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Everything posted by FastCargo
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Not from what I hear. The Viper guys I talked to said the Block 30 F-16s were the best dogfighters in terms of T/W...not the A models. And I have heard that pretty consistently from various Viper drivers...everyone from initial Block 1 to current Block 60 guys. FastCargo
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Operation: REFORGER II Notes
FastCargo replied to a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Pfunk, If you want to look at an example I did...here ya go: It's a campaign I did similar to yours, but set in 1993. I added carriers as well. One of the things I did was instead of doing too much cut and pasting, I built separate text files for the different services, then integrated them together. Also, I came up with different 'stories' for the campaign... Worked pretty well in fact. Anyway, check it out as an example. FastCargo -
Il-2 T version
FastCargo replied to dsawan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Actually, isn't there a ASM entry? FastCargo -
ABout the WOI patch...
FastCargo replied to SayethWhaaaa's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actually, most of the time, adding mods to a 'clean install' is fairly easy. The reason is the majority (not all) of the files the 'core' game needs are in dlls or the CAT files. For instance, if you have a weapons pack, your weapons should move right over. Certain things won't work like that (controls, a few other inis). I found for instance, when I moved my WOE install over to WOI, that most everything worked right out of the box (once the new weps editor came out). Only certain things (cockpits for what were formerly 'stock' aircraft, bmps for same, etc) did I find didn't work. Most 3rd party stuff was full up...especially if for terrains you copied the terrain.CAT files you needed from your other installs over. FastCargo -
What does it mean?
FastCargo replied to Mannie's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Close, it means you're being 'lit up' by a radar...a variant is 'buddy spike' where someone on your side is lighting you up. Usually a call to warn whoever on your side to make DAMN sure what you're thinking about shooting... :). Wiki's got a pretty concise page on 'brevity codes' http://en.wikipedia.org/wiki/Brevity_code FastCargo -
What does it mean?
FastCargo replied to Mannie's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Actually my friend, you're close. Joker = Prebriefed fuel state to knock off the current activity and proceed to the next one(ie stop CAP here and proceed to the tanker). Bingo = Fuel state to proceed home in a straight line (usually at a predetermined altitude) and land with minimum fuel (ie we have to leave NOW) FastCargo -
Hi Skinners
FastCargo replied to snapper 21's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
WIP FastCargo -
For those working on the Ace Combat mod.
FastCargo posted a topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Gentlemen, a person here on the website who built and released the EF2000 got this in a private message today: Here is the whole thread...the modder that this message was sent to was apologizing for being rude in return. http://forum.combatace.com/index.php?showt...mp;#entry150186 In my opinion, this modder had every right to deliver whatever scathing response he sent to the anonymous poster. So, to Mr. Anonymous, a warning. I have a VERY strong suspicion who you are. I do not want to hear any excuses...there is NO excuse for your rude behavior, NONE AT ALL. If I find out who you are specifically, I will make every effort to convince the admins to have you gone. If I see another message like this to anyone...private or public...the same applies. We do not tolerate trolling of any type here, don't think that just because it's a PM, or that English isn't your first language, that gives you extra latitude. It doesn't. Period. FastCargo -
Mig-15Bis/Mig-17 cockpit near completion
