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Everything posted by FastCargo
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Aardvarks!
FastCargo replied to bostechboy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The cockpits are a separate download. FastCargo -
Weapons WIP thread.
FastCargo posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Welcome to the Weapons/Rack/Pylon WIP list. Five columns: Weapon Name - Self Explanatory Type - Type of Weapon (in the TW sims, the codes used by the WeaponsPack) Status - Codes represent what needs to be worked on, blank means nothing is in work yet: F - Feasibility Study/Research M - Model S - Skin I - INI Entry R - Released Name - Who's working on it Notes - Self Explanatory Weapon Name - Type - Status - Name - Notes Bombs GBU-12 (Paveway I) - Released - FastCargo GBU-39/40 - EOGR - Released - FastCargo GBU-43/B - EOGB - Released - FastCargo KAB-1500Kr - EOGB P-47 CBU - BOMB JCSD - Released - FastCargo Mk81LGB - LGB Missiles AGM-28/A Hound Dog - NUC,CGR AGM-86B/C ALCM - NUC,CGR - Released - FastCargo AGM-114 HellFire - EOGR/LGR - Released - FastCargo AGM-123 Skipper II - LGR AGM-129 ACM - NUC,CGR AGM-136A (Tacit Rainbow) - ARM - Released - FastCargo AGM-142 Raptor - EOGR - Released - FastCargo AGM-154A JSOW - EOGB - SI - FastCargo AGM-158 JASSM - EOGR AGM-169 JCM - LGB - FI - Talos AGM-1148 Air 2 Air Stinger - IRM - Released - FastCargo ALARM - ARM - Released - FastCargo Brimstone - EOGR - Released - FastCargo Kh-41 - ASM - Released - FastCargo Kh-59 - EOGR Patriot - SAM S-200 (SA-5) - SAM - Released - FastCargo Talos - SAM - Released - Capun Racks/Pylons B-52G/H ALCM Pylons - MER - - - Indefinite hold...MER/TERs cannot carry ALCMs under present TW engine B-52D Pylons - MER BRU-61A - TLR - Released - FastCargo Dual AMRAAM - 2AR M229/M279 - TLR/ATR - Released - FastCargo Weapon Pods ATLIS - LP - Unknown - Placeholder by Mirage Factory JP233 - RP Pave Knife - LP - Released - FastCargo SPS-141 - EP - SI - gerald14 and kukulino Fuel Tanks 800ltr - FT - - - Russian 1150ltr - FT - - - Russian 1500ltr - FT - - - Russian Some things I didn't include because they weren't specific. Mainly, the WWII underwing Gunpods...I could use some more info... This list will be updated as needed. If anyone wants to take a specific system on, let me know. Oh, and please don't PM your weapons requests to me anymore. If you want a specific weapon, please post in this thread instead. My inbox is getting flooded... FastCargo -
The sim that CA built!
FastCargo replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here's a question. I don't know how hard it would be to do code wise and legal wise. What if we 'dumbed' down the Falcon 4.0 engine. In other words, built a new theatre (Vietnam), upped the graphics, but got rid of a lot of avionics modes with building the F-4 and MiG-21. A lot of the other pieces already exist in that engine. Just a random thought. FastCargo -
HellFire and BrimStone for SFP1/WOV/WOE (Version 1.1)
FastCargo posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=5377 File Name: HellFire and BrimStone for SFP1/WOV/WOE (Version 1.1) File Submitter: FastCargo File Submitted: 11 Oct 2007 File Updated: 14 Nov 2007 File Category: Weapons Mods/Skins ******************************** Version 1.1 Updates ***************************** 1. Readme Updated. ******************************** Version 1.0 Original Release ******************** Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 11 Oct 07) Optional: A hex editing program and/or a graphics editing program (Paint Shop Pro, GiMP, etc) Notes and limitations: I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine. Here is which racks go with which weapons: Brimstone - Brimstone 3-pack AGM-114A - M-272, M-279, M-299 AGM-114F - M-272, M-279, M-299 AGM-114L - M-272L, M-299L The reason the L model needs a different rack is that ATRs cannot carry EOGR weapons, so I had to make TLR versions of those racks. Don't mix them up when building your loadout files. Aircraft weapons stations must have ATR,LGR to be able to carry the AGM-114A and F models...and have TLR,EOGR to carry the AGM-114L and BrimStone missiles. The A/F models require a laser, while the L and Brimstone are radar (we use GPS as a substitute) guided. Paint schemes are approximations. The HellFire has a LOT of different varients in schemes, so I went with the most reasonable. Early HellFires were very olive drab...however, recent pictures show almost a blue/black appearance. Brimstone test articles were very bright colored...the real thing seems almost an off white. For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You may have to fiddle with your loadout.ini files to get it to use the right rack. The BrimStone racks appear to angle down...the pictures of it I saw on the Tornado showed different angles...and some other mountings showed parallel. So I compromised and gave it a slight downward slant so it won't look real odd on different aircraft. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 11 Oct 07 Click here to download this file -
