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Everything posted by FastCargo
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Formation
FastCargo replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Get yer eyes checked ya perv! FastCargo -
Formation
FastCargo replied to Stick's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Not that I'm aware of...I'm using my own variant of the formation mod that was posted here some time ago...my wingies formate just fine. If there is a hard code, I haven't seen it. FastCargo -
Improved Small Diameter Bomb (SDB) and Rack
FastCargo posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=5819 File Name: Improved Small Diameter Bomb (SDB) and RackFile Submitter: FastCargo File Submitted: 11 Jan 2008 File Category: Weapons Mods/Skins Readme for the Small Diameter Bomb (SDB) for SFP1/WOV/WOE Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 10 Jan 08) Notes and limitations: I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine. Aircraft weapons stations must have EOGR,TLR to be able to carry the SDB and use the BRU-61 rack. The GBU-40 (SDB II) is a improved model that has an infrared sensor to help attack mobile targets. Also, it has a proposed terminal phase booster to maximize kinetic penetration. This booster will not engage until 1 minute after drop. So, if you want it...you gotta get some range first. Paint schemes are approximations. The SDB has a LOT of different varients in schemes, so I went with the most reasonable. Early SDBs were orange for test, but more modern versions are gray variants. For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You WILL HAVE to fiddle with your loadout.ini files to get it to use the right rack. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 10 Jan 08 Click here to download this file -
A thread on another message board started me thinking. When did you start modding in flight sims? I don't mean using mods...I mean making mods. I don't mean changing your options, I mean changing the game. For me, I used Microsoft's Flight Simulator 4.0 in pilot training and actually built the airfields I knew I would be flying to in order to practice instrument procedure pacing - FS4 had a F-20 that I 'detuned' to simulate the T-38 in terms of performance. And then, with an addon called Aircraft and Scenery Designer (A&SD) that allowed you to build your own aircraft...the bug really hit. Unfortunately (as of the moment, I'm still searching) I can't find my FS4 creations, but I've found some screenshots of my FS5 stuff made in Flight Shop (or FSFS as it was called): It's weird to think my modding career actually has been longer than my flying career...and for a few of you, longer than you have existed. So, when's the first time you threw stuff out for flight sims. Nothing else allowed in this thread (I don't want to hear about FPS mods...everyone has done that). FastCargo
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All we have are Dell's and we've never had a serious issue like that! I've got one laptop that has a dead battery, but that's it. And considering how much abuse I've put this laptop through for 3 years, (travels the country, stuffed into various aircraft, pulled Gs, exposed to pressures and temps at FL 390, dropped, rained on, ran on aircraft power sources, etc)...it's never left me stranded so to speak. FastCargo
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USAF Tanker contract troubles...
FastCargo replied to Jimbib's topic in Military and General Aviation
1) The facility that would build the Airbus tankers would be in Alabama. 2) KC-10s are nice aircraft...however, and JM alluded to this in another thread, 60 tankers can only be in so many places at once. So for the same reason you have small transports and big transports, so you have small tankers and big tankers. FastCargo -
USAF Tanker contract troubles...
FastCargo replied to Jimbib's topic in Military and General Aviation
In a word...cost. Any weapons procurement (especially aircraft) requires a long logistical tail. Civilian aircraft operators may have multiple fleet types...but it's not usually for redundancy. FastCargo -
That's too bad...cause I like BC with all the mods... FastCargo
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F-15 ACTIVE for the ThirdWire Series
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nope, you're wrong. The FM incorperates the canards (both pitch and yaw) and the extended flaps. FastCargo -
She's a maneater...
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Haven't a clue...as I said, I got the model from Dave who said it's previous owner had stopped working on it and didn't care what he did with it. FastCargo -
Giddy up! FastCargo
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WW2: Invasion of Japan?
FastCargo replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Sure...you willing to build the campaign? FastCargo -
F-15C
FastCargo replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try it in Normal mode. FastCargo -
It was...I was just a kid when I saw my first airshow...but I remember the T-Birds when they flew F-4s...it was AWESOME! FastCargo
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strange weapon
FastCargo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There IS a way I think...but it would look weird on the ground. Increase the 'RollingRadius=' for each wheel in the data.ini to something REALLY large...to the point where the 'weapon' looks like it's resting on the ground... FastCargo -
screen resolution / woi crash
FastCargo replied to fougamagister's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
1) There is a option in the graphics menu to enable widescreen support in 16:9 or 16:10 (which I believe you need). And unfortunately, from what I've heard, integrated video chipsets don't tend to run the TW series very well. 2) Not sure what the issue is... FastCargo -
Lofted weapons
FastCargo replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, if C5 would let us know what numbers we need to tweak...:) I'd love to fix my ALARM and Tacit Rainbow...hell, even the ALCMs and Popeye could benefit... -
Yep, dial the political stuff back folks...keep it to Big Bang doomsday scenarios please :). FastCargo
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Phantom Over Vietnam by John Trotti. Excellent book! FastCargo
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B-1R the furture is now
FastCargo replied to WDH's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, JT3Ds are old and thirsty, but they're cheap to get parts for and they are paid for. Same logic we used at my airline to keep our 727s running with the old engines vs getting more efficient aircraft. Mainly...at the time, it would have been expensive to reengine and retest. That was at the time. Now that fuel is a lot higher in price, it's not a bad idea to revisit. FastCargo -
Loadout screen
FastCargo replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As far as I know it can't be done...limitation of game engine. FastCargo