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FastCargo

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Everything posted by FastCargo

  1. Now air racing could work! This would play closer to TW sims strengths. Wouldn't need super detailed terrains either. Maybe even have collidable objects above a canyon to encourage keeping in the course... You could even arm the planes...guns only. Any combat would have to take place on the course...so there is a risk of being in the lead...:) Do you go fast or try to combat your opponents to win? Yeah, I know, defeats the non-combat part. Actually, since we're brain storming here...another way to keep combatants in the course, line the course borders with SAMS that are 100% effective. Stray from the course and you die. Again, the idea would be to discourage trying to stray outside the course. FastCargo
  2. I'd have to agree with eraser on this one. Now that you can have 'missions' in MSFS (and pretty good ones), it's really tough to turn a combat flight simulator into a non-combat one and be able to justify the time and effort. Especially with the terrain... FastCargo
  3. Read these threads, and take your time. Think about exactly what exactly each change accomplishes. http://forum.combatace.com/index.php?showtopic=12137 <---- Knowledge base thread http://forum.combatace.com/index.php?showtopic=19550 <---- Another example using WOE terrain FastCargo
  4. During a campaign, or one of the single missions, or the computer generated single mission? Which particular version of the Sidewinder? Or any of them? Do you have Bunyaps latest weapons pack? FastCargo
  5. IRWR

    Yes, and no. There are a few differences with what you read and what happened. But I don't know what is publically releaseable. FastCargo
  6. IRWR

    Not quite. FastCargo
  7. IRWR

    Automatic IR SAM missile detection and countermeasures already exist...in fact, we're testing on our aircraft...pretty much a bolt on system. And that's for civilian aircraft... http://www.aviationweek.com/aw/generic/sto.../aw091806p3.xml There are other IR missile detection technologies that exist and have been around a long time - you just needed the room to house the electronics. And that's all I'll say about that... FastCargo
  8. HUD squiggly line

    That line is the projected gun line. Also, modern HUDs have 'funnels'. Check this link: http://library.thinkquest.org/C005368/tech/aahud.htm FastCargo
  9. Folks, read the whole damn thread if you want to know the status of something. Sheesh, look at the date and time USAFMTL posted. And what he said. And don't give me any 'I don't have time' BS...if you can post, you can friggin read! Rant over. FastCargo
  10. Use the knowledge base! And Google! It's about as easy as it gets...if you can learn how to post on a forum, you can install WOE mods. FastCargo
  11. The site definitely does work, I downloaded all his F-4B skins. Then tried to install them and RAN OUT OF SPACE! Most of his skins are over 300+ MB in size decompressed...holy crap!! They look awesome though... FastCargo
  12. USAF A/C

    Actually, it could have been this one: Whiteman T-38 The only other T-38s that are similar (besides the IFF birds "MY" on the tail) are Holloman Test: The black is actually a dark grey so the contrast isn't as high as the picture makes it to be. At least it USED to be that way not too long ago... FastCargo
  13. Tease! I'll take one in black with red insignia please. (F-16XL - or F-16F depending on how bad you wanted one)! FastCargo
  14. USAF A/C

    Maybe I need to be more specific...was it a two tone grey like this: Or a lighter grey like this: Or something like this: USAF Grey doesn't mean anything...there are several greys out there. FastCargo
  15. There is your problem right there. The weapons pack doesn't use AA-XX as a designation for Russian missiles. Try this (after MAKING A BACKUP) for your MiG-29G (?) loadout.ini, substitute the [AirToAir] loadout with this: [AirToAir] Loadout[01].WeaponType=R-73M1 Loadout[01].Quantity=1 Loadout[02].WeaponType=R-73M1 Loadout[02].Quantity=1 Loadout[03].WeaponType=R-73M1 Loadout[03].Quantity=1 Loadout[04].WeaponType=R-73M1 Loadout[04].Quantity=1 Loadout[07].WeaponType=R-27R Loadout[07].Quantity=1 Loadout[08].WeaponType=R-27R Loadout[08].Quantity=1 This should work...assuming you have the weapons pack. FastCargo
  16. USAF A/C

