Jump to content

FastCargo

ADMINISTRATOR
  • Content count

    8,142
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by FastCargo

  1. img00002.jpg

  2. img00001.jpg

  3. Well, the original design called for that exactly. However, the semi-recessed weapon (obstensibly a nuke) was judged to have unpleasant separation characteristics with the undernose intake...which is why it was switched to the top. Here's a mockup of the original proposal: Frankly, I can't decide which looks goofier... FastCargo
  4. That's correct. Where are you putting the .LOD files? FastCargo
  5. The FM is nasty though...I based it heavily off the F-100D...but in WOI it's pretty much a straight and level only...it departs WAY too quickly... FastCargo
  6. Fubar, Will you stop teasing everybody? FastCargo
  7. Musharraf Resigns...

    A new phrase! Love it! Amen to that. FastCargo
  8. And folks, let's clear some things up before people get confused. 1) There is no proper pitch linked thrust vectoring available at the moment. Now, if you want to use thrust vectoring using the separate manual control, that is possible...however, you will be very limited in either the up or down direction. The main reason is that the AI will fly with the thrust vectoring at one of the limits of travel. 2) Auto weapons doors seem to be hit or miss. I did EXTENSIVE tests on the F-35, using MAX and ini edits. The only thing I found consistent was that if the weapons were in the positive X axis (X coordinate at 0 or higher), the weapon auto door would work. Which is why Zur's Talon seems to work...all the weapons are on the centerline. Manually, the doors worked fine. Also, for jettison, the auto open function would work. I'm still trying to trace it down...but I've tried damn near everything...every possibility just about. At least for missiles...haven't tried gravity weapons yet. FastCargo
  9. lindr, Those inputs will not work...you will not get any pitch up thrust vectoring. FastCargo
  10. Typhoons at Green Flag

    JM is correct. And Red Flag still happens, Nellis and now Alaska... I've done Green Flag and Red Flag back in the day... (and Coalition Flag, Almalgam Warrior, William Tell...) FastCargo
  11. Musharraf Resigns...

    Typhoid makes a good point here. In intelligence, sometimes it isn't that we don't have enough information...it's that we have too much information. The problem is trying to separate the wheat from the chaff...if several pieces of information are equally valid sounding, which one is the right one? Or what's the more probable threat? This isn't just endemic to intelligence gathering...almost all information collection suffers from this problem, especially if most of the information has to be interpreted through human filters. The best example is taking eyeball witness statements at a chaotic event, such as an airplane crash. You would not believe how different the stories can be for the exact same instance of time. FastCargo
  12. Stargate: Atlantis Cancelled?

    Damn JM, you described how the wife and I felt about ST:E as well. It really was getting interesting by S4...finding out that the Romulans had been messing around in affairs eariler than ST:TOS, seeing the beginnings of the Federation...learning more about the Andorians....even seeing the beginnings of the Mirror universe storyline... I'll also agree with you that the people running these places simply don't have the patience that they used to...sometimes it simply takes time. Something like B5 couldn't ever be made today because of the logic networks use now... FastCargo
  13. Hey, that's not a cheat...just a really sophisticated IFF function... FastCargo
  14. Su-34 First REAL COMBAT

    We're done here. FastCargo
  15. That's seems REALLY long. I think the first time, it takes about a minute...then any subsequent times are 30 seconds. FastCargo
  16. img00001.jpg

  17. US Elections

    Knock it off people. Keep it lite...or the thread gets shut down. FastCargo
  18. The HTS_Pod is a DP (Data Pod). You must have DP enabled on the chin station to be able to carry it. At least, I think that's the issue...it's been a while since I've flown with it. FastCargo
  19. 1) Start here: http://forum.combatace.com/index.php?showtopic=24685 2) Cycle your HUD mode (default key: H) FastCargo
  20. Hell, I've got worse problems now. I can't get ANY of the cirrus effects to show up now. None, zip, nada using the building method. Don't know why, how, etc....they were working fine until about 3 days ago. All other effects seem to work okay...I even tried reinstall of the 'core' files (dlls, cats, exe, etc) with no change... FastCargo
  21. The latter...though I got stories dealing with thunderstorms for both... FastCargo
  22. Okay, that's simply not true. This laptop I'm running is 3 1/2 years old. Now, it was a fire-breather back in it's day, but it's still doing just fine...running CA_Stary's Green Hell, parts of the widesky mod, the HDR/bloom mod, etc, and still getting 20+ frames per sec for the most part...slowing down only when I get blown up (because I'm using the enhanced explosions pack). It's an older Pentium M in fact...even before they started coming out with the various 'Core' CPU names/iterations. However, certain combos of parts seem to not work well, especially with WOI. My big hiccup is with shadows...so most times I simply limit the distance the shadows are cast. FastCargo
  23. Simple, but takes a little math. Look in your carrier's data.ini and find entries similiar to this: [Cat1] SystemType=CATAPULT CatapultID=1 StartPosition=-14.2021,57.8598,19.4 EndPosition=-10.4808,157.5803,19.4 LaunchTime=1.0 LaunchEffect=CatLaunchEffect CatapultEffect=CatSteamEffect Note the bold areas...those are the lines that you need to look at. And specifically, note the italics...those are numbers that really matter. The Position number reference is in X,Y,Z...where X is left/right, Y is back/forward, and Z is up/down. So it's obvious that since most catapults are back/forward, those are the numbers you look for. Find the difference in the Y numbers...that tells you how long your catapult is. In this case, approximately 100 meters (units are in meters). The time is in seconds...so for this cat, the idea is to make your aircraft travel 100 meters in 1 second (about 360 km/hr = 196 Knots). Technically, this is an acceleration value (because you start from zero), but I find this works decently well to figure out approximately what speed you'll be traveling off the end of the 'pult. So, work backward with the math and simply adjust the time of the catapult shot to increase or decrease your speed. You COULD adjust the end position of the 'pult to do the same thing (which is what I do for my Harrier carriers...make the time short, but make the length less than a meter...result...no velocity so you can do a 'jump jet' takeoff)...but you can also screw up stuff if you're not careful. FastCargo PS Or, you can use Fubar's numbers...since he's done the math already...
  24. Been too close to the real thing the last couple of days. That being said, hurry up and finish this enviromental mod, will ya? FastCargo
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..