FastCargo replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You know the funny thing about this whole discussion is that even as a western-trained flyer, I can see why this was done from an engineering standpoint. Now, in the ADI that's being discussed, the idea is that the horizon on the 'ball' is ALWAYS level with the horizon on the planet. In 2 axes (roll and pitch) control, that makes perfect sense. If you think about the ball being 'fixed' in space, and the aircraft rotating around it, it makes sense why it reads the way it does. It's funny, but when you think about western designed ADIs, they do the same thing...but in only one axis. Think about it. A western 'ball' has the blue on top, brown on bottom...when you roll, the ball rolls away so it's always level with the horizon, exactly the same as a eastern 'ball'. The horizon's match (inner and outer). However, when you pitch, the ball 'over rotates' to give you the pitch picture needed. An example...if you pitch 10 degrees nose high, the ball 'pitches' 10 degrees relative to the aircraft datum line...meaning the ball actually pitches 20 degrees upward relative to the horizon. Which would make no sense on first reading of it, until you thought about it for a bit. With the Soviet design, at least it's consistent in both axes. Ironically, the early Su-27 HUD did the exact opposite of western designs. It behaves like you'd expect in the pitch axis, but 'over rotates' in the roll axis...ie in 90 degrees of bank, the aircraft symbol is 180 degrees to the horizon. Weird stuff I think about while jogging... FastCargo -
Coolhand is correct. The Block 60 is a different aircraft from the 50/52s. Been pretty neat, talking to UAE guys about it. Heck, been trying to teach a UAE guy how to land from the back seat in the T-38C the last couple of days. We've had great discussions on the UAE, Block 60s, training programs, etc. Almost every UAE guy that comes through speaks good to excellent (as in almost no accent) English, pretty fun to hang around with... Viggy (heh, heh), even if you give this information, you probably aren't going to win the forum battle. It's the internet...go figure. Everyone's right on the internet...in their own mind anyway.. Save your energy for something else. FastCargo
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Craig, No need to apologize. The PM you got from this member was rude and frankly, uncalled for....period. Mr Anon, I have a very strong idea who you are. If I see a posting like this again, PM or not, I will make every effort to convince the admins to have you gone so fast you'll appear to be redshifted. FastCargo
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I have no idea what the hell you just said... However, if you are looking for cloth flight suit nametags, try http://www.mardonco.com/ Mardon Nametags...a LOT of military use them. FastCargo
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finished EFFORT
FastCargo replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nice job Veltro2k....look forward to it's release. FastCargo -
Speaking of shader effects
FastCargo replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ohhhh myyyy.... FastCargo -
Mig-15Bis/Mig-17 cockpit near completion
FastCargo replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ordway, I'm with ya on that one my friend...absolutely counter-intuitive from what I learned with. Heck, I was scratching my head the first time I encountered the Su-27 HUD...where the plane moved and the horizon stayed steady...so you could never match what you saw with the outside... FastCargo -
The sense of speed inside and outside the cockpit
FastCargo replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Correct. It's either inbuilt in the sim (scale of objects) or can be adjusted (field of view). FastCargo -
The sense of speed inside and outside the cockpit
FastCargo replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Usually, it's a result of 2 things: Scale - ground items tend to end up bigger in the sim than they would be in real life, otherwise they would be damn near impossible to see due to the limitations of the monitor screen. FOV - Field of view. Most sims fly with a 'close up' of the cockpit area. This 'zoom in' partially causes the sort of 'loss of speed' that you feel. To combat this...try zooming out a bit from the default view in the cockpit. You'll find the sense of speed to be closer to what it actually is. FastCargo -
Mig-15Bis/Mig-17 cockpit near completion
FastCargo replied to ordway's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nothing MUST be anywhere. You don't like it? Don't download it. This is a virtual pit in a virtual aircraft in a virtual world. It could be pink polka dots with a puke green and brown ADI. Don't ever take a demanding tone as to what a mod NEEDS. About the only thing a mod NEEDS is a coherent readme. FastCargo -
Useful Links
FastCargo posted a topic in New to ThirdWire Sims? (SF Series / WOV /WOE / WOI / First Eagles)
