Jump to content

FastCargo

ADMINISTRATOR
  • Content count

    8,142
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by FastCargo

  1. in-flight refueling

    Okay, that's a bit sexist...but speaking as a former bomber guy, that's the funniest statement I've heard in a while. Can't wait to pass that on to the bros at the squadron... FastCargo
  2. New pictures! The classic A model: The glass cockpit C model (my, what big intakes you have): The B model (bombs, and rockets, and guns, oh my): And a bonus: All external models are complete and mapped (the F-5B needs some slight tweaking of the slat area). Basic data.ini files are built. Cockpits are next, then textures, then decals, then FMs. A long way to go. I thought briefly about the F-5F and F-20 models, but they require too much alterations and would require a whole new model. I don't think I'll have that energy for a while... FastCargo
  3. img00005.JPG

  4. img00004.JPG

  5. img00003.JPG

  6. img00002.JPG

  7. Shin, You are VERY lucky I cannot reach through this monitor. Consider yourself warned. FastCargo
  8. Can't be done unless the original model has a separate canopy and already has an animation. At least, that's what I understand. FastCargo
  9. in-flight refueling

    One more thing not mentioned here. First time refuelees using 'flying boom' setups usually tend to focus on the tip of the boom. That's usually a way to end up doing a PIO. Try to encompass the whole aircraft in your view when moving into contact position. You'll find it's easier to avoid getting in trouble. Zoom out your cockpit view...it will help. Fly with your fingertips relaxing on the stick...whole hand grasps usually result in the 'death grip' during close formation. 05 is right, it's easier to do the real thing than in a sim...depth perception helps a lot. FastCargo
  10. What The?

    What a 'crappy' picture. FastCargo
  11. How to use the Jammer Beam?

    Because you are announcing to the world that you exist. Say you are a soldier at night, and the enemy is looking for you visually, and you are carrying a light that can blind bad guys temporarily. The idea is to sneak up as close as possible, but only use the light to blind if you get spotted. If you turn it on as soon as you start, you are broadcasting to the world that you exist (ruining any surprise factor) and giving out your general position. Also, in the real world, there are missiles that specifically home in on ECM signals...a 'Home On Jam' capability. FastCargo
  12. img00001.JPG

  13. Man, those chinese did a great job...duplicating the factory floor at Dobbins ARB in Georgia. Sorry man, had to give you some grief...I got a tour of that factory a long time ago and recognize the background room setups. FastCargo
  14. When the Boeing hits the fan...

    Okay, everyone take a step back please. This is a news agency. I will say this AGAIN: Considering how often news agencies get military stuff wrong, what makes you think they are any better about aviation in general. Now, as far as networking goes, it could be something as simple as they share the same network hub...or even just the same power supply. Do you just automatically assume the news has got it right about everything? Sheesh. Aviation control software is typically proprietary and matched to the hardware in question. Usually everything about it is proprietary, and can't be made to do anything else other than it's designed operation unless you access it, not with a code, but with a special piece of hardware to a specific port. An example, our T-38Cs have been getting software upgrades. But the only way it can be done is using an external port that cannot be accessed unless you have specific matching hardware. It's a proprietary port, software, cable, etc. Some yutz with a laptop couldn't do ANYTHING because he doesn't have the hardware he needs. In fact, this actually has made life difficult because it makes it harder to debug due to not using a common programming language (witness the F-22 date line glitch a few years ago). Do y'all get it now? It isn't Windows787 running the show up there. It's more than likely some yutz at the FAA hearing the words 'computer network' and freaking out. And try very hard not to take news reports at face value. FastCargo
  15. Wrench is right, however, I have to reiterate, any racks built as such MUST have 2 weapons as a minimum. The TW engine does not allow single weapon racks unless they are part of the aircraft LOD. So you can't add 'wingtip' type rails onto an aircraft that didn't originally have them. FastCargo
  16. Personally, none of the commerically available sims are that accurate in employment of ECM, though LOMAC and F4 come close. Even when we played our reindeer games we didn't use our 'full up' wartime jamming techniques. And that's in the real world. Comm jamming is nothing new either, that's been around a long time. FastCargo
  17. What exactly is BVR?

    Exactly right. All of sparko's factors play into it as well, there are simply too many things to be able to make a 'average' distance reference. Personally, assuming a clear day, no undercast, 30k alt, F-16 sized target, sun directly overhead, no external help (sun glint, contrail, light, etc), moving 90 degrees across your field of vision in direct contrast to the sky, you could probably pick out the dot at 15 miles. FastCargo
  18. I'm still confused here...are you looking for a rack (more than one missile) or a pylon (one missile). A 'one missile' rack can only be done by tricking the engine to think it's something else. Multi racks are easy though. FastCargo
  19. Interesting...because it's currently free too... Even if there wasn't an exporter, if it outputs files that are DIRECTLY compatible with 3DS Max, it would be great for modders who could put out files for 3DS Max owners to export to LOD for them without translation errors. FastCargo
  20. PS3: Do it or not?

