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FastCargo

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Everything posted by FastCargo

  1. Eric, Can you send me you most recent data.ini, plus most current textures and decals? That spine decal looks a little...odd. I'm wondering if the spine needs recontouring... FC
  2. F-117

    The F-117 exists in the Desert Storm mod. This thread is closed. FC
  3. The DS Mod is built to fly on the allied side in the designated pilot controlled aircraft only. Any other flying (Iraqi, putting cockpits in AI aircraft) can result in unpredictable outcomes. FC
  4. In which case, they're dumbasses. Some of the aircraft were made specifically to work with the DS mod if I remember correctly and will probably not work quite correctly outside of it. FC
  5. No, you're not wrong. Just realized myself. I'll fix it when I get around to it. FC
  6. Question for you USAF types

    Well, typically from what I've seen, most USAF (ACC and AETC) aircraft display the 2 letter base identifier on the tail, then the serial number which consists of the letters AF and the last 2 digits of the fiscal year the aircraft was allocated to be built , then usually the last 3 digits of the actual serial number. Sometimes you will see 4 digits of the serial number if there are more than one aircraft with the same last 3 digits....i.e. 923 and 4923. Also, somewhere on the aircraft in smaller print is the actual completeserial number, usually consisting of the last 2 digits of the year of the aircraft, a dash, then the full serial number. Finally, this changes if the aircraft is assigned as the Squadron, Group, Wing, or numbered AF bird. Then you will usually see a slightly flasher tail code (usually the base color and a contrast color..creating a shadow effect), then the identfier of the particular Squadron, Group, Wing, Numbered AF, etc. In the pictures above, the left F-16 is for the 4th FS at Hill...designated as the Squadron bird. The one on the right looks like just a generic line bird of the base. Sometimes you might see variants of this in Reserve or ANG units...but usually for only specific designated aircraft. FC
  7. You know, that B nose looks a little...lumpy. Let me see if I can smooth it out a bit. The K had a refueling probe? Any pictures of it in the extended position? FC
  8. Sorry man, I was hoping you had found something I had overlooked. Oh well, hex editing it is. FC
  9. Sort of. Jumbo aircraft (DC-10 and larger) can use a 3 bar VASI that has the aimpoint a little farther down. Otherwise, everything below that size uses the standard 2 bar VASI or PAPI for airports. Pretty much unless the aircraft is unusual (Space Shuttle) or the airport is unusual, all aircraft use roughly the same glideslope. FC
  10. This thread is closed due to redundancy: http://forum.combatace.com/index.php?showtopic=36313 Do not do this sort of thing here. FC
  11. Please don't post the same thing in separate forums fishing for a response. FC
  12. kct, I know you're talking about SFP1/WOx. Have you actually tried this yet? Because I have and it didn't work for me. FC
  13. Uh, not so fast... I actually tried this and it doesn't work. You would think it would... FC
  14. Airliners.net

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  15. Over Flanders Fileds Phase 3

    I have no problem with threads on OFF3. But I will not have them degenerate into name calling, shilling and bad behavior. That's what happened on the last thread and that's why it was closed. Thanks for the informal review. Very interesting and fills in a lot of questions that I had. FC
  16. This is a side effect of using the OpenCockpit=TRUE line in the cockpit.ini of the aircraft (it's a piece of code used in First Eagles). The advantage is that you can have better visibility on parts of the aircraft close to you. Or in the F-111s case, you can see your WSO sitting right next to you. The disadvantage is what you just noticed. This thread explains it in more detail: http://forum.combatace.com/index.php?showtopic=32148 What's weird is that I don't see this in my own install (the side effect of being IFR in the cockpit) even though I use it myself. FC
  17. Eric, This thread relates to the issue. http://forum.combatace.com/index.php?showt...mp;#entry239565 It affects aircraft like the Skyray and the F-106. In effect, I can get away with things like ATFLIR and buddy pod on the SH skins because they are part of the model. The downside is that you can't jettision the tanks. Not a big deal for the ATFLIR and buddy pod...however, not being able to drop a basic fuel tank... So that means the tanks have to be seperate LODs with separate skins. I have an idea to force the tanks off...but it's more problematic and I don't suspect it would work properly. Also, you don't need to keep the skins at 2048 by 2048...I only do that for skinners to work in as great a resolution as they want. I don't expect a skin for a tank to ever need that resolution... FC
  18. Actually, my plan was a little simpler...a simple box with a gun slit (see below): The red and white panels would be illuminated: Then, just depending on your angle to it, you see red or white: You put four boxes side by side at slightly different angles...instant PAPI. FC
  19. Whoops Eric...I realized some of the slimers weren't assigned the 'slimer' material. It's a bug that occasionally crops up in the exporter...fixed by simply closing and reopening MAX, then reexporting. Fixed now...I'll send the newer LODs later. As far as the lights go, illuminated materials can be manipulated like any other mesh, which means you could theorectically activate the slimers by another method (animation, flight control, etc). However, using the light control is still just a 3 position activity...off, constant on, flash. You can change if something shines when the gear is down or not, flash or not, moveable or not. That's about it though. It depends on the aircraft how slimers work. In some aircraft, they use a seperate switch. Total polys are at 41k. Before anyone freaks out, realize that you will never see that many polys in game. A significant amount of these meshes are 'hidden' depending on what weapons are selected or not. This is still a very detailed model nevertheless. FC
  20. Avionics70 has been there since WOE...(which was SP4 I think). You need to have both in your install to insure all your addon aircraft work. FC
  21. I wonder if it would be possible to make mechanically. All you really need is the light bar and ball to be different distances from the aircraft, with the ball 'behind' the light bar...lined up so that when you're on glideslope, the sights are aligned. In theory, the ball should be 'low' if you're low and high if your high. There wouldn't be any wave off capability of course...but for simple glideslope guidance... Give me a few days and I may be able to come up with a PAPI for land use. It probably wouldn't be very bright though... FC
  22. Something unexpected

    Actually, it's very easy to see older Russian aircraft...they're cheap and plentiful to buy. Hell, there are a couple of privately owned MiG-29s out there...just not in a flyable state at the moment. Owning or getting an older Russian jet isn't an issue...operating it is...ANY aircraft isn't cheap. Jet aircraft even more so...foreign jet aircraft even more than that. Though the L-39 is very popular...they've even had jet air races in them. FC
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