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FastCargo

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Everything posted by FastCargo

  1. Well, try editing the loadout.ini first. If you say you can select the particular loadout you want, and the loadout that you selected shows up when you go fly, then the data.ini is probably okay. FastCargo
  2. Unless you're an expert on combining weapons packs...I would NOT recommend it. I combined mine, but that's because I did it by hand...I vetted all 2200+ entries to make sure to avoid missing LOD problems. I'd say that's your problem right there. Also, go into the weapondata.ini and look for the Barrax and Phimat entries. Check for the LODs (or ini files) the weapon entries look for. FastCargo
  3. The loadout.ini is the file that determines what automatically gets loaded on your aircraft (and AI aircraft for that matter). Take a look at some other aircraft loadout.ini files to get an idea on how it works. FastCargo
  4. FM Update

    Thanks for your continued work on this Peter....FMs seem like a art rather than a science... FastCargo
  5. Silly question...did you edit your Loadout.ini to make sure they are automatically loaded? FastCargo
  6. Forest and Farms, anyone?

    If he does, I request that he leave room in the TODs for JSF_Aggie's road airfields...it's really cool to takeoff between a long row of trees... FastCargo
  7. A Good Sim You Aren't Playing

    Actually, I was checking out the EECH2 boards at that 'other' place...appearently, the efforts of one person has done a lot to fix the stuff that was a problem in EECH2. Besides, I spent more on lunch then I spent on this game...so I wouldn't feel too bad if the game is a total turd... Anyone need me to pick up some more copies of BoBII or EECH2 for them? Cheap cheap if you can't find a HPBs in your area (and you live in the US or Canada). FastCargo
  8. Hey, did ya use my legs for the model (looks down at his tree trunks...)? FastCargo
  9. Dude, that hurt my eyes to read! FastCargo
  10. Georgia moves against separatists

    Alright gentlemen, so far it's been relatively civil...but I'm seeing some disturbing trends developing. Keep it reined in people. FastCargo
  11. Georgia moves against separatists

    Nope. B-1s have become the darlings of the ground troops in the sandbox because of 3 factors: 1) Speed - B-1s can get there RIGHT NOW compared to other assets. 2) Loiter time - Apaches and A-10s outloitering Bones? Are you kidding me? A Bone can low level from Los Angeles to New York at 500 feet and .9 mach on internal fuel only. Good luck getting getting a Hog or Apache to do that...even without the speed. 3) Weapons available - Bones can carry 2000 and 500 lb JDAMS, JSOWs, CBUs or dumb weapons...all on one aircraft. And can carry a ****load of them. Commanders are using them by calling them in, delivering the weapons they need, then sending them back to loiter station. There's a reason the Sniper pod attachment was fast tracked...it's because theatre commanders wanted that capability on Bones ASAPly. Now we've got that cleared up...back to the discussion at hand. FastCargo
  12. What's your goal? Flying the B-52 and launching the X-15, or being the X-15 getting launched by the B-52? If it's the first part, that's easy. If it's the second part, it's tougher, but doable, as the picture shows. FastCargo
  13. Jeez, whatdidyado move it by a meter? Small steps! FastCargo
  14. Eraser, Check the cockpit.ini file and look for these lines: Position=0.0000,4.0,0.9 ViewAngles=0.0,0.0,0.0 Offset=0.0,-0.1,0.1 I believe the Offset line is the one you are looking for. FastCargo
  15. If a canopy opens or closes as seen from the inside depends on several factors. First, the traditional way is there are two separate canopy openings...one on the external model and one on the cockpit model. Both have to be animated and then the animations 'linked' in the cockpit.ini file. This works for models designed before First Eagles and WOI. A second method involves the external model being visible from the cockpit. There are two ways of doing this. One, is reducing the clip distance to within a meter. The problem with this method is that you can get severe flashing faces on external objects...especially buildings. The second method only works on FE and WOI. Adding the line 'OpenCockpit=TRUE' basically reduces the clip distance just for the cockpit view. See an example of the difference in the 'Thunderwarrior' thread by Wrench. In either case, the idea is actually using the external model for part of the cockpit. And you still need to animate the external model canopy...if the model has an external model canopy to animate. FastCargo
  16. A Good Sim You Aren't Playing

    Fine, you guys got me convinced. Just picked up BoBII at half price books for 6 bucks. And EECH2 for 7 bucks...a two fer! FastCargo
  17. Georgia moves against separatists

    Alright ladies and gentlemen, topics have been merged. Emotions are running high right now for obvious reasons. Language and cultural differences can easily cause misunderstandings of intent. I urge caution when posting. So far it's been relatively civil here...lets keep it that way. FastCargo
  18. Why no more Tomcats?