    If I were to get a Blu-Ray player, it would be a PS3. And from what I can tell, it hasn't had the overheat issues the 360 has been reportedly having. Considering everything else it can do besides play Blu-Ray movies, I think it's a good purchase. BTW, full disclosure, I don't have any consoles at this time (other than a PSP). FastCargo
  21. You're going to have to clarify exactly what you mean on that. You start outside and then fall in? You never get back inside? Starting in the air? FastCargo
  22. Okay, heres a description of what I did to combine JSF_Aggie's roadbase install and Gepards 8 new airbases install. The 2 files you have to concern yourself with are the GERMANYCE_TYPES.INI and GERMANYCE_TARGETS.INI files in the GermanyCE terrain directory. First, the GERMANYCE_TYPES.INI file (here after referered to as the types file). All the types file does is give characteristics to the various objects of the terrain - as an example: [TargetType002] Name=barrack2 FullName=Barrack ModelName=barrack2.lod TargetType=MISC ActiveYear=0 TargetValue=20 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=barrack2_destroyed SecondaryChance=25 SecondaryEffect=SmallExplosionEffect Anyway, as far as I can tell, both guys simply put new object types at the tail end of the stock WOE file (which ends after the [TargetType098] entry). If they did any substitutions, they didn't mention it in the readme or I couldn't tell. Simply take your original types file (assuming you haven't added other mods already) and add all the items from Gepards and JSF_Aggies types files after [TargetType098]. Renumber as appropriate...you should be at [TargetType116] by the time you are done. Onto the GERMANYCE_TARGETS.INI file (hereafter known as the targets file). Now, this file is a little more intensive. Both guys did substitutions here...so be ready for lots of cut and paste. First, for JSF_Aggie's file, what he did was add lots of detail to already existing 'hooks' in the stock targets file. As an example, here is a stock targets roadbase entry: [TargetArea242] Name=Bakum Highway Strip Position=341000.000000,651000.000000 Radius=8485.281250 ActiveYear=0 Location=1 Alignment=FRIENDLY and here is what JSF_Aggie did to make it useable (snipped for room): [TargetArea242] Name=Bakum Highway Strip Position=341000.000000,651000.000000 Radius=8485.281250 ActiveYear=0 Location=1 AirfieldDataFile=ROAD_AIRFIELD1.ini NumSquadrons=1 Alignment=FRIENDLY Target[001].Type=Road_Runway Target[001].Offset=0.00,0.00 Target[001].Heading=0.0 Target[002].Type=Shelter4 Target[002].Offset=60.00,635.00 Target[002].Heading=270.0 Target[003].Type=Shelter4 Target[003].Offset=60.00,670.00 Target[003].Heading=270.0 Target[004].Type=Shelter4 Target[004].Offset=60.00,705.00 Target[004].Heading=270.0 Target[005].Type=Shelter4 Target[005].Offset=60.00,740.00 Target[005].Heading=270.0 Target[006].Type=Shelter4 Target[006].Offset=60.00,775.00 Target[006].Heading=270.0 etc, etc, etc..... Gepard did something similar in terms of changes, but added much more detail to already usable airfields. The nice thing is that both authors of their respective mods is that they listed the airfields they were making changes on. So all you have to do is cut and paste the new entries from their respective mods over the original entries in your current targets file. As far as I could tell, otherwise, the mods did not have any common files...or the files were exactly the same (date, time stamp, etc). So other than the types and targets ini files, you shouldn't have any problem combining them. I'm going to PM both you guys, and if you approve, I'll post my target and type files for anyone interested. FastCargo
  23. Here's JSF_Aggie's road base mod: http://forum.combatace.com/index.php?autom...p;showfile=2950 FastCargo PS Next post will have more info on how I combined the two with a detailed description of my logic trail.
  24. I've been looking at this and his M2000 model. They're actually pretty good models...poly count is low and animations are okay. However, his animations need to be resequenced into blocks of 10, remove some that aren't necessary (nose wheel steering for instance), and texture map (or material assign for quick and dirty). That's good enough to get it in game (using a MIII data.ini file to test). I'd do it...but my projects are taking all my time. FastCargo
  25. Back To the USAF Museum

    "Because Canada's really big! We're the second largest country, on this planet Earth... And if Russia keeps on shrinking, then soon we'll be first! (As long as we keep Quebec) The USA has tanks, Swizerland has banks, They can keep them, thanks, They just don't amount. Cause when you get down to it, You find out what the truth is, It isn't what you do with it, it's the size that counts! We're larger than Malaysia, Almost as big as Asia, We're bigger than Australia, and it's a continent! So big we seldom bother, to go see one another, But we often go to other countries for vacation..." Bonus if you can name the group and song. FastCargo
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..