CF-18 loses rudder on way into Thunder Bay
FastCargo replied to BUFF's topic in Military and General Aviation
Hey, they have two... Glad things turned out well. FastCargo -
Real forrests for WoE Nato2 development pics
FastCargo replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Awesome work! Have to admit, this is why WoE is my favorite among the TW sims.... FastCargo -
*update* v1.11 Siberian Sky -- Experimental 3-D Rocket Exhaust
FastCargo replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Nice effects...works perfect for certain weapons. Awesome on the ASAT prototype I'm making... FastCargo -
HellFire and BrimStone for SFP1/WOV/WOE (Version 1.1)
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Okay, I forgot...got a bit busy. Anyway, here's the 'workaround'...it's actually more of a fix. First, take a look at your Weapondata.ini file. Lets say for today we want to fix our IRM rails (2IR). [WeaponData600] TypeName=LAU-105 FullName=LAU-105 DRA ModelName=LAU-105 Mass=73.029999 Diameter=0.100000 Length=2.800000 AttachmentType=NATO,USAF,USN NationName=USAF StartYear=0 EndYear=0 Availability=2 BaseQuantity=4 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=2 WeaponDataType=6 WeaponsRackType=2IR NumWeapons=2 LoadLimit=95.000000 LengthLimit=3.000000 MaxFuelAmount=0.000000 Attachment01Position=0.282000,0.000000,-0.020000 Attachment01Angle=0.000000,0.000000,-5156.620156 Attachment02Position=-0.282000,0.000000,-0.020000 Attachment02Angle=0.000000,0.000000,5156.620156 [WeaponData800] TypeName=ATAL FullName=2 Pack Stinger Rack ModelName=ATAL Mass=20.000000 Diameter=0.200000 Length=1.600000 AttachmentType=USAF NationName=USAF StartYear=1978 EndYear=2020 Availability=2 BaseQuantity=12 Exported=TRUE ExportStartYear=1978 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=6 WeaponsRackType=2IR NumWeapons=2 LoadLimit=50.000000 LengthLimit=1.600000 MaxFuelAmount=0.000000 Attachment01Position=0.137000,0.000000,0.034500 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=-0.137000,0.000000,0.034500 Attachment02Angle=0.000000,0.000000,0.000000 Note the bolded areas...these are important. Now, the situation currently as you see it. There are 2IR rails in this order. If you were to go into your loadout menu to load two Stingers, it would use the LAU-105 rail, because it comes first in the weapondata.ini (actually weapondata.dat...but that's another story)...which would result in Stingers hanging on a Sidewinder rail...silly looking. However, notice that it would not happen the other way around...because of the LoadLimit and LengthLimit restrictions...you couldn't load a 'winder on a Stinger rail unless you 'forced it' via the Loadout.ini. So, here's how to fix it. Backup your weapondata.ini first!!!! First, find all the weapondata.ini entries of the same type...in this case WeaponsRackType=2IR. Find each weapon entry of that type, copy and paste all into a new text file. Then, sort them. A) By AttachmentType B) Then by LengthLimit C) Then by LoadLimit A few notes. For those racks that do not have Length/LoadLimit entries, you may want to consider making some that match the largest weapon that rack will carry. This will help prevent weird loadouts and will also help sorting. Renumber the entries so that the reordered entries plug into the previous slots using copy and overwrite. Finish by doing the weapon editor dance. You should now have entries that will help avoid mismatched racks/missiles. The more restrictive your AttachmentType entries are (for the aircraft, rack, and weapon) the less chance of getting a mismatch. Also, by sorting your racks as above, the engine will not attempt to load a rack that the weapon cannot fit on. FastCargo -
And visiting our Canadian friends: FastCargo
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And then farther north: FastCargo
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That's a bummer...I sort of 'grew up' watching the 63rd at MacDill AFB in the 80s (2 miles from the house)...even got a F-16 ride back in 1990 with those guys. FastCargo