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FastCargo

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Everything posted by FastCargo

  1. Mechwarrior Online

    Ya man...if you're going to make a big ass walking tank, it should look like a big ass walking tank. "Chicks dig giant robots." FC
  2. As far as phones go, I'm digging the S3, Note 2 (on screen multitasking!), and Nexus (pre-alpha Open webOS can be run on it plus a vanilla Jelly Bean install). Even thinking about the new Nokias with WinPhone 8...I like what I'm seeing in Win8 and the idea that developers can make one program for both kinds of devices (PC and mobile) is cool! Sadly, I can't justify any of that while my Pre3 still works fine... FC
  3. Initially I wasn't too sure because the targets were pretty dumb, doing slow turns and not shooting, and there being a limited number of them. But as my level has gone up, so has the number and quality of the targets. Though I've already completed the campaign, and have the latest and greatest, I've actually been going back to eariler jets to get more, and to last longer. Even then ya gotta be careful...I was in a Fresco chasing a meat on the table Hun, but by extending out of the furball, his 4 Phantom buddies decided to give me a Sparrow enema. And since I had no RWR, the only indication was a 'Missile Launch!' call...yea, that didn't end well... FC
  4. Wait, YOU just bought a flagship smartphone? Mr. Lord of the analog himself?!?! Well boys and girls, duck and cover because you have just seen a sign of the apocalypse... FC
  5. All aircraft are available for purchase OR to work up toward...obviously one will take longer than the other. That's kind of nice...you can spend your time or your money. And ya, it's the Viper, not the Netz (though I would imagine it's the same model)... Curious though...no A-4. FC
  6. Glad you said that! I tried the Air Wing demo on the kid's tablet and was like 'Yeesh!'. Air Navy Fighters is pretty good though...thinking of buying that one. FC
  7. I looked at Air Wing, but it got a lot of flack for stability, so I didn't try it. Decent game? FC
  8. I like having a choice of viewing the TW page or not...there are links right in the options screen for the ThirdWire and TW FaceBook page. Better than ads that pop up during gameplay... Decided to compare/contrast this with a few other options on Android. Stuck with jet or jetlike sims for comparison...which narrows the field. In addition, the other sims had to have good ratings for gameplay and stability (quite a few didn't). Plus, I had to have actually played them. For pure flight simulation, F-Sim's Space Shuttle and X-Plane for Android are pretty darn good. Both do a good job in simulating flight. Space Shuttle focuses on post reentry Shuttle flight to landing and rollout and is very nitpicky. X-Plane is general flight, but includes multiplayer and several aircraft and locations. Both sims allow adjustment of winds, weather, day or night, etc. Both also have cockpit views, though X-Plane's is more generic. For jet air combat on Android, Air Navy Fighters is pretty hard to beat. You have the F-18, F-14, and C-2 (!) available with the F-18 in the free version. There is a campaign available, and most interestingly, a mission/terrain editor that allows you to build terrains, create missions and drop in targets. And upload them for others to play. No multiplayer, but cockpit and HUD views. Weapons are gun and generic A2A and A2G missiles. Gameplay is similar to something like HAWX or Ace Combat. Landings and T/Os feel decent, though not to the same standard as X-Plane...but there are specific controls for Throttle, Speedbrake and landing gear. These are the guys who did the F-18 Carrier Landing game, which also has gotten good reviews. FC
  9. I wouldn't jump quite that quickly...DanW has said they aren't abandoning the PC. SFA just represents another revenue stream. And unlike PCs, I'd imagine tech support will be minimal...so unless he expands SFA (which they could...A2G anyone) the only support/patching required would be bug fixes, considering there is a ton of DLC baked into SFA already. Anyway, decided to download the F-15C to 'get all the features'. You get IRM,SAHM,audio RWR, and decoys (plus refillable gun). Radar screen shows bandits and missiles (incoming and outgoing). SAHM is more like AHM but it takes a LONG time to get to 99 percent, and yep, you can still miss. IRMs lock on faster but shorter range and not all aspect...and you can still miss. Actually had a situation where IRM locked on one plane and SAHM locked on the other. And it was TOUGH...I got slaughtered in the first minute by missiles flying everywhere. DLC download does remove ads, but only unlocks that specific aircraft and variant...does not unlock other aircraft or years. So it could get expensive if you tried to buy everything. Also, becuase the difficulty level ramps up as you progress, and points between year advances increase, downloading one or two new aircraft won't allow you to rack up points much faster than you would trying to slog through everything. FC
  10. Interesting...just unlocked the Mirage III ... radar missiles enabled... FC
  11. Say, do any of the SF2 sims have the Mig-17PF as stock...because SFA does... FC
  12. What? That's Samsung's flagship phone (other than the Note)..it should run SFA just fine I would think. I'm running it on a HP Touchpad with CM9 (ICS) and it's pretty smooth.... FC
  13. This app is probably a 'Freemium' business model...where the basic app is free, but add-ons are either earned through LOTS of gameplay, or can be bought in micro transactions (0.99 USD). FC
  14. Nothing that covers the era covered by SFA though (Cold War). Okay, more observations: Playing with F-8 now. Plane is a little more responsive. Terrian and weather are randomized. Guns are unlimited but are auto reloaded which takes time. Missiles are limited, no reloads. Also, AIM-9B is rear aspect only, and seeker circle is slow to slew and easy to 'pull' off target, and you have to keep it steady on the target to increase probability of hit. Gameplay time has increased to 4 minutes. No one has shot at me yet. You can crash into terrain. Min speed just results in a sluggish aircraft.
  15. First initial impressions: 1. This is an arcade game, no doubt. Players start in the air, radar is omni direchtional, no cockpit view (I think), targets have red boxes and lead aim points. 2. Each game session is 3 minutes (so far) and consists of shooting down targets. The targets seem to increase in difficulty with each downing. 3. Played with the F-100 and F-100C so far...obviously FM is simplefied, but definitely a bit sluggish like you would think a Hun is. Throttle position is not persistent but is added in bursts. More to come.. FC
  16. Guess I'll have to try it out...can't beat the price.... FC
  17. This thing sounds like crap in terms of the data.ini. The data.ini FM needs to be completely symmetrical first, then the troubleshooting can be more reliable. And I suspect what the problem is...if so, the only way it will be fixed is to either fly the aircraft in normal mode...or the MAX file needs fixing. FC
  18. Rearward firing missile?

    It's been known about for a long time. However, from what I understand it was never deployed operationally. First, you need a different missile. Second, a different launch rail. Third, a different fire control system. Fourth, it means that missile is useless if the target is in front... Or, you could enhance current missiles with vectored thrust/large control surfaces, high off boresight and 'Lock On After Launch (LOAL)' combined with HMS capability. Guess which one everyone does... FC
  19. First, we will not 'give' you the SF2 game. We cannot do that, you must purchase it from thirdwire.com. Second, most everything made for the SF2 series can be adjusted for the SF1 series (with the exception of 3d objects) with only a little effort. You can either try it yourself or ask VERY nicely if someone will help you. FC
  20. In the Classified Mission Mod I created I was able to change the callsigns by editng several files, but I don't remember offhand which ones they were... FC
  21. S-300s are epic.

    Nah, it's like a stomp rocket! http://www.stomprocket.com/ FC
  22. Crap, I think Monty is correct now that I think about it. I think DESTROYED means the aircraft is shot down, but DISABLED means the part is blown off and the Damaged node is shown. That's why most surfaces use DISABLED but the fuselage typically uses DESTROYED. FC
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