List of links by Agamemnon and USAFMTL, combined and edited by FastCargo. Column5 http://www.column5.us/newb.htm - For you new guys http://www.column5.us/faq.htm - Frequently Asked Questions http://www.column5.us/sfchart.htm - Version Comparison Chart http://www.column5.us/ Third Wire http://www.thirdwire.com/ SimHQ http://www.simhq.com/ Check6 (French) http://www.checksix-fr.com/ The Skunk Works http://cpengineringlc.com/SFP1/ Deuces http://www.sfmods.com/ Currently closed March '08, under reconstruction ? Bunyaps http://www.bunyap2w1.com/ Avsim http://www.avsim.com/ Charles SF Page http://www.users.bigpond.net.au/CharlesEAW/sfpage.html Armourdave's http://www.armourdave.com/ Gramps http://www.grampsflightsims.com/ Dead link ? ? http://site.voila.fr/sfp1skin/index.html Dead link ? 331KillerBees http://331killerbee.250free.com/index.html Dead link ? Saganauy82's http://www.saganuay82.com/ http://ca.geocities.com/sfp1_missions/ MajorLee's - Currently under relocation and reconstruction http://www.majorleesaerodrome.net/ Wrench's http://p7.hostingprod.com/@wrench1smog.com/ Mcfly's (There are a few things that are SFP1/WOV/WOE you need to look around) http://www.bobsyouruncle.net/mcflyhome.htm http://www.bobsyouruncle.net/StrikeFighterHome.htm Zur-Tech http://www.zur-tech.com/ Geo's http://www.geos-aircraft.com/ Simmer Paint Shop http://www.simmerspaintshop.com/ -
Nuclear Bomb
FastCargo replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Making a weapon into a nuclear bomb is pretty easy, assuming you know how to use the Weapons Editor. There are 3 parameters to adjust: WarheadType= Self-explanatory, uses a number that determines type of warhead Explosives= Yield of warhead in kg of TNT EffectClassName= The visual effect of a detonation The first 2 parameters are easy to adjust in the weapons editor using the pull down menu, and just typing in how much 'boom' you want for the Explosives parameter (a simple way to figure out is using a kg to lbs conversion factor, then multiply by whatever warhead size - 1 kiloton equals 100 x 2000 lbs x lb/kg conversion factor). The third parameter has to be named. Lexx Luthor has come out with a nice nuclear weapons effects pack: http://forum.combatace.com/index.php?autoc...p;showfile=5271 Download, install, and read the readme to learn how to use it in game. Good luck and enjoy the boom. FastCargo -
GroundObjectData.ini
FastCargo replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The file is not needed anymore. That goes for any addons. Some of the addons predate the patch that changed the organization of the ground objects. It's not hard to make a addon compatable with the newest patch...but it takes a little effort. I'll get back to ya. FastCargo -
I kind of was thinking the same thing. I remember all the gyrations you had to do with upper memory management to get Falcon 3.0 plus it's spinoffs (Mig-29 and F-18) to work at maximum resolution. Or all the different tweaks you did to get MSFS to run at max speed with the various tradeoffs. Or, jeez, with Win98, actually rebooting the computer each time I wanted to run a DOS based sim with max performance... It really hasn't gotten any harder. What's happened however, is that is has become easier to mod. The early sims were impossible to mod, so it was easy to play because there was no way to enhance the sim other than through official expansions. In other words, you didn't have to worry about choices, because there were no choices. Not anymore. There are now an infinite amount of choices...I think there is where your problem lies. It is now possible to customize your sim experience in almost an infinite amount of detail. Which can be overwelming if you want everything. So you have a choice to make. You can be happy with what you have and leave it at that. You can choose to mod and take your chances (and get a backup external hard drive). Or you can decide that maybe it's time to do something else. Flightsims haven't lost their way...it is your choice if you want to mod or not. If anything, flight sims have become more like the promise of flight itself...possibilities that streach to the horizon. Good luck in whatever you decide. FastCargo
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WWII special weapons anyone? Ex: Mistel
FastCargo replied to USAAF2's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You don't have to make a new model. Check this thread for details: http://forum.combatace.com/index.php?showt...aunch++aircraft Here's a hint (I'm in the T-38): FastCargo -
It's not fake...it's just the CGI representation of the actual event. FastCargo