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FastCargo

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Everything posted by FastCargo

  1. If you want specific limitations of the pods, go into your Weapondata.ini file and look up your pod. You'll find the FOV, gimbal, and range limits there. Delivery technique? I typically do a shallow dive (10 degrees) with lots of range so the target is pretty much centered to slightly below the gunsight line of the aircraft. I'll punt off 2 bombs, then continue toward the target at level flight...maybe a slight horizontal angle. This allows for max time in the FOV of the pod. Technique only. FastCargo
  2. Start here: http://forum.combatace.com/index.php?showtopic=21944 FastCargo
  3. There is no auto thrust vectoring. The nozzle animation you see is purely cosmetic. The gun thing on the other hand...not sure why that isn't working, other than key mapping. FastCargo
  4. It means you're old sparky. Working in the RSU 7 years ago, I had a kid who never heard of Colonel Sanders... FastCargo
  5. GeForce 8400 GS question

    Well, as long as you spend at least $1k on a laptop, you should be able to get one with a decent vid card in it. A friend of mine bought one recently from Best Buy that had a 8800 in it and he didn't spend over 2k. I only game on laptops anymore...cause you can game anywhere, unlike consoles or desktops. Unless you like dragging around 20+ lbs worth of crap and trying to find a display to show it on... And handhelds (PSP class) don't count...can't play LOMAC or SFP1 on a PSP... FastCargo
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  8. Makes me want to go back to airline

    Dumbasses...getting it on tape. And yea, they were rather not hot. Yet another reason to fly freight... FastCargo
  9. Okay folks, here's the best way if you want different Flankers, with canards with different paint schemes. But it requires a lot of disk space. First, make copies of the Su27canards.LOD, however many copies you want of the different schemes you want. Second, then rename your copies. Example: Su27canards.LOD, then Su27canard1.LOD, Su27canard2.LOD, Su35canard.LOD etc, etc. Whatever you want. Third, get a hex editor. BE CAREFUL HERE...you could damage the LOD file if you aren't paying attention. For each variety of new canard LOD file, you must go into it, look for 'Su27Pylons.bmp' and 'Su27canards.bmp'. Now, rename those entries, being careful to keep the new names to the same amount of spaces the previous names took up. Example: In Su35canards.LOD, 'Su35Pylons.bmp' and 'Su35canards.bmp' would be good...'Su35pylon.bmp' would not be good. Note these renames...you will need the info later. Fourth, make copies of the Su-33(Sim) directory for each new paint scheme/configuration you want...then rename each directory. Example: Su-35, Su-33(NavySkin1), Su-37, etc, etc. The directory names MUST not have any spaces in them, otherwise there could be problems. Fifth, go into your new directories, and rename the Su-33(Sim).ini to the EXACT name you named the directory. Example: Su-35.ini,Su-33(NavySkin1).ini, etc. Sixth, while in that directory, open that .ini file and rename the aircraft...again, whatever you can remember to keep it straight. Seventh, go into the data.ini for that aircraft, find this entry: [Canards] SystemType=PILOT_COCKPIT Position=0.0,2.2,0.47 PilotModelName=Su27canards SeatModelName= SeatPosition= //MinExtentPosition=0.0,2.2,0.47 //MaxExtentPosition=0.0,2.2,0.47 CanopyNodeName= SeatID=2 Change the bolded part to the specific canard.LOD name you want. Eighth, delete all paint schemes you don't want for this particular variant. Ninth, copy one of the 'xxxxWing' and one of the 'xxxxTail' bmps from your remaining variant to your Aircraft directory. Rename them to the specific texture you need. That should be it. The method is fairly intensive, but it also means you should only have to do it once. You will simply have a specific aircraft for each paint scheme you want. My advice would be to try it once to get a feel for what you need to do. And to help keep the names straight. For example, start with a Su-35 variant first. And with that, my contributions to this mod officially end. This mod has now exceeded my ASS factor...as in the "pain in the ass" variable has exceeded my "gives a rat's ass" variable. No more modifications of this addon will come from me...so don't ask. No new IRSTs, square tip vertical stabs, tailhooks, etc.... If someone else wants to take it on, I might consider releasing the MAX file. PM me if you are interested...but serious inquiries only. FastCargo
  10. Did you say mattress?

    Ah yes, Monty Python's Flying Circus... "This, is an ex-parrot!" FastCargo
  11. Gentlemen, Keep this thread within the boundries (so to speak) of the original question... A friendly reminder. FastCargo
  12. Another F-15 crash...

    I wonder who the pilot was. I've got a bud in the HANG who I went to pilot training with. In fact, last time I checked, he was the SQ/CC of the unit and was scheduled to get checked out in the F-22 in preparation to get them in 2011. FastCargo
  13. Reference this thread: http://forum.combatace.com/index.php?showtopic=22053 It will get you started. If it was easy, anyone could do it. FastCargo
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  15. Damn it, you guys would bring this up...now you've got me experimenting... If you can't build new models...you can modify current ones. Remove parts, then add 'fake' parts... Lets say a remove a vertical tail... And the horizontal tail...then add the V rudders... FastCargo
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  17. Nah, you're fine. I'm sorry, I shouldn't have snapped at you...I'm a little (actually a LOT) tired today. The wiki entry I read was that the IRST was moved for visibility reasons, though it did mention the refueling probe in the same sentence. Anyway, for those interested, making parts disappear is actually pretty easy with just ini entries (assuming you have the OUT file handy). However, to put new parts in requires new LODs depending on the method used. FastCargo
  18. Well, whatever. Do you want it in the right place or not? FastCargo
  19. No, the canards can't be linked. The loadout has nothing to do with the mod. The canards and extra pylons are not weapons. FastCargo
  20. Why, yes, yes you are correct. I guess I'll have to fix that...after all, the Su-33 IRST is actually off to one side so the pilot can see over the nose easier... FastCargo
  21. Can't leave well enough alone... Notice anything missing? We'll see how sharp eyed you Flanker fans are... FastCargo
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  23. Some of the bros also said the big advantage of the Sparrow in the post 9-11 world is that you can have it 'go stupid' after launch if you had the wrong target (such as a airliner)...vs a Slammer that'll do the 'mad dog' thing... FastCargo
  24. GASCAN, The Su-33 facsimile is released...check the release forum. FastCargo
  25. Dels, Awesome work as always...can't wait! FastCargo
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