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Everything posted by FastCargo
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This has killed more than a few weapons systems. Not that it wasn't better, but it wasn't better by enough, or that the overall cost of the infrastructure change to support the new system was not cost effective. The F-20 comes to mind...a better CONUS ADF aircraft in overall competition...but the F-16 could be adapted for far cheaper, and the logistics tail already exists. The T-46...great replacement aircraft for the T-37...but not by enough. Every time a T-38 successor has been designed, it's ended up being a slightly better T-38 at twice the price...again, not cost effective. FastCargo
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Let's see... I can't dance, but I can fly a plane well...which frustrates the wife no end. I barely have the hand eye coordination to play sports, but can knock tin cans off a bench at 50 yards with a handgun. Can barely fix stuff around the house, but can rebuild almost everything tech based from PSPs to cars. FastCargo
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And the answer to that is: So What? The airwar's job is to destroy the enemy's capacity to threaten our ground forces using air assets, and to support our ground forces and overall politcal objectives. I don't care if that means we destroy every single aircraft on the ground and the F-22, F-15, whatever ends up boring holes in the sky because there is nothing left to shoot at. I don't care if it means the first targets in the air are cargo resupply aircraft, AWACS,J-Stars equivalents, and tankers. I don't care if it means the enemy's air war ends because we blowup their main C&C bunker with a MOAB. The F-22 is not stand alone system, it's part of an intergrated system that's designed to defeat an enemy's ability to make war from the air. There's a reason the F-15 hasn't faced a decent opponent until recently...because we're good at the air war! That's why the F-22 and soon the F-35 exist. And why future systems such as UCAVs are around. And why we train, Train, TRAIN. Because it's about turning the enemy into hair, teeth, and eyeballs. It's not about looking good at airshows, it's not about what something might do in a knight's of the sky, mano e' mano, gun only match. It's about sneaking behind your enemies back, and giving him and his buddies an AMRAAM enema and vanishing. Period. Will it last forever? Heck no. There are always future developments. Hell, advancements in computing may make all manned fighters obsolete. The airborne laser may be improved and start swatting aircraft from the sky 'Star Wars' style. But not at the moment. FastCargo
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1. Ace Combat X - PSP 2. Metal Gear Portable Ops - PSP 3. Burnout Legends - PSP 4. Syphon Filter Dark Mirror - PSP 5. Pilot Academy - PSP 6. Need For Speed Most Wanted - PSP 7. Star Trek Tactical Assault - PSP 8. GTA: Liberty City Stories - PSP 9. Race Driver 2006 - PSP 10. Quake - PSP FastCargo
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Need help with EAWEuro terrain
FastCargo replied to allenjb42's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Could you make a duplicate of the terrain directory? Then just tweak the particular .ini files? I'm not sure...I'd have to look. FastCargo -
Typhoid, Excellent post. Flying with guys who have either flown the F-22 or flown against the F-22...the story is the same from both sides. It's weird...usually new aircraft never live up to the hype. The F-22 seems to be exceeding expectations, a rarity. Maybe I should have gone to TPS after all... FastCargo
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Mmmm...no. FastCargo
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They might...I saw the Iron Man trailer...he definitely gets the yellow/red armor, races some F-22s, and Black Sabbath was singin... :). FastCargo
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Based out of Memphis, currently on the A300/310. If I read your location right, I've been up to your neck of the woods many a time in an A310 and DC-10. FastCargo
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Dropping "dumb bombs"
FastCargo replied to Muesli's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This might be good to post in the air combat section...assuming the values would work in any other sim. Couple of questions though: 1. Are the values for airspeed in KIAS or GS? 2. I'm assuming these are level bomb drops? FastCargo -
Definitely a 'Sundowner' then. As in 'Be gone before sundown...'. FastCargo
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Guys, a friend of mine sent this link. Shows the video released eariler in May, but also shows the pilot giving the brief on what he's going to do, plus the HUD video from the demo flight. Interesting stuff...especially the rudder slews... http://www.airshowbuzz.com/videos/view.php?v=b512534b FastCargo
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Pilatus PC-9/A
FastCargo replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Awesome job on the PC-9 and the coming USAF reskins...nice job guys! FastCargo -
Okay, some further notes. Basically, what you're trying to do in this situation is setting yourself up in a classic or rolling scissors, more than likely a rolling. The idea is keeping your lift vector on your opponent, using rudder and roll as necessary to cause him to overshoot. You use 3 dimensions to minimize your travel distance, while lengthing his. If you head downward, you now are in a defensive spiral. The advantage here is that you can use gravity to keep your speed up (without getting fast!), to maximize your pull toward your opponent. Hopefully, he won't realize he's accelerating and will end up overshooting in front of you. The disadvantage is that you can only do this for so long... FastCargo