    Typhoid, You sure you haven't been talking to that friend of mine? That was one of the incidents he told me about...and one of the reasons why the FAA is not happy with UAVs in the airspace...and I'm even more leery of flying in that area now! FastCargo
  19. Why no more Tomcats?

    Yeah, what he said. A good friend of mine is the squadron commander for one of the Global Hawk units. There are some significant limitations in the UAS system from what he was telling me...so I can't see UCAVs ruling the skies anytime in the near future. Or does ANYONE like the idea of a totally autonomous armed air vehicle... FastCargo
  20. Like this? http://forum.combatace.com/index.php?showtopic=25897 FastCargo
  21. 3D models and copyrights

    What really puzzles me is that no one in the company has figured out that stuff folks put out like this is actually free advertising... FastCargo
  22. Rudders in swept wing aircraft at speed are basically useless. The effect you describe is exactly what happens in the real thing. Now, once you get high AOA, and slow airspeed, that's a different story. Depending on the aircraft, all sorts of funky things can happen, up to and including departure from controlled flight. FastCargo
  23. When you mean yaw all the way to the left or right...are you expecting the aircraft to turn completely around like a helocopter? FastCargo
  24. Okay, time for a mini tutorial on how an aircraft data.ini works...specifically how to add something. Like the actual 3d models, the data.ini works on a hierarchy. Look for this entry first: [AircraftData] EmptyMass=8273.00 EmptyInertia=49679.11,12218.32,61897.43 ReferenceArea=27.87 ReferenceSpan=9.449 ReferenceLength=14.52 //ReferenceChord=5.75 CGPosition=0.00,0.00,0.00 Component[001]=Fuselage Component[002]=LeftStab Component[003]=RightStab Component[004]=LeftWing Component[005]=RightWing Component[006]=LeftOuterWing Component[007]=RightOuterWing Component[008]=LeftVertTail Component[009]=RightVertTail Note the part in bold. These components serve as the main aerodynamic definitions to the flying characteristics of the model. Think of these as your major pieces of the aircraft. Now, you'll note right after this entry, the components have their own entries: [Fuselage] ModelNodeName=Fuselage MassFraction=0.597 HasAeroCoefficients=TRUE ...(omitted for room)... Armor[TOP].Thickness=4 Armor[bOTTOM].Thickness=4 SystemName[001]=Engine SystemName[002]=InternalTank SystemName[003]=Pilot SystemName[004]=NoseGear SystemName[005]=LeftMainGear SystemName[006]=RightMainGear SystemName[007]=InternalGun SystemName[008]=LeftMissileBay SystemName[009]=RightMissileBay SystemName[010]=LeftWeaponsBay SystemName[011]=RightWeaponsBay SystemName[012]=LeftWeaponsBayLarge SystemName[013]=RightWeaponsBayLarge SystemName[014]=FlareDispenser SystemName[015]=ChaffDispenser SystemName[016]=ECM SystemName[017]=LaserDesignator SystemName[018]=Cockpit SystemName[019]=CockpitArea SystemName[020]=FuselageSlimers SystemName[021]=LandingLight SystemName[022]=Airbrake Note the bold item...the SystemName[xxx]= These items are your details...engines, cockpits, pilots, ECM, etc... If these lines are not under the Component entries, anything else you add will not work. And finally, the SystemName entry: [Engine] ReferenceName=General Electric F110-GE-100 SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=4 ...(omitted for room)... So, in summary... [AircraftData] --Component [xxx] -----[Component] -------SystemName [xxx] ----------[systemName] I'll put money that says you didn't make the SystemName entry under one of the Components... FastCargo
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