    What was it's coloration...that will tell you if it was an F-5 or T-38 from a distance? FastCargo
  17. Noticed something interesting after I died... Chasing after a OV-1D no less...I don't know that they ever actually shot him down. My death was interesting...was doing a PGM attack on a warehouse and got jumped by an Su-27 at close range, whereupon a F-15C jumped on him. For about a minute it was the 3 of us in a conga line. Damn I wish TK sims had a record function...it was so cool watching myself doing OOP jinks and everyone in train not wanting to let go... Eventually I got nailed in a snapshot...where upon the Su-27 got gunned 2 seconds later by the F-15C... It was a wonderful thing...to watch. FastCargo
  18. Red Flag Alaska

    He works on Bones at Ellsworth AFB, SD. FastCargo
  19. Check this thread to add a carrier: http://forum.combatace.com/index.php?showtopic=19550 MAKE BACKUPS FIRST! It gives examples in linear order. Simply put, you first add the carrier to your groundobjects directory (like an addon aircraft), then you add a location in the terrain.ini file for the carrier to roam around in, then 'put' the carrier in the campaign like a ground object. And finally, add a few lines to the [AirUnitxx] entries to make the aircraft fly off the carrier. FastCargo
  20. Actually, that doesn't mean anything other than you don't have a specific "LOADOUT".BMP file for your aircraft. Did you try to actually loadout and go fly? Some 3rd party planes don't have a loadout picture. Okay, that can be for 2 reasons: 1) They dropped all their weapons or their recon loadout has nothing on it 2) In the "LOADOUT".INI (different from the "LOADOUT".BMP) file for those specific aircraft (say a MiG-29A) make sure that the weapons actually exist. A lot of the Russian missiles in the stock SFP1/WOV/WOE install still use the western "AA-xx" designations verses the proper weaponspack designations of "R-XX". Also, I THINK (I'm not sure) but the dates the weapons were in use matter... Under 'Options' check the 'Controls' tab...Customize...look for the key in the weapons keys listing. I'm not sure what the default key is. FastCargo
  21. You have to add the squadron to the SquadronList.ini (located in the Flight folder - though I've seen it in the PilotData folder too) like this: [squadronXXX] Name=JG71 DisplayName=JG71 'Richthofen' Nation=WGermany Also, I think JG71 already exists in the stock SquadronList.ini file...as Squadron234. Finally, there are two campaign files. Usually named "campaign".ini and "campaign"_data.ini. The entry you wrote above is for the "campaign".ini file...did you make sure to match the [AirUnit045] entry in the "campaign"_data.ini file to the entry in the "campaign".ini file? Simple questions, but I've made the same mistake... FastCargo
  22. Amen to that! After I did a stock SFP1/WOV/WOE merged install, first thing I did was do a DVD backup. Works great when something breaks! And I do regular backups to a portable hardrive. I have to! The directory is 15 GB now! :) FastCargo
  23. F-35A

    Actually, it was done by NOVA (and shown on Discovery) and is available on DVD (I have it). It's a pretty good show, and does a decent job of getting into the details of the competition. Funny, as much as I hated the lift fan concept (used for the VTOL version of the X-35), Lockheed did a remarkable job with it, and was shown to have some clear advantages over Boeings more Harrier-like approach. The Boeing version (X-32) simply didn't have the performance with the VTOL version that the X-35 did. From the program, the X-32 was always going to just barely have the power needed. FastCargo
  24. Wrench, This is really LOW priority even for me...it works as is so take your time...I was just throwing it out there. Here is the link: http://forum.combatace.com/index.php?autom...p;showfile=3876 Realize, I've completely changed the loadout and data.ini weapon points to begin with...in terms of adding station options. I can send you my whole loadout and data ini files if you like. Do not trouble yourself if you've got other stuff going on... FastCargo
  25. But, but, I don't want to be able to change it... I guess what bugs me is I've tried to make the Avionics hump work exactly like the 17PFU nose/F-111F Pavetack and ECM pods...data, loadout, and weapondata.ini editing, making the entries as close as possible. Yet, it doesn't work like those other examples... Offends my sensibilities I guess... Also, tried the "AllowedWeaponClass=A4L" line...didn't change anything. Thanks for trying to help though...guess I'll just not screw with it in the loadout panel... FastCargo
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