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FastCargo

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Everything posted by FastCargo

  1. img00001.JPG

  2. Plane lands on top of another

    Actually, this isn't the first time this sort of thing has happened with light aircraft (or heavy for that matter). Take a look at the configuration of both aircraft...notice anything interesting in their wing configuration? Yep, both aircraft have giant blind spots facing the other aircraft. The exact same scenario happened a few years ago in the air. You guessed it...the high wing aircraft was the bottom and the low wing aircraft was on top and never saw each other. I could see it happening. FastCargo
  3. Change it to this: AttachmentPosition001=-0.23,1.250,-0.33 AttachmentPosition002=0.23,1.250,-0.33 AttachmentPosition003=-0.23,1.250,-0.63 AttachmentPosition004=0.23,1.250,-0.63 Just cut and paste and try it. FastCargo
  4. Specify exactly how you changed the data.ini entry. And between changes, did you totally get out of the program and then come back into it? Ini changes will probably not take effect until after the program is shut down and restarted. FastCargo PS I am assuming the method you tried was this (changes in BOLD): [bombBay] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=INTERNAL AttachmentPosition=0.0,1.226,-0.586 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,EOGB,AHM,IRM AttachmentType=NATO,USN,USAF NumWeapons=4 AttachmentPosition001=-0.23,1.250,-0.33 AttachmentPosition002=0.23,1.250,-0.33 AttachmentPosition003=-0.23,1.250,-0.63 AttachmentPosition004=0.23,1.250,-0.63 DeploymentMethod=OPEN_BOMBBAY_DOOR BombBayAnimationID=8 BombBayOpenTime=1.5 BombBayCloseTime=1.5 MinExtentPosition=-0.50,1.226,-0.586 MaxExtentPosition= 0.50,1.226,-0.586
  5. Su-35BM WIP

