Jump to content

FastCargo

ADMINISTRATOR
  • Content count

    8,142
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by FastCargo

  1. Or make a duplicate of the terrain and rename it. FastCargo
  2. Alrighty y'all! Wrench and I are going to reorganize and clean up the knowledge base to make it more friendly for new guys and old heads. But we can't do it alone. We need your help. Here is the proposed layout: - Thirdwire Knowledge Base -- For Those New to ThirdWire Sims (including Strike Fighters/Wings Over Vietnam/Wings Over Europe/Wings Over Israel/First Eagles) --- Definition of Terms --- Meaning of Acronyms --- Directory Structure --- Basic Operation ---- Menus Overview ---- INI Files ---- CAT Files --- Useful Links -- Running the basic sim --- Patches/Service Packs --- Multiplayer --- FAQs and Issues -- Beginner Modding --- Adding Aircraft ---- Adding Aircraft Skins --- Adding Terrains -- Intermediate Modding --- Adding Campaigns --- Adding Weapons --- Adding Carriers to Campaigns --- Modding Terrains/Enviroments --- Basic Aircraft Modding (INI, Skins, Weapon Hardpoints) -- Advanced Modding (don't need painful detail...more like links to tutorials..or copy of tutorials that already exist). --- Creating/Modding Campaigns --- Creating Single Missions --- Creating Aircraft/Cockpits -- Specific Fixes for Modded Installs --- Aircraft --- Cockpit --- Enviromental --- Misc So what can you do? We need folks for the following: Writing articles and/or cleaning up existing ones. Searching for fixes that are embedded in threads so we can consolidate them. Screenshots of directories. Though there are a lot of old heads here with a lot of knowledge, we would like some of the newer guys to write articles...because it's fresher in your mind what you were trying to learn about when you got into the ThirdWire series of sims. I plan to make this thread a sticky. Please post if you rewrite articles, find fixes in threads, etc. You will of course get partial or full credit on any article you write or rewrite/update. The more people who can contribute, the faster this can get done and the easier it will be for Wrench and myself. FastCargo
  3. Zur, Too many words my friend...my head hurts! I think it was just a slight misreading of what you said. Thanks for the support and we definitely appriciate your work! FastCargo
  4. I like it! Like C5 said...credit and don't use for payware. Good enough for me (which I think already matched what my readme's said). FastCargo
  5. Allen, Did you add the CFTs as weapons? FastCargo
  6. Well, remember what this is for...less-than-lethal crowd control. The idea is to hopefully defuse a situation BEFORE bullets start flying. FastCargo
  7. It's essentially a electro-magnapult. I've ridden roller coasters that use the same principle. Read Robert Heinlein's "Moon is a Harsh Mistress" as a fictional example. FastCargo
  8. That's some fairly in depth stuff considering this is supposed to be a 'lite sim' campaign engine. Thanks for the info! FastCargo
  9. The TW engine is actually quite flexible. And if you're looking to get IP banned, you're starting out quite nicely. Your next post had better be an apology for your rude behavior. Only warning. FastCargo
  10. Assuming you're talking about WoI, apparently, the MiG-23s are not a flyable state by the player, only by the AI. Hadn't even attempted to deal with it yet, to tell you the truth. FastCargo
  11. If I knew what you guys were talking about, I'd give a damn. As I don't know, I don't care. Knock it off, both of you. Stick to helping the OP with the weapons issue. If you can't do that, don't post. Only warning. FastCargo
  12. Close. When I was experimenting with trying to make a satellite target (for a ASAT missile) I did exactly what you described. Ground objects are built with the 0,0,0 coordinate at ground level. So you could make a model that was lots of meters above that...which would make it appear to 'float' or 'fly'. Therefore, making a airborne carrier type model would be easy with the proper model and ini values. It would just only 'fly' at the same altitude. Problems with this approach include you could only land 'on top' of the deck. Maybe rig something like a BSG setup, where you fly into a tunnel. The other problem is that attempting to destroy such a model with weapons would only work with unguided weapons. Guided weapons will attempt to target the 'base' of such a structure....where there is no visual model. Which is why I gave up on the 'Satellite'. Speaking of satellite targets, the ASAT is back on track with the release of WoI. New code has shown up which gives me another way of making a 'satellite'...already done tests. Just gotta figure out why the guided missile is so inaccurate... FastCargo
  13. (Raises Hand)... What's a STL check? FastCargo
  14. Wingman Permission to Engage- help

    PIGHUNTA69, Uh, take a look what forum you're in. Probably not the ThirdWire series of games... FastCargo
  15. Ah...a 'steampunk' scenario? I'm still bummed we haven't had a good follow up to a Crimson Skies beginning... FastCargo
  16. Didn't I say that? Okay, okay, so 'differential surfaces' sounds really fancy...I was trying to sound smart... FastCargo
  17. No problem. Though we aren't all warm and fuzzy at times, we do like to help. We used to be 'old grumpy guys'....ask Viggen Anyway, please use the search function and the knowledge base. You'll find a lot of answers if you have questions... And if not, feel free to ask us in the community. FastCargo
  18. Why? The F-22 doesn't have one either...the idea is using differential surfaces to achieve the same effect. FastCargo
  19. Wings over...

    Nah, Wings over My Hammy...developed in cooperation with IHOP. FastCargo
  20. Ultramax, Since you are new here, let me give you some advice that will help with your questions. Use the search function...I can almost guarantee someone has asked your question before. Oh, and a point about tact...considering that almost all modders do this stuff on their spare time...it's sort of rude to assume something isn't done because of oversight. FastCargo
  21. Actually, it doesn't really exist. I noticed the Ark Royal was very similiar in layout, so I repained the deck and...instant Foch. But no longer necessary now that the MF put out a Clem... FastCargo
  22. Movie related question about F-35

    Exactly...she's hawt! FastCargo
  23. Yep, modded the 1979 WOE campaign (and created a 1993 WOE campaign) that included the following for carrier ops: USN - F-14s, A-6, F-18, EA-6B, A-7 USMC - AV-8A/C off the Tawara RN - Harrier FRS1 and FRS3. And the F-4N (?) off the Ark Royal France - Super Entardards and F-8FN off the Foch (and soon to be modded to the new Clem)... Works like a champ...though some of the legs are LONG... FastCargo
  24. B2

    Don't make me come over there! FastCargo
  25. B2

    The B-2 is in beta right now. Flyable, but has some issues. FastCargo
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..