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FastCargo

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Everything posted by FastCargo

  1. Saw this on Ctrl-Alt-Del...pretty good. Also, looks like there was little to no editing needed... http://www.collegehumor.com/video:1740690 Normally I wouldn't post about stuff like this...but hey, I was entertained! FastCargo
  2. Figured this didn't quite fit in the Tactical Sims/FPS forum...too serious in there... Been playing Portal and having a blast. Yep, it's short, but the gameplay is interesting. Being able to chase yourself is just weird... Though Prey did it first (and had variable gravity), you never really got to take advantage of it. I think Portal does a better job of taking advantage of the system, and using momentum ... in fact, your understanding of momentum carry through is critical to progress in some parts. Just started HL2:EP2, and looking forward to finishing it...then playing it again with commentary. A note about commentary. The more games I play that have it, the more I think it's crucial to future games. It's interesting to see how design decisions get made...and just how HARD it is to nail that 'fun' factor. Even TF2 has commentary which is great. I get the feeling I would really enjoy TF2...if the FPS world wasn't full of 'tards. Anyone know a group who likes to play TF2 just for fun without being full of smack talking 10 year olds? Finally, I wouldn't consider The Orange Box a deal at 48.95, but at 28.95 (with no tax) it was pretty hard to pass up. The upshot? I now have the ability to give HL2 and HL2:EP1 away. FastCargo
  3. http://forum.combatace.com/index.php?autom...ode=sst&id=5410 File Name: MOAB for SFP1/WOV/WOE (Version 1.1) File Submitter: FastCargo File Submitted: 22 Oct 2007 File Updated: 22 Nov 2007 File Category: Weapons Mods/Skins ***************************** Version 1.1 Notes **************************** BLU-82 has been deleted. Improved texture and animation for GBU-43 (MOAB). Readme changed. **************************************************************************** Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Oct 07) Notes and limitations: The MOAB (GBU-43/B) is a very LARGE weapon. More than likely, it will not fit (without serious visual clipping issues) inside of any bomber. In reality it are dropped from cargo aircraft, specifically the C-130. You will have to adjust the weapon station inside the cargo aircraft you want to drop from to 'fit' the weapon. Look specifically at the following limitations: LoadLimit= DiameterLimit= LengthLimit= AllowedWeaponClass=EOGB AttachmentType=USAF These limits MUST exceed the dimensions of the weapon you want to load...otherwise, it won't show up! The dimensions are spelled out very clearly in each weapon's weapondata.ini entry. Also, if you have a problem with a weapon showing up, make sure you are within the years the weapon was used, and that your carrying aircraft is USAF...because I made these weapons non-exportable. Now, if you want to use it in another nation's aircraft, just change the Exported=FALSE (in the weapondata.ini) to Exported=TRUE. The other option is to change the aircraft's data.ini entry to NationName=USAF...like I did with Dels excellent Aussie C-130J. Since weapons are 'hung' in the TW engine, coordinate systems to mount the weapons in the bay should not be based on where the 'floor' of the bay is...rather the floor plus the height (thickness) of the weapon is where it is mounted. I've provided my WeaponsStation for the MOAB as an example using Dels C-130J: [MOABStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.05,-2.1,0.4 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,-35.0,1.5 LoadLimit=9600 LengthLimit=9.2 AllowedWeaponClass=EOGB AttachmentType=USAF BombBayAnimationID=3 BombBayOpenTime=5.0 BombBayCloseTime=5.0 Both weapons 'slide' out of the back using an extraction parachute. You should use the EjectVelocity numbers...they help prevent the weapon 'dropping' through the floor. You WILL have to fiddle with your weapon stations quite a bit to make it look right when it sits in the cargo bay. I can't help you with that...but the knowledge base at Combatace and the PDF file with the latest WeaponsPack will help out a lot. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 22 Nov 07 Click here to download this file
  4. Outstanding...the less 'tards the better! FastCargo
  5. Actually, the effects are pretty nice as they stand...though I didn't realise the boosters cut out THAT quickly. I think I have them going much longer than that... FastCargo
  6. Installation location for sims !

    The SFP1 series doesn't care where you install it. I run one of my installs off a flash drive, another off an external hard drive. Just be aware that with all the addons available, your <1GB install can balloon tremendously. FastCargo
  7. Sa-2 Tweaks

    Fubar, Want to tweak my SA-5s? I'd love to see more realistic performance from them... FastCargo
  8. Various old sims for sale or free

    Hey guys (Piloto and Jarhead), Sorry about that, I haven't checked this thread in a while!! Yep, I76 and Super Huey are still available. Piloto, the I76 disk is the expansion pack to the original I76...so I think you have to have the original to be able to play it. Jarhead, I don't know anything about Super Huey...which is probably not a good sign. Here is a review of it: http://www.computerandvideogames.com/article.php?id=3731 Ick, maybe I should pay you to take it off my hands... FastCargo
  9. Damn dude, That's looking VERY nice...keep up the good work! FastCargo
  10. Run it in Win98 compability mode. http://forum.combatace.com/index.php?showtopic=12210 FastCargo
  11. Yep, was fun yall...even if I was getting my butt handed to me... :yes: . FastCargo
  12. Except for the fact that I have first hand knowledge of people and events that TIME and it's ilk talk about...and get wrong. FastCargo
  13. Lawn Darts

    Yet plenty of pilots still call them that. Just because a moniker is outdated doesn't mean it doesn't stick around. FastCargo
  14. Duplicate topic. Thread closed. FastCargo
  15. So, where can I find...

    The file has been moved to the proper location. Hopefully it'll make it easier to find. FastCargo
  16. Debating on how to color it. Also, trying to find out how to make edges show but not faces, so the parachute looks like a parachute and not a teardrop. FastCargo
  17. Actually, just did some 'net searching...it's exactly what I thought it was. I may have a detailed picture in my Jane's book from 78-79. It shouldn't be too hard to model...just kind of need to know what was it's purpose? Steerable camera similiar to under nose mount in F-14? FastCargo
  18. I've been using Lithunwrap with the 3ds export files, and using Paint Shop Pro 6. Also, the GiMP has a few quirks but people seem to like it well enough... FastCargo
  19. Mike, It wouldn't be hard at all...just dimensions to make the model and make a weapon station for it in the data.ini file. What does it look like? Pictures? FastCargo
  20. Oh yeah...TIME is such a fountain of knowledge. Ask most military members what they think about the media's accuracy about anything military related. And especially aviation related... FastCargo
  21. I think the way to fix that is to turn the C-130 into a bomber in the data.ini. FastCargo
  22. I really don't know...but I suspect it had to do with TKs focus on the allied side of the WOE ops. However, don't take that as gospel. As far as what would happen? Hey, give it a shot! I'd be curious myself... FastCargo
  23. To capun, you must listen! Also, if you haven't already, download Mustangs tutorials...a must have...has a really great tutorial on using UVW mapping for texturing. FastCargo
  24. Actually, I probably will address the TOW rocket...really don't like the launchers and rocket LOD as it sits right now... FastCargo
  25. Man, these things do some damage! Just before the MOAB hits (you can see it over the left middle warehouse). And after most of the smoke clears: That was ONE non-nuclear bomb...fun fun fun! Released and ready for leaving some craters! FastCargo
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