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FastCargo

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Everything posted by FastCargo

  1. You might want to check which version of the weapons editor you are using...I'll bet it's not the most recent version available on the Thirdwire website. FastCargo
  2. Also, some interesting things about the F-111/F-14. By pure specification numbers, the aircraft were not that much different: F-111B (at cancellation) 46500 lbs empty / 72421 lbs loaded / 86563 lbs max gross Length - 68 feet Span (extended) - 70 feet Height - 16 feet 8 inches Thrust (per engine) - 12290 lbs dry / 20250 lbs wet F-14A (initial production) 40104 lbs empty / 70764 lbs loaded / 74349 lbs max gross Length - 62 feet Span (extended) - 64 feet Height - 16 feet Thrust (per engine) - 12350 lbs dry / 20900 lbs wet The F-111B was certainly larger and heavier overall (one may in fact be argued to have contributed to the other). However, mid altitude turn performance on the F-111B was inferior to the aircraft it was designed to replace (the F-4). One only has to look at the overall planform to figure out why...practically no wing compared to it's F-4/F-14 counterparts. Frontal drag due to the side by side seating (preferred by the USN coming from the cancelled Missiler-which looked a lot like a straight wing A-6) certainly didn't help matters. In the end, a 'one size fits all' concept simply resulted in an aircraft that fit neither requirement well. The USAF got lucky getting an aircraft that worked well as a low level, high speed striker (with performance rarely matched down low)...the USN had to wait a bit longer (which, along with Grumman's knowledge gained on the F-111B) resulted in the Tomcat. FastCargo
  3. Shouldn't...unless other modifications of the MAX file are being done. Certain other things are being accomplished (slowly) to update the F-111 for the TW series. FastCargo
  4. Actually, not as true as you think. However, there are different reasons why low altitude penetration has fallen out of favor. FastCargo
  5. Honestly, I couldn't tell ya. But the damn thing was a scalded ape in all regimes except for initial takeoff at max gross...then it could take a while. But wings back...it was slick as snot and actually difficult to slow down. Couldn't quite supercruise...you'd need a significant amount of burner to push through the Mach, then min burner to stay there. The limits stated on the website are not because it's power limited...hardly. The jet would do .9 mach down low without breathing hard all day...that's our standard ops speed low level. FastCargo
  6. Assuming the models are accurate: The F-35C actually looks larger than a F-18C. FastCargo
  7. img00002.JPG

  8. That's what it says on paper... FastCargo
  9. Wired behind the curve

    Are you farking kidding me? In a word (from a military and civilian pilot) .... hell ****ing no! And another note, this concept isn't new. Boeing/NASA investigated the same possibility when they explored the HSCT concept back 10+ years ago. The idea was building 'synthetic vision' systems, using the same idea...you look out a 'window' that was in reality, a large HDTV screen. It's a dumbass idea. You're fooling yourself if you think all the systems we have in place to avoid unintended aircraft proximity incidents are actually 100% percent reliable. I will say this ONE MORE TIME (and I haven't had an engineer disagree with me yet)..."No engineer has EVER anticipated every failure possibilty of an aircraft." You don't want to be the guy writing the manual 'on the fly' because no one had ever seen this kind of emergency situation before. Vision enhancement systems, hey I'm all for that. We've started installing those in our MD-11s, and the pilots who've flown with it say it rocks...a HUD in combo with a FLIR allows basically 'seeing through clouds' while still allowing a standard visual lookout...but you can flip it out of the way if it fails. Kind of hard to do that with a TV screen. I will never endorse a system that replaces the Mark I eyeball...supplements, sure...replaces? Nope. FastCargo
  10. Not to say someone hasn't considered the possibility for the Thirdwire series. FastCargo
  11. Jug, Wrong T-6 my friend. I'm talking about the T-6 Texan II. Totally different aircraft. Based on the PC-9. Also, Bone and BUFF guys for a while were moved to the T-1 track, but were moved back to the T-38 after it was realized the carnivores reside on our side of the training shack. FastCargo
  12. Yea, Gocad, pieces from your skin are incorperated in the current prototype skin just to have something that looks reasonably like the real thing. Waiting on a few things from other people before I send it back to Klavs. FastCargo
  13. You know, I just tried something to see if it would work. It does. No new LODs, meshes, etc. All ini edits only. No messing with clip distances either. FastCargo
  14. I don't know...it looks a little 'stubby' to me... FastCargo
  15. img00001.JPG

