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Everything posted by FastCargo
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WOE: "Desert Storm" mod intro video in the works
FastCargo replied to ShinKazama88's topic in The Pub
Them's fightin words! FastCargo -
Well, only if you get OFF Phase 3. I think they'll still give you Phase 2 for the cost of a blank DVD and shipping... FastCargo
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Like this? FastCargo
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Sukhoi Variants
FastCargo replied to koushiro's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ah okay, I see what you mean now! Now I'm curious if that would work...has anyone taken a close look at the static aircraft in WOI to see if they have seats? If so, then such a thing should work. Actually, you wouldn't even need an invisible pilot...just hide the extra pilot somewhere in the model where he wouldn't be seen. Or heck, find a weapon in the weapons directory that's REALLY small and make him the 'pilot' to hide... JimmyBib, that's a GREAT idea. FastCargo -
Attach pilot to moving parts?!
FastCargo replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If you can build a pilot, building a weapon is no different. After you build your LOD, then look at the weapondata.ini entries and look for something similar to what you are building... Usually a fuel tank works well for 'dummy' weapons. Just read the entry, make a copy and tweak it for what you need. Also, make the weaponstation parameter 'NoJettisionTank' equal TRUE...so it never comes off... FastCargo -
Attach pilot to moving parts?!
FastCargo replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
My opinion is that it is not possible. I tried when building the 'canoe' for the F-111 to attach to the front gear doors. However, if you want to attach an object to a moving part, make it an external fuel tank instead and have it always load. Make sure the weaponstation has the MovingPylon (or RotatingPylon) entry as TRUE. FastCargo -
Drag Chute Blues
FastCargo replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wait, gunpods have animations? If so, that would be VERY interesting... I know some italian guys are playing around with the recoil values to make a pusedo JATO unit... FastCargo -
Can we all help each other -
FastCargo replied to drdoyo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You ain't kiddin brother. In some ways, modern 'stealthy' aircraft are actually easier because the surfaces are mostly in one 'plane' and flat...allowing minimum mapping. Older aircraft with lots of round areas, nooks and crannies are MUCH harder to map well...which can result in the stuff that sometimes comes out. I have to admit, my mapping skills have gone up dramatically with each aircraft I've done. It's helped that newer versions of MAX have made this easier, along with pointers from Julhelm and a few others, including better tutorials. FastCargo -
Sukhoi Variants
FastCargo replied to koushiro's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm not sure what you mean...can you elaborate? FastCargo -
Drag Chute Blues
FastCargo replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Making a weapon with a animated 'chute' isn't a big deal. The problem is simply that as far as I know, there is no way to make the weapon stay 'on the pylon' after the animation has been activated by 'firing' the weapon. Having said that, if you made the pylon have zero ejection values, reduce the drag coefficents and mass to zero, IN THEORY, the physics engine shouldn't be able to affect the 'weapon' in any way so as long as the aircraft model stays at a constant speed, altitude and attitude. The 'weapon' should stay right in the same relative area. I'd say start with that. FastCargo -
Sukhoi Variants
FastCargo replied to koushiro's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Close...actually it's because the static aircraft have no pilots....that's about the only downside of the method used to make this mod. FastCargo -
So figure this one out...
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Did I mention the wings retract? FastCargo -
So figure this one out...
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
1) Sort of...started in 1986...just had a 20th annversary in 2006... 2) Why yes, yes it is... FastCargo -
So figure this one out...
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Honestly, I seriously doubt anyone here will get what it is. It is fictional, but not based in paperback or hardback books. You would have to be extremely well read...and even then, it's unlikely. Sort of a niche of a niche in geekdom. FastCargo -
I'm here...nothing new to report...yet. Still working on projects...check the Thunderwarrior thread for some pics of the magic Wrench has done with the XF-103. Also, still working on the various T-38 models...a problem was discovered by Dave (bastage ) that has me debating if I'll fix it due to the amount of effort it will take. FastCargo
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Thunderwarrior
FastCargo replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Wrench, The, Okay, much better choice on cockpit. Hey, what exactly are you trying to achieve....because this is what I was shooting for: Now this works because of a line in the cockpit.ini file: OpenCockpit=TRUE I'm using this in WOI...it allows me to use the inside of the aircraft model for the cockpit 'walls' and windows. I'm going to try another line of attack to fix the faceting. Also, Julhelm, thanks for the advice on the gear...but I really need help in figuring why Wrench is getting bleed problems even though all the pieces pass the STL check. And Wrench, The I think for the lights I may just have to make 'slimers' for the position lights on the wings. I can't figure out a way to make the lights move using just the ini files... I should have something in a couple of hours...though I have no idea where the position lights go on the wings. -
Thunderwarrior
FastCargo replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Wrench, The, I was just wondering about the XF-103...glad to see you're doing some good with it! It looks WAY cooler in your hands than in mine... As far as the main gear doors go, I assume you mean when the gear is down, keeping the gear doors open verses closing them. Easy enough to do... Also, I think, after doing some more research, I found where the 36 FFARs were supposed to go, I can add that in the model pretty easily, without messing up the mapping, along with the proper ini entries. The big thing I was trying to do was to avoid the missiles and rockets from 'hitting' other parts of the model when they were fired. Finally, I guess the 'faceting' is still showing up in the rudder and 'tiperons'...I couldn't figure out a way to minimize that. Any ideas from folks smarter than me? FastCargo -
Need a problem solved? Chainsaws usually work well... FastCargo
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Top Gun just makes me cringe every time it's mentioned...it's an extremely DATED movie. It's all but unwatchable...even the flying scenes. The Final Countdown has actually aged better... FastCargo
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Are you really that foolish to speak this way to a moderator? If you are looking to get banned...you're starting out quite nicely. As others have said, we will not condone piracy here. Do not ask for links to help pirate games. Any such postings will result in immediate and permanent banning of all involved parties. We are done here. FastCargo
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TRAINING MISSILE
FastCargo replied to eagle89's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dude, it's only been an hour and a half since you posted...we do have lives outside of the forums ya know. Also, what do you mean by more realistic training missile? What exactly are you looking for? Finally, there are a lot of projects out there and a limited amount of time. This may be something you can do yourself depending on what you are trying to accomplish. FastCargo