    Couple of things to note: 1) You cannot move the IRST pod. You CAN remove it however, and just build a new one and add it on in the 'proper' location. 2) You cannot use the pilot method to add parts that move (like wheels or pylons on wings). You can use the weapons method to do this...my EF-111 uses this method for the 'canoe'. Where the problem comes in is that the ini file is still looking for a mesh to use as a 'wheel'. So you can't remove the nose wheel, and substitute the new 'wheels'. The aircraft will crash. Now what you could do is attach a second 'wheel' to the original 'wheel' by making the original 'wheel' a moveable pylon as well as the nose gear. This might work, depending if the engine will let you double designate a mesh (as a 'wheel' and as a 'pylon'). FastCargo
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  7. Nice work...I like the idea of a 'smoky' AB effect. Anyway, look forward to your release when you're ready there CB. FastCargo
  8. Okay folks, TGAs are driving me nuts. Hey, masking I can do...it's pretty easy, especially with PSP or Photoshop. But I can't seem to consistently make a proper transparency TGA. I know the value is stored on the Alpha channel, but half the time, it seems as if the alpha channel isn't even there. Usually, I end up flailing with Gimp/PSP/Photoshop and somehow muddle through to eventually get the transparency value I want. Question, is there a failure resistant (I hate to say fail proof...) way in any one of those programs to set the transparency, save it in the alpha channel, and have it work. First time, every time? I'm working on the cockpit of the T-38 right now, and there are an awful lot of transparencies I need.... Any explanations you have, please make it pilot simple...lots of pictures helps! FastCargo
  9. You missed the point of the post. It's called by a name, not by a designation by those who operate it. My point was, most pilots call their aircraft by it's name (official or otherwise), not by it's designation. There are exceptions...but they are rare. Huns, Voodoos, The Deuce, Rhinos, Thuds, Zippers, BUFFs, Vipers, Eagles, Hornets...names...not numbers and letters on a spreadsheet. FastCargo
  10. I disagree somewhat. Now, like with anything else, people can go overboard. With that being said, I think combat aircraft should get a name...official or otherwise. A lot of times, the name can evoke images or feelings toward an aircraft (good or bad). Something that rolls off the tongue...and doesn't sound sanitary like an alphanumeric designation. That's why were here, right? Because we enjoy the feel (even simulated) of flight? Bean-counters call it a B-1B. Pilots call it a Bone, because that's what it does to you after it rips over your head at 200 feet, beyond Mach 1, the wall of air distorting light , leaving a smashed trail like God's own finger, whipping up dust and debris in a thunderstorm of fury...just before the sound and heat of four F101s putting out 30000lbs of thrust each drive your eardrums through the other side of your skull. Then the eighty-four 500 pound bombs that it just puked out in 2 seconds arrive on your head... FastCargo
  11. Hey Wags (and Caesar as a side benefit), Glad you got it fixed...never say the USAF can't help the Marines every once in a while... Interesting info to know about the early Hornets...thanks for posting that stuff. I'm sure other people smarter than me can use that kind of first hand experience... FastCargo
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  13. Okay, part of the issue is that you've got a combo HUD there...you've got parts of the older F/A-18A HUD mixed in with the newer F/A-18A HUD. The 'fuzzy' stuff is the old stuff. Alright, here is the most straight forward way to fix it, but it takes a while to download the file you need. Go to this link and download the Mega Pack C6: http://www.checksix-fr.com/bibliotheque/in...hp?Fichier=4541 It's a HUGE download, and has a lot of stuff in it. Install the pack, but NOT into any of your current installs. Make a 'fake' install location for it. Once that's done, look in the Objects/Aircraft section for a F-18BA. It's a Blue Angel F/A-18A, but has the modern avionics. Put that aircraft into your Objects/Aircraft directory of the install you want to fly the F/A-18 in. Now, go into your old F-18 directory...you see the subdirectorys of skins? (most named for the squadrons they belong to). Copy those directories to your F-18 Blue Angel directory. Go into the F-18 Blue Angel directory (F-18BA)...you see the subdirectories with the Blue Angel skins (BA, B1, B2, B3, etc)? Delete them...all of them. Open up the F-18BA.ini file and first look for the entry that says this: [AircraftData] AircraftFullName=F-18 Blue Angel etc... Change it to: AircraftFullName=F/A-18A Hornet Then, find these entries: [TextureSet001] Directory=BA Name=BlueAngels N°1 Nation=USN Squadron=Blue Angels Specular=0.150000 Glossiness=0.500000 Reflection=0.100000 [TextureSet002] Directory=B2 Name=BlueAngels N°2 Nation=USN Squadron=Blue Angels Specular=0.150000 Glossiness=0.500000 Reflection=0.100000 [TextureSet003] Directory=B3 Name=BlueAngels N°3 Nation=USN Squadron=Blue Angels Specular=0.150000 Glossiness=0.500000 Reflection=0.100000 [TextureSet004] Directory=B4 Name=BlueAngels N°4 Nation=USN Squadron=Blue Angels Specular=0.150000 Glossiness=0.500000 Reflection=0.100000 [TextureSet005] Directory=B5 Name=BlueAngels N°5 Nation=USN Squadron=Blue Angels Specular=0.150000 Glossiness=0.500000 Reflection=0.100000 [TextureSet006] Directory=B6 Name=BlueAngels N°6 Nation=USN Squadron=Blue Angels Specular=0.150000 Glossiness=0.500000 Reflection=0.100000 Delete the entries...yep, go ahead and delete all of them. Save the file as FA-18A.ini. Delete the following files from the F-18BA directory: F18_fuse.bmp F18_leftwing.bmp F18_nose.bmp F18_rightwing.bmp F18_tails.bmp patch.bmp Rename the F-18BA directory as FA-18A. Done. It works...I just did every single step myself to verify it works. Also, you should be able to delete your old F/A-18 too. Let me know if this works for you. FastCargo
  14. Hey wagsled, Could you do us a favor and post a screenshot with what you are seeing? I think that'll help us figure out what's going on. That's kind of a strange combo of symptoms. FastCargo
  15. I have to tell folks something, seeing it from the other side (as an instructor)... Combat flight sims really do not help you when starting in your flight career. I'll say that again...combat flight sims do not help you when starting your flight career. The majority of folks who wash out of training wash out in the basic parts of training...when you're still trying to learn how to do the simple stuff...maintaining altitude, situational awareness, and aircraft parameters. Jug can talk to this more...but IMHO, if you want to make it through to become a hunter-killer (or a trash hauler, take your pick), get the basics down first. If that is your intent...I would suggest MSFS first and discipline yourself to fly instruments and fly procedures well. That's the foundation that almost everything else flows from. FastCargo
  16. Wish I could help...I'm in the middle of cockpit hell myself. I suspect 'glass' cockpits would be easier because you could go with 'planes' for moving stuff, and be able to texture entire MFDs with one base texture. FastCargo
  17. Well, speaking as a US Air Force pilot, here is my .02: Assuming you are looking for a air combat simulator for a modern day aircraft, the simulator that I think comes closet to actual USAF operation of a single aircraft type is Falcon 4.0: Allied Force (F4:AF or just F4). On hard mode, and/or with certain mods, it's damn near as close as you can get to flying an actual F-16. But be forwarned, it ain't a 'jump in and go fly' kind of sim. It takes dedication and time...like the real thing. A close second is Lock On: Modern Air Combat and it's addon pack, Flaming Cliffs (LOMAC and FF, respectively), which does a pretty good job of Russian aircraft operations...maybe not quite the 9.5/10ths fidelity of Falcon 4.0...but, you won't know the difference, especially with the Frogfoot in Flaming Cliffs, which seems to fly just right... And you'll see debates on either side as to which sim is better (LOMAC or F4). Personally, I've always thought the debate pointless, because 90%+ of the hardcore debaters don't have real time (as in 'sole manipulators') in any aircraft at all, and 98%+ of the debaters have no time in any of the specific aircraft in either sim. Good luck. FastCargo
  18. Try this my friend: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2343 FastCargo
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  20. img00001.JPG

  21. Damn dude. You work fast! That's some nice stuff there. FastCargo
  22. Craig, Out-friggin-standing! Don't you have a real job? Where do you find the time for this stuff??? FastCargo
  23. Hey guys, thanks for the answers. I appreciate all the help! However, some of the answers provide for masking, which I can do consistently. It's the overall transparancy of the item I'm concerned with, not the 'masking' of specific portions. Hinch, I think that's what I've done too!! (PSP to Gimp). Makes no sense, but it's worked... I'm going to try that paint.net program... FastCargo
  24. F-5E Question

    The extended vertical stab was a modification that was applied to only some F-5Es, not all of them and not all at once. FastCargo
  25. I can neither confirm nor deny at this time... However, it's quite a bit away from being done. So don't salivate too much. LOL! Good one! The MarDon? FastCargo
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