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Everything posted by FastCargo
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3 questions about ECM
FastCargo replied to Rapadelic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Did you add SystemName[xxx]=ECM to the appropriate Component section? FC -
Win7 will not let you natively move partitions to the 'left'. In other words, if you have unallocated space, it can only be tagged onto the 'end' of a partition, not the 'beginning'. Having said that, I've used this product: Partition Wizard Very simple and easy to understand interface, yet fairly powerful and I've used it successfully to move a MAC OSX, Win764, and WinXPMCE partitions around on the same hard drive with no loss of data. Good luck! FC
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Tornado F3 Problem
FastCargo replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Other than outright deleting the pylons with a clever ini edit (which removes the pylon completely), I don't know if there is any solution. FC -
I knew there was a reason not to let ET phone home! FC
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Tornado F3 Problem
FastCargo replied to snapper 21's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yea, I'd say that....look closely at the .OUT file to see if there is that situation. FC -
Viggen shadow
FastCargo replied to gillg's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well, TK warned in the original exporter notes to not use 2-sided materials. I guess that's one of the side effects. FC -
Boeing gets $35 billion Air Force tanker contract
FastCargo replied to DWCAce's topic in CombatACE News
Because there is plenty of historical precedent to not buy US made aircraft. The Harrier (license manufactured). CASA HC-144A Ocean Sentry Dassault HU-25 A/C Guardian VC-143 Medium Range Command and Control Aircraft Aérospatiale HH / MH-65 C/D Dolphin And those are just what I can think of right off the top of my head (or that I found on the USCG website). Quite frankly, at this point, it doesn't matter if the deal was completely straight or totally crooked...because the whole process was so politically charged and dorked up in unimaginable ways, someone is going to cry foul no matter what the outcome would have been. Frankly, if there was a true 3rd player, I'd have gone with them just to figuratively smack Airbus and Boeing upside the head. FC -
Nuclear explosion
FastCargo replied to Wodin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Download the B-1B Redux package. It has the SRAM, B61 and B83, all of which have working, current, nuclear explosion effects. FC -
I doubt it. NK makes the majority of the Middle East look like 'Happy Fun Time Town'. I seriously doubt anything will gain traction there. FC
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Technically, you don't 'own' the firmware that is on the PS3...you lease it under a EULA...one of the stipulations basically says you won't alter it. If you do, you technically can be prosecuted. Now, having said that, realistically, Sony can't prosecute everyone. The concern comes back to DRM...if you use custom firmware, it is now possible to make unauthorized copies of the game and/or cheat in online games, both of which suck. Please, don't give me any arguments against DRM that start with the words "You can't stop folks from copying/pirating". No s**t Sherlock, if you think companies actually believe that, you haven't been around long enough to understand why and how the revenue stream works. The idea of DRM is not prevention, just deterrence. Specifically, to prevent 'Day-Zero' piracy. The majority of the money made in sales of games comes within the first month. If you can get past that, you've made most of the money you are going to make. That's why Sony is taking such a hard line on the PS3 firmware crack. Unlike PSPs, where you can use custom firmware to run and make ISOs of your favorite UMDs but process is time consuming and complex to make and share, vs the firmware crack on the PS3. In addition, by allowing cheats, it ruins the online experience for others not doing so (which is why I got out of the PC online world...cheaters suck). Hey, you can do what you want to your console, that's fine by me...right up to the point where you attempt to ruin my online experience by cheating with hacks. Then it's screw you and the PS3 you rode in on...can and ban. FC
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Strap your ass to a rocket on rails and hit the "Warp Speed" button... http://en.wikipedia.org/wiki/John_Stapp Now, I've known about this guy for a long time (most folks who've flown ejection seat aircraft have heard of him at one time or another) and that he volunteered for crazy crap he designed. Flying without a canopy at 570 mph...check. Subjecting yourself to 45+ G of deceleration facing forward (after hitting 632 MPH)...check. Riding a damn rocket sled at 400+ MPH with NO windblast protection at all...check. What I didn't know was how instrumental he was in the adoption of seat belts as mandatory items for American cars (the USAF objected with his research into that at first, until he showed stats that more USAF pilots were being killed in traffic accidents then aircraft accidents). What I also didn't know was that the term "Murphy's Law" was first used by him during a press conference. Though versions of the saying had been around since at least the late 1800s, the press conference was the first time a name was attached to it, thus starting its growth in the aerospace industry and later, the popular culture. Even after having subjected himself to that kind of abuse, he passed away peaceably at 89 years old in 1999. How many lives (in aviation and in the automobile) has he saved through his putting himself through that kind of abuse. Did I mentioned he looked like Dave, but turned down to about a 5? Thanks Col Stapp! FC
