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FastCargo

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Everything posted by FastCargo

  1. http://forum.combatace.com/index.php?showt...=19550&st=0 So, where's her number? FastCargo
  2. Simple...have the basic aircraft ini file refer to a LOD that doesn't exist at all...just don't try to takeoff from the ground. FastCargo
  3. Like I said in the post above yours. Anyway, if you want to determine where to put stuff...use KMD to open up a planning map for the particular terrain. Then note when you move the cursor over the map, you'll see coordinates near the bottom right corner...note the coordinates when you get the cursor near where you want. Then use a variant of what Fubar just posted to make a new TargetArea in the targets.ini file of the terrain you want. Like I said. FastCargo
  4. Well, you could map a totally clear tga file to the sections you want to 'disappear'. And what you mean by 'check the frames'...frame rates? FastCargo
  5. The FA-18 is a 'soft limit' aircraft if I remember correctly. Which means you can pull right past the limiter if you use abrupt control inputs. In other words...a max rate/deflection pull at 675 knots is a dumb idea. Oh, and for those who wonder about effective flight controls, ask Jug about the T-37 max G onset rate... FastCargo
  6. But as far as I know, the basics of the instructions have not changed. In essence, you need to create an 'area' in the targets.ini of WOE for the carrer to roam around in. Then in the particular campaign data.ini file, you need to add CarrierUnits which assign specific carriers to specific areas, then you need to designate squadrons with the same campaign data.ini to use those carriers. Assuming of course, that you have the carriers in the GroundObjects folder to use. FastCargo
  7. No, because JSOWS aren't normally carried on racks (I've never seen pictures of such). However, it would be easy enough for you to make the change, just change them to EOGRs with zero thrust engines. FastCargo
  8. EOGBs (currently setup as GPS) cannot be carried on racks. Or another way to put it...there are no racks that can carry EOGBs (GPS). That's why my SDBs are EOGRs. TLRs can carry EOGRs. FastCargo
  9. Looks like you can see the external model from the cockpit. Did you mess with the clip distances in WOE? Look for this line in the FLIGHTENGINE.INI file in the Flight folder: [NearSceneClip] FarClipDistance=250.0 NearClipDistance=1.2 <-------Should be 1.2 or higher. FastCargo
  10. Nothing has blown up (by accident...plenty of things blown up on purpose...) so far. FastCargo
  11. Depends...if you patched with the Oct 08 patches, the prop FMs have been majorly messed with....that may be your problem. FastCargo
  12. Trust me folks...it looks sweet in motion... FastCargo
  13. Exactly. Not something to be done 'off the cuff'. FastCargo
  14. Such a thing does not exist. However, the process is straight forward, just tedious. If you want something like this...you could make it yourself. All you need is a microphone, some recording software (several available for free), and a LOT of time. How about you make one for us? FastCargo
  15. I'd agree with Tannethal here...I think what's happening is that you are using the wrong version of the WeaponsEditor. When you have the weapondata.dat file in the Objects directory, the sim isn't seeing it, and so uses the stock weapondata.dat (which explains why your new weapons aren't showing). When you put it in the Weapons directory, the sim does see it, but can't read it properly, and so you have no weapons at all. FastCargo
  16. If you mean the ACM, that's correct. FastCargo
  17. Okay, here's an idea: Grab the following files: WeaponEditor.exe (the version compatible with the sim) Weapondata.ini (with your new entries in it) WeaponEditor.ini Put those 3 files in a new directory...doesn't matter...heck, put it on a USB stick if you like. Open up the WeaponEditor.ini file and change the following in bold: [WeaponEditor] TargetDirectory=E:\Universal ThirdWire Install\Objects\Weapons ImportDirectory=E:\Universal ThirdWire Install\Objects\Weapons PositionX=255 PositionY=492 Change the bolded parameters to the directory you put those 3 files into. Save the WeaponEditor.ini file. Now, right click on the WeaponEditor.exe file and open up the Properties tab. Then click on the Compatabilities tab and make it Win98 compatible. Okay, now you're ready. Run the WeaponEditor.exe file. Use the editor and open up your weapondata.ini file with it. Then hit the Save button. DO NOTHING ELSE in the editor. You should see a new Weapondata.dat file created in that directory. Then take the Weapondata.dat file and put it in the Objects root directory (or the Weapons directory...either works). Make sure there are NO other Weapondata.dat files anywhere else in your Thirdwire sim directory. Run the sim and see if your new entries are in there. FastCargo
  18. Where is the new weapondata.dat file being saved? FastCargo
  19. AANNNNNNDDDDD ITS FRIDAY!

    While drinking with my Hog buds... Hello! My name is Joe, I fly Warthogs. Don't go too fast... I ain't awed, By your burners as ya' pass. I'm a yankin' and bankin', Killin' commies in their tanks. I'm lining up on a tank, What a world of hurt he's in. He'll be a crispy critter, I hope he don't check right and extend. (CHORUS) "Warthogs don't go fast, I ain't awed by your burners when ya pass. SNORT! I'm a yankin' and bankin', Killin' commies in their tanks." High charts, high approaches, And that 'High Flight' poetry, I don't need for sendin' Ivan to the infirmary. (CHORUS) I gotta tank in my six, Can't shake him, whatta I do?!? Speed brakes! Hard turn! I'll kill him when he overshoots. (CHORUS) A no-notice check, The SEFE sings the same old song. So he finds a ground cord, And plugs it in and runs along. (CHORUS) Don't need speed, To make Ivan surrender. I don't need an airspeed meter, 'Cause I got a calendar. (CHORUS) A Warthog joined the Navy, For a test a while ago. They put a hook on the front, And they snagged it from below. (CHORUS) Warthogs. Warthogs. Warthogs...
  20. Vista issues seem to have been fixed with the newest patches for the TW sims. FastCargo
  21. AANNNNNNDDDDD ITS FRIDAY!

    You must be kidding... An NSI is far worse than either a UCI or an ORI. I don't miss those days one bit. Will be hoisting a few in Vancouver all weekend. Maybe I'll post a pic or two... FastCargo
  22. Got the vector, Victor? FastCargo
  23. Warlord, Your TV show link is fine...it's the lecture links that we would encourage people not to put up here. Folks, just a quick heads up. Anytime you find something on the web with markers like 'sensitive' or 'FOUO', it's probably something that should have not been released to the general public. It's not classified (as in 'go to jail for the rest of your life' type stuff) but it's something that could be misinterpreted by media outlets, or something that could be used by threat forces to build up an idea of capabilities. The freedoms we enjoy in our modern democratic societies are a double edged sword. On the one hand, it means we can speak our minds without fear of official government reprisals. On the other hand, it also means that the responsibility to know what's okay to speak about and what's better to keep to yourself is ultimately your responsibility. FastCargo
  24. Hi Marcelo. Can you tell us exactly what doesn't work? Does it not show up in game? Does it crash the game? Does it just look wierd? FastCargo
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