an alternate history that basically started when ****** was forced back to the time of ***** * ****, destroying the ******. After that, everything is a new time track...everything. There was no time jumping after the initial appearance of the ******. The only time jumps were in the narration, which is why you see what you see at the end. Man, I haven't seen the movie yet and I know the whole thing... Frankly, I'm happy they went this way...it allows a whole universe of new stories without 'destroying' the old universe. And I really don't care about the diehard 'old' fans who think it's a travesty that the old universe has been abandoned...they've always got their DVDs if they want to revisit that universe. Paramount has succeeded...the majority of the old fans love the movie, and a bunch of new fans have been created. The franchise has been revitalized and brought into the 21st century. This comes from an old fan from way back...welcome back Star Trek! FC
  10. Search the downloads section. FC
  11. Star Trek XI

    Great to hear folks....can't wait to see it, everything I've heard (well, except from a very few haters) has been overwhelmingly positive. FC
  12. Well, bigal1 has probably found out much to his chagrin that a store bought model does not necessarily a good LOD file make. That's why he was concerned about his store bought B-1B and XB-70 models and having to map them. The B-1B model and cockpit he showed on here I have as well and are extremely poly heavy and would require significant optimization to avoid losing the details. FC PS And that B-1R is just WAAAAYYY too strange. Cool...but strange!
  13. NVIDIA GEFORCE 8600 VID CARD

    Well, no kiddin. Just as long as you're not one of those idiots thinking pointing a green laser (or anything that shoots) at an aircraft on final is cute...yes, it has happened. I don't take kindly to it, especially as a FDX MEM based A300 pilot. FC
  14. Private Flankers in the US

    I was thinking the same thing. Flags are fairly large exercises involving a lot of aircraft. 5 aircraft (assuming you put up 4 with 1 spare) isn't really a good representation of a large scale engagement, including simulated IADS, etc. The low numbers would be more appropriate for 1V1, 2V1, test type engagements which would be good in limited tactics development. Hmmm...part time Flanker guy... FC
  15. Private Flankers in the US

    Holy crap, I know one of the guys who's running the company operating them...we used to fly together back in the day. Hmmmm...might have to drop by and say howdy... FC
  16. Update to FMs

    Thanks a lot...I know it's a lot of work! FC
  17. Okay. The RF-101C was not made to be compatible with the 2nd generation of TW sims (SFP2/SFV). However... The RF-101C requires some stock bitmaps that are in the first generation TW sims (SFP1/WOx series). Find what those bitmaps are, extract them from the appropriate CAT file, and put them into you RF-101C cockpit directory. Use a HEX editor to look inside the cockpit LOD file to find the specific bitmap (it'll be bitmaps named that don't exist in the cockpit directory). Before you ask, use the search function here to look up 'CAT extractor' to find it, download it, and use it. Also, use Google to find an appropriate HEX editor...DO NOT actually hex edit anything, you're just using it to view. Finally, use our knowledge base (located right here at Combatace) to learn the definitions of some of the terms I used if you are unsure. FC
  18. Wrong forum. Which game? FC
  19. NVIDIA GEFORCE 8600 VID CARD

    Excuse me? FC
  20. How about making it part of the landing gear cycle? It deploys when the gear comes up... Or, make it part of the flap cycle...only deploys when the flaps come up. FC
  21. Dude! My old squadron! Awesome! FC
  22. Look at the weapon supply lines in the campaign ini files. You can't just change the aircraft, you have to change what weapon the squadron gets supplied with. FC
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