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Mur, The answer is...and I hate to say this, but 'it depends'. There are a ton of variables involved with every dogfight...and a change in any one of those variables can drastically change what you should do. Let's assume worst case, he's in prime weapons employment zone, his overtake is controlled, he's ready to shoot, and you're in a double-disadvantage aircraft (high wing loading and low T/W ratio compared to your attacker). Okay, first point: You Are In Trouble. Let me say that again - YOU ARE IN TROUBLE! G-limits, flap limits, speed limits are no longer relevant...your only job at this point is to survive with all your body parts and hopefully most of your aircraft. JINK! Using your rudder and stick to stagger around the sky like a drunken idiot. Unload, go negative, slam the rudder back and forth. Give it a second or two for each input...just enough to change your vector. It takes time for the computers to compensate for the change in velocity vectors, and by the time the computers in the attacking aircraft compute your new path, you can jink in another direction. However, this won't work for more than a few seconds as the attacker realizes you aren't really changing your flightpath. Then you can start doing something called an orthogonal pull. Basically, unload, rotate your lift vector 90 degrees to his wingline, and then pull hard. As soon as he rotates his wings to follow you and tries to commit his nose, unload, rotate another 90 degrees (either direction) and pull again...you will probably have to head down to keep your energy up. Continue to do this while the situation still exists. Hopefully, while doing this, he ends up not controlling his closure and either has to pull away to gain spacing, or shoots out in front. Things to note: Stay at or near corner speed. Putting out boards and ripping to idle MIGHT save you from him...or will leave you a slow sitting duck. Also, being at or near corner gives you maximum nose track (building angles) with minimum turn radius (increasing closure and the possibility of overshoot). Watch your altitude. There is only a limited amount of sky available. Watch him! You need to see what his nose is doing to figure out how to counter him. Be ready on expendables if he fires a missile. FastCargo PS More to come on this subject...just need some time to put something a little more informative.
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AI bomb bay door
FastCargo replied to colmack's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I know my UCAVs will open doors to attack...so it's definitely possible. FastCargo -
I've always been a night owl. The condition is aggravated because I fly for FedEx (overnight freight). Also, even when I'm home, I tend to wake up in the middle of the night...so I usually go downstairs for a bit, get a drink, drop in here, then hit the sack again. FastCargo
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Editing a Harrier to hold 3 missiles on each pylon
FastCargo replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Good luck with that. You may find it a bit difficult...missiles tend to only be added in pairs. And dual rails application can get complicated. FastCargo -
Applications of Different Jet Fuels?
FastCargo replied to Hawk MMS's topic in Military and General Aviation
I think JP-5 is similiar (higher flashpoint). Also, JP-8 is basically Jet A with the anti-freezing additive already added into it. FastCargo -
F-14A in NATO Fighters 2
FastCargo replied to Pancho's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Question...did you run the Weapons Editor program after you added the entries? The WEAPONS_DATA.ini file is just a file the Weapons Editor program references to build the Weapondata.dat file...which is the file WOE actually uses. Otherwise, it sounds like you've done everything right. Heres the thread talking about using the Weapons Editor: http://forum.combatace.com/index.php?showtopic=9323 FastCargo -
Applications of Different Jet Fuels?
FastCargo replied to Hawk MMS's topic in Military and General Aviation
JP-5 is used by the USN and probably the USMC. JP-8 is used by the USAF and probably the US Army. There are some subvariants of the fuels, but mostly, that's pretty much across the board in the services. There used to be JP-4 and JP-7. JP-4 was the standard USAF fuel, but JP-7 was the special 'thick fuel' used by the SR-71/A-12 family. Both have long since been retired though (the SR-71, JP-4 and JP-7). FastCargo -
Wish aircraft can carry more missiles?
FastCargo replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, it's not my project, but it is currently in work and will be up here at Combatace once it's finished. I suspect it'll be released here pretty soon...trust me on this one. FastCargo -
Hey, no worries! There are times it bugs me too...especially if I'm in C group! :) FastCargo
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Wish aircraft can carry more missiles?
FastCargo replied to jklv's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well heck, if you meant in WOE: Pre paint: or post paint: 16 'Winders, 8 Slammers, and 6 20mm cannon! Bring on the pain! FastCargo -
Hey, plenty of people don't like the way SWA does business...and that's okay! Just bugs me when people say it's a bad business model, when it really isn't. But you're right, I've pushed this topic WAAAYYY off course. Sorry if I was sounding a bit strident in my defense of SWA...I got hired there and know a LOT of guys who fly for them. What I was trying to say is that every friendly fire incident is different, and different circumstances can result in different punishment outcomes. I'd be curious to know more details of the incident that maybe weren't released back then. FastCargo