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FastCargo

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Everything posted by FastCargo

  1. I don't know if ANY air to air missile will fit into the F-103s bays other than the AIM-4s. It would be easier to adapt the Lighting to carry the AIM-4s. Make sure for the Lightings to use the SpecificStationCode (best way is to duplicate the missile weapon stations to carry the AIM-4s). FC
  2. Plus there is a Hornet on a cat...with about 8 Hornets sitting directly in front of him. Pretty sure that wouldn't be happening on a carrier... FC
  3. You know, if you didn't know a lot about military aircraft, especially history, you wouldn't know what a lot of aircraft were designed to do by just seeing a clean (no ordinance) picture of it. F-4, British Lighting, Harrier, F-15, B-52, etc. Not so with the F-103 (and aircraft like the Concorde, U-2, etc). You look at it and instantly know it was designed to go really fast in a straight line.... FC
  4. There may not be one. In other words, those small sensors may be part of the nose mesh. FC
  5. FM, I'm going to make this very simple. The TW modding world has moved on. There are big features in the newest exporter (specular maps) that won't be supported in Gen 1 sims, period. And there are smaller things in the newest exporter that make the LOD files smaller, run faster, and help save disk space. The only reason I used an earlier exporter at all is that the combination of lower polys, exporting without decals and lack of support of the newer features make the LOD files even smaller. In addition, TK made it easy by giving the newest exporter a different name so you can have more than one exporter in the same version of 3ds MAX...it literally is 2 clicks to export in the newer or older format. But, even those LODs will need end user hacks to be able to be used in the Gen 1 sims. I won't do those hacks because I have no interest or time to spend doing so...there is enough work just keeping track of all the files that go into a typical aircraft release. And if I find exporting 2 different types of LODs starts causing problems in the sim (something I have noticed to some extent with the B-70), I will drop the earlier exporter completely. You can do 2 things: 1) Accept that this is the way that it is, and stop bitching about it, or 2) Continue to make snide comments and complain...with the result of taking an enforced vacation from the website. Your choice. FC
  6. Well, it wouldn't be stealthy in the modern sense, but would make a good carrier based long duration aircraft...maybe a good sub hunter. FC
  7. Wait...ROYAL United States Air Force? FC
  8. From Left Field

    Well, other than contacting Skype, I don't have any suggestions. FC
  9. From Left Field

    Why? Does he keep calling you? Or was it a one time deal? FC
  10. Thanks Eric...I'm using the skins as a basis for the Normal and Specular maps, so the PSDs will help a lot. Plus I did some additional tweaks to the model and I'm converting everything over to DDS to save space. Basically, I'm using as much new stuff as I can to get practice for the KAW mod models. FC
  11. From Left Field

    I'm not seeing the issue here...Skype is a VOIP service that you can use like a typical chat/webcam client, and/or you can use it to call phone numbers like an actual phone if you have a paid account. FC
  12. Detroit would be the coolest city in the world if...

    Detroit's has always been a tough town, but right now it's especially bad. On the upside, houses are REALLY cheap at the moment... FC
  13. Free GTX295

    Copy...I'll PM you the details. FC
  14. Free GTX295

    Still have it? I can even pay for shipping... FC
  15. WARNING! Silly question

    Couldn't watch any more of the movie after that scene. That should tell you something. FC
  16. Yea...bump mapping and full DX10 support. It's real simple...Intel intergrated graphics are notorious for not being able to run SF2 with all the bells and whistles (mainly advanced shaders). I've seen this several times in several threads