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Question about SAM's
FastCargo replied to Rapadelic's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yea...that was a hazard when I was testing the B-70...:). Ironic that one of my creations was getting destroyed by another of my creations... FC -
AOA Indexers
FastCargo replied to aizen's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, crap. Now that I've done more research, it seems that USN colors were in fact different and match what's in the sim. But, the general activation positions are correct for all aircraft (ie it points 'down' when the AOA is high and points 'up' when the AOA is low). FC -
OT Service pack 1a Windows 7
FastCargo replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
Man, I'm always leery of updates to anything, especially if it's working perfectly... FC -
AOA Indexers
FastCargo replied to aizen's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Except, if I'm reading that correctly, you've got the values completely reversed. Fast speed = Low AOA. Slow speed = High AOA. Actually, now that I look at it closer, (at least so far with the F-4 and A-7 and F-8), that though the symbology is correct in activation and position, the colors are jacked. The upper 'lower the nose/slow' chevron should be Red (currently Green), the lower 'raise the nose/fast' chevron should be Yellow (currently Red), and the 'on speed' donut should be Green (currently Yellow). At least, that's how I've seen it in aircraft...was there a time when the colors were different? FC -
I believe Dave has the M11x, talk to him. FC
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Tactics 101 - Introduction and Lag Pursuit by Ed "Skater" Lynch Well, it’s been a long time coming, so let’s not waste any time and get started. First lets get some of the acronyms that will be used here out of the closet, and into the open, in a "don’t ask don’t tell" kind of way. More will be added to this list as the discussion continues. In this discussion we will discuss ways to use basic and familiar maneuvers in order to achieve a positive outcome. In other words, bandit dead, not you. Most of you will have used these maneuvers before, but they will opened up in more detail, and in a slightly humorous manner. ACM: Air Combat Maneuvering - The science of maneuvering your fighter in such a way as to be efficient in using g, time, energy, maneuverability, and weapons to achieve a favorable position and outcome on your bandit. Everything else is nonsense. BFM: Basic Fighter Maneuvers - This is the basis for all maneuvering. Turning, climbing, and diving are all BFM moves. DLO: Desired Learning Objective - The basis of the discussion, a learning point. The goal of the current lesson. Lesson One - 29 JUN 98 - Using the Lag Turn to Fry Chicken The Lag Turn is one of the most basic of all fighter maneuvers. Let’s now discuss how you got here, and why. Basically, while turning your fighter in a combat situation, you are trying to achieve one goal, destruction of the enemy aircraft. To do this, you need to put your nose on the bandit, within weapon parameters, and turn the lights on. When trying to accomplish this, you are usually turning in one plane or another, and so is the bandit, unless he is a masochist, in which case Tactics 101 is of no use to you. While turning to achieve a nose-on conversion you will be in one of three types of turns. For this discussion, and since this is what you will be doing, we will call it pursuit. Sounds more fighter-like. We like that. There is Lag Pursuit, Lead Pursuit, and Pure Pursuit. Describing Lag Pursuit is a little difficult, but try to imagine that you are in a turn slightly below and behind your bandit. This is the most common Lag Pursuit position. Let’s examine the virtues of the Lag Pursuit… You are behind the bandit The bandit is not behind you You are a hop, skip, and a jump from bandit bar-b-q Bandit’s look better through the front of the canopy You are in the universally recognized best position for bandit bird flipping Ok, enough brevity, let’s talk business... Lag is mainly used to maintain position on the bandit in order to convert to a nose-on position to deploy weapons. While trying to convert to this nose-on position, there are a few things to consider. One, you do not want to expend all remaining energy in order to put the nose on the bandit, fire your load, and have no energy left to maneuver defensively or offensively after the kill. The goal is to stay in lag long enough to exploit a mistake made in desperation by the bandit, killing him, while retaining enough energy to fly defensively against any inbound bogey’s, and/or offensively against any other hapless bandits. Patience is a virtue here, but don’t plan on moving in. Fighter combat is most often brutally quick. You want to stay only long enough to efficiently maneuver for a kill, without getting killed in the process. Look for an opening that will allow you to maneuver the nose onto the bandit with little effort and expended energy from