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FastCargo

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Everything posted by FastCargo

  1. SystemType=HIGHLIFT_DEVICE InputName=ANIMATION_5 DeploymentMethod=MANUAL_WITH_BLOWBACK Setting[1].Angle=20.0 Setting[1].DeployValue=15.0 Setting[1].RetractValue=20.0 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=0.5 AnimationID=5 MaxControlSpeed=25.0 Try that..it might work...if you want canopies that auto close... FastCargo
  2. Veltro, Did you ever get your speedbrakes fixed? FastCargo
  3. Comfort Foods

    I like all sorts of food...everything from a nice juicy steak to kimchi with plain white rice...this is a problem for my waist.... Having said that, there is something I really like, but it's REALLY bad for you....I call it 'Breakfast Crack'. McDonalds McGriddles. Sausage, egg, cheese on a bun that basically was two pancakes injected with syrup. Probably enough calories for 2 full days. But gawd, that stuff is good! I only eat ONE every other month...otherwise, I'd probably die within a week... FastCargo
  4. Achmed.......

    Humor is all relative of course. However, I believe with comedy especially, you either try to offend nobody...or you offend everybody. Listen or watch Carlos Mencia...he's damn funny, and he skewers EVERYBODY...which is just fine. Hell, you should have watched the 'Stereotype Olympics' with events such as the...ahem...'measurement'...'fence jumping','rock throwing','looting'... Yet, as a self labeled 'beaner', he's the one always saying a) Get off your butt and make something of yourself and b) If you want to have your neighborhood be like your original country...then why the hell did you leave and come to the United States in the first place? I've watched Jeff Dunham for about 15 years, since I first saw his act on TV back in the early 1990s. Even saw him live while I was cross country in Vegas and he happened to be at the hotel I was at. I think he's funny...and by the way, he's a pilot who has built and flown his own helicopters, and written articles for Flying magazine. A dummy he isn't. FastCargo Walter and Peanut 2008!
  5. Okay folks, time for inputs. The mod is on hold until I get some ideas from the community for a realistic implementation. Here are the following limitations: The 'laser' is simply a VERY long tracer...therefore, the 'head' of the beam is what will kill. The speed can be upped, but there will always be some delay. It can kill aircraft though...as I've found out multiple times. But in essence, it's a very long range gun. This can be compensated for somewhat by making each 'beam' a burst shot...multiple shots in rapid sequence that look like one long beam. The 'gun' can attack ground targets as well as air targets. It won't attack multiple targets at once however. Range to get to the ground translates to long horizontal range the higher a potential target flies (think of a SAM envelope, but 'upside down'. It does not have to be a laser...in fact, it could be invisible if you want to simulate a surface to surface missile attack. Or an artillery bombardment. In campaign or random single mission mode, the satellite does not move over the map. This could be changed for custom single missions..if the satellite can move. I have not tested this functionality yet. Also, in campaign mode, you will not be tasked to destroy it...that has to be done on your own. There is a possibility of a 'Satellite' war if there are friendly and enemy satellites...depending on circumstances, they may attempt to target EACH OTHER... There doesn't have to be an actual model built...this is all ini entries right now for testing. You still cannot use this mod to attack weapons in flight...that ability does not exist in the TW engine. What I'm looking for is implementation in a realistic fashion, either based on current/near future tech, or past tech that was never implemented, but was realistically explored (THOR), or use the mod to simulate certain parts of combat that don't exist in the TW engine (artillery, long range missile bombardment). Keep speculation within those boundries. Stuff that's pure 'Ace Combat' will not be considered. But if you want to mod the mod for such a thing, that's obviously fine. Ideas? Get em out there... FastCargo
  6. Navy-AF ops in the Pacific

    Going to need one hell of a cat for that launch! FastCargo
  7. I believe (it's been a while since I've looked at the files) that the airfield.ini files not only list the parking coordinates, but specify the probability that you will see an aircraft in those slots. I think the stock probability is kind of low...I remember upping mine to 90 percent. Also, for campaigns, I THINK the aircraft have to be assigned to that particular base for them to show up at all. FastCargo
  8. Ah ha! You didn't mention that they were static aircraft...I was assuming it was either a player model or a dynamic parking aircraft. FastCargo
  9. Weird...never seen that in game except when there was a LOD mismatch (which explains the lack of coloration)...ie the LOD doesn't match anything in the directory (bitmaps, data ini, etc). FastCargo
  10. The data.ini doesn't match the LOD file would be my first guess. FastCargo
  11. A Plane i had never heard of...

    You're slightly confused is all. Lindbergh is known for the first transatlantic non stop solo flight (specifically between New York and Paris). I knew about the NC-4 from way back when...however, it was far from non-stop. FastCargo
  12. Make sure your control.ini isn't set to 'Read Only' in the attributes (look under the Properties tab when you right click on it). FastCargo
  13. Oh I wouldn't say that...I'm just a bit more insane that's all... FastCargo
  14. Taken care of. Gerwin, check your PMs. FastCargo
  15. What the man said. Modders do have real lives too ya know... Take your time my friend, take your time. Also, check your PMs when you get a chance. FastCargo
  16. Ooooo...I LIKE that! Damn it, now I gotta fix my 'all in one' GermanyCE mod... JSF_Aggie has updated the old mod...so it won't show up in the 'Newest Files' list if some of you are looking. http://forum.combatace.com/index.php?autoc...p;showfile=2950 FastCargo
  17. What the man said. You can either buy WOI, or you can use one of the MF F-16s in the meantime. Those are your legal options. FastCargo
  18. Actually, the thing I've heard about LGB performance is that now it's more accurate. It now takes TIME for the cursor to 'lock' onto the target...and the release 'basket' is now a lot 'tighter'. It used to be you could 'select and pickle'...now you have to take your time...leaving yourself vulnerable to attack. I like it! FastCargo
  19. Do you want the files removed entirely? Because there is an option to update the download...including the file. FastCargo
  20. Actually, I'm trying to figure out what's the best way to use a mod like this in something semi-realistic (ie not Ace Combat...). Simulate arty bombardment? THOR? MIRVs? Also, I don't know what the upper limit on muzzle velocity is...if I can go to lightspeed, it won't be much fun. You'll never see the one that kills you... FastCargo
  21. Damn dude, after all that work I did getting your airfields to work with Brain32s and CA_Stary's terrain... Well, I still have the airfield lights... FastCargo
  22. What happens when you substitute a THOR system for normal AAA on the desert terrain...this is zoomed WAAAAY out. FastCargo
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