  16. Brings a tear to my eye... FastCargo
  17. img00001.JPG

  18. Version

    1,230 downloads

    ************************ NOTE! NOTE! NOTE! *************************************** This update has made several changes, including additional weapons and a data pod. The readme has been revised heavily! If you have the previous version of this weapon, there are changes to the inis of the original AGM-142A and B. Recommend substituting the AGM-142 weapondata.ini entries you currently have for the entries listed below. Please read this readme carefully to note the new changes! ************************ NOTE! NOTE! NOTE! *************************************** Version 1.1 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07) Notes and limitations: The AGM-142A, AGM-142B, Popeye 2 missiles are TV/IR guided via a data link that transmits the nose view of the missile to be manually guided by the pilot. However, the TW engine doesn't simulate this combination, so I made the missiles laser guided with the 'Data Pod' a laser designator. This realistically simulates the need to carry the pod in order to be able to use the missiles (assuming the aircraft doesn't already have a laser designator). Therefore, to carry the pod, you need the weapon station to be able to carry LP, and LGR for the missiles. Right now, the other users of these missiles besides the USAF is Israel (who developed the missile) and the RAAF for the F-111. I have included the paint template for the missile if you want to tweak the paint scheme. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 14 Oct 07
  19. Actually, I had been thinking about that myself. Now that Dels T-6 Texan II is out there, and eventually the T-38 and AT-38, the framework exists to make a 'USAF' intro to basic combat training. The idea would be for in the T-6 to learn basics of overhead flying, close formation, and low level navigation. And for the T-38, advance formation handling (Tactical type formations). Finally, for the AT-38, weapons delivery and BFM, starting with one on engagements at increasing levels of difficulty (starting in maintaining perfect gun solution, then tail aspect, then 45, 90, 180). Also, defensive BFM, starting the same way and progressing in difficulty. FastCargo
  20. Well, to be fair, it's an advanced trainer. Designed for transition to fighter type aircraft, not for any one specific fighter. As far as SK's future fighter buys, until it's painted in SK colors and sitting on the ramp, nothing is decided. Right now, their fighter buys are based on the current F-X fighter modernization program, Phase 1 which was the purchase of 40 F-15Ks of which the last was delivered this month. F-X Phase 2 initial bids were for a multi role follow on, but the F-22 was never considered, the F-35 was excluded for having incompatible timelines, Dassault and Sukhoi didn’t attend the DAPA presentation after being named as candidates, then Eurofighter pulled out, leaving Boeing as the only submission. So Phase 2 will be a buy of 21more F-15Ks with different engines and some other minor modifcations to be delivered between 2010 and 2012. For Phase 3, SK plans to open bidding in 2011 for 60 “5th-generation” jets under a 5.4 trillion won/ $5.4 billion program, aiming to deploy the planes between 2014 -2019. Stealth has been mentioned as an important characteristic, and the F-35 Lightning II may be the only viable candidate – unless Korea decides to produce a stealth UCAV instead. F-X Phase 3 would then be followed by an indigenous KF-X (Korea Fighter – X) program to develop an indigenous 5th generation plane by 2020 and produce up to 120 of them. However, from recent updates, it sounds like the KF-X probably wouldn't be built due to the expense. Jeez, this thread has deviated a bit... To the point - trainers for transition to a specific type of aircraft where possible...not for training to a specific aircraft. Training for a specific aircraft is done in that aircraft. FastCargo
  21. Well, not really. SK has no F-22s and as far as I know, isn't getting any anytime soon. It was mainly to provide an advanced trainer for their pilots heading on to F-16s. SK had also looked at the T-38C as a possible trainer (a friend of mine flew the T-38s in SK as part of the test eval) but ultimately decided to build their own. There are 3 variants of the airframe: The T-50, A-50, and F-50. The T-50 is a trainer version, and looks roughly like a F-16, with F-18 styled intakes. The A-50 is a light attack version and has A/G capability. While the FA-50 is a full fighter version, with an AESA radar. The USAF is actually looking at the T-50 as a replacement for the T-38C. One of our squadronmates actually went over there about a year ago to SK as part of the official USAF eval team and got to fly it. He was VERY impressed with it. He gave us a brief afterward...the thing is pretty damn amazing. The real stumbling block to us buying it is the high inital cost. However, in the long run, it would be cheaper and more cost effective to operate than the T-38C fleet. But we still have to get over the initial cost. FastCargo
  22. Actually, here's an example of a MSN file I use to practice: You can see it's pretty easy to figure out and alter. FastCargo
  23. First, avoid if possible. If you can get SA on where the Migs are at from RC, and can alter your flight path to avoid them, do so. Second, get low, Low, LOW. Fast movers have trouble maintaining proper attitude (they get target fixation and run into the ground) at less than 100 feet in altitude. Third, do not get into an extended turning fight. A Hog has enough energy to get one, maybe two hard turns in level flight. After that, you're out of energy and will take a long time to get it back. This can be useful if the MiG is closing too quickly. You can do a hard bat turn into him, causing him to overshoot, then QUICKLY reverse direction and either gun him or give him a Winder for his trouble. But that is it. Do not press the attack if your gun or winder misses. Instead, extend, get distance, GET LOW and run. Hopefully you can either run him into the ground, or make his pursuit curve take so long that he runs out of gas and heads home (which I've seen happen). If he comes after you again, just repeat the same procedure (because it will take a long time for him to get his nose back around and catch up to you) because hopefully while he's been turning to catch up to you, you've been gaining energy back and are ready for another hard turn. Fourth, did mention stay low? Try to be able to do all of this without climbing above 100, maybe 200 feet. Otherwise, you are in his element and your chances of survival go down dramatically...especially if he's smart and maintains his energy. FastCargo PS What I would recommend is taking one of the single missions that comes with WOE and altering it (making a backup first) to practice a one on one encounter with a Mig. If you look at the MSN files in the Missions directory, you'll note that they are just text files, and most parameters are very easy to figure out. So just take one of the 'one on one' missions, change the aircraft, lower the altitude of the players, and give it a shot. Practice makes perfect...
  24. Correct way to eat a Burger?

    This thread is making me hungry...I guess I know what I'm having for dinner! FastCargo
  25. It's an interesting concept, but I'm not sure how cost effective it is. Reapers are more expensive, initially, but they have several advantages I would imagine: 1) Loiter time - more efficient airframe and engine 2) Double duty - Recon with the camera ball and possible ELINT 3) More secure links - Because it's an in theatre aircraft, I'd imagine the Reaper's links and internal AI (for loss of downlinks) are more robust vs a aircraft that never leaves a test or weapons range 4) R&D - Already paid for, I'd imagine the F-4 remote capabilities (and ultimate weapons loadouts) would have to be developed and tested 5) MX - More than likely the Reaper has better MTBF and MX procedures...I had heard the F-4s were always a bit of a bear to work on compared to more modern aircraft Finally, I get the feeling the missions would be different. The Reaper is more useful in COIN type operations, where loiter time and ultra positive target IDs take priority. A F-4 UCAV would be a different beast...designed for high speed, anti IADS operations where time is a factor. The 2 missions really don't overlap. And cost savings isn't that great if survivability of your platforms is a serious issue (ie UCAVs, though unmanned, aren't exactly 'throwaway'). FastCargo
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