your current position. Usually if you are stuck in lag pursuit, the bandit will attempt to reverse his plane of motion, to draw you into a scissors, which should present you with a brief snap-shot opportunity, or to change his plane of motion (i.e. horizontal to vertical), which will lower his energy state and may allow you a brief sight picture. Should you get this opportunity (usually only from green or inexperienced human or AI pilots), FLAME ON! Because you won’t usually get this gift again. If you don’t, then it is time to hunker down, and try something different, because you are in for a fight. You also want to stay aware of the tactical picture unfolding around you. This is known as Situational Awareness. Remember to always provide yourself with a planned route of disengagement. This is more commonly known as your Escape Window. If everything is not going well, and you are in danger of having a nose conversion on you, or you see bandit buddies closing in, it is time to use this window to get out of the fight. Also, you don’t want a bandit sneaking up and whacking you while you get target fixated on the bandit in front of you, or swing around and dicking the strike package while you try to get another star painted on your bird. More often than not, the bandit will acquiesce and graciously allow you to kill him in a vigorous military manner. Sometimes you get a particularly nasty bandit that has no manners and will just not play right and die. For those unruly bastards, there is always the next installment of Tactics 101... DLO: Know when to fight and when run. Lag as an offensive maneuver is effective only against inexperienced or bad pilots, and should be used mainly as a way of preserving a neutral position on the bandit while trying to find and opening to exploit in order to convert to a weapons solution on the target aircraft. Stay aware of the tactical situation. Know where the bandit’s buddies are. Know your bandit’s energy state. Know where other threats, potential or otherwise, are in relation to you. Know where the friendlies are too, fratricide will ruin your day. If you are doing all of these things and the fight is still not going your way, and does not look like it will, it is time to hit the escape window and get out of the fight.
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A Bit Of A Problem
FastCargo replied to Lt. James Cater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's usually the result of the LODs being mismatched in the ini file. Alter the MiG-17 ini file, commenting out all but the top line LOD file (and increase the viewing distance). See if that works. FC -
Oct 8 patch problem
FastCargo replied to draken's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If you downloaded WOE from ThirdWire at anytime after Oct 08, it is already patched up to the Oct 08 level. FC -
Never heard of that patch. Are you talking about BOB or BOB II? And we aren't talking about the BOB addon for the ThirdWire sims, right? FC
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Cockpit Texturing Q...
FastCargo replied to Zurawski's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Stary, That still works...I did something similar for the F-15C cockpit, making a 'glass coating' with small horizontal lines to simulate an older CRT display. What Zur was trying to do is have 'translucent' displays like a VR cockpit...the problem is that as far as I can tell, the TW engine doesn't allow for that sort of thing...whenever the display is 'on', it's opaque. I wanted to do something similar to make a 'fused' display...having the moving map, radar, and RWR all in one display, so you'd have instant SA...but it didn't work. FC -
Rambler, I have one piece of advice. Show up every day ready to fly. Unless you are sick, you've had a death in the family, etc...give 100% every day, every sortie. Period. Instructors like students who are motivated, knowledgeable, and humble. I always gave guys the benefit of the doubt if they stayed in there swinging. There will be good instructors, bad instructors, and ugly instructors...but treat each of them with respect, because you will have to deal with all types of people or crew when you fly. That means being proactive, and taking your lumps. During the debrief especially. There are going to be times where you will want to quibble on a result...I wouldn't recommend it. Remember, instructors usually have nothing else to do than watch you, so 98% of the time, they will see stuff LONG before you see it. As an addendum, when you have time off, take some of that time and enjoy it! If it's a weekday program, take one day on the weekend to study, and another day to totally not even look at a book, manual, etc. Otherwise, you will burn out. FC PS Tell the folks who are giving you flak to pound sand. If you're lucky, you'll get to be a pilot, perhaps even a fighter pilot. Quite frankly, true pilots really don't care if other people look down on their profession. Real military pilots care most about the opinion of the bros/comrades in arms....how respected they are by their fellow aviators.
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Hitchhiker glitch with Su-22
FastCargo replied to harryleith's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Older version. Now I understand the problem. The version had not been upgraded to SF2 standards...which means giving the KN-23.LOD it's own pilots directory with an ini file. FC -
Did you patch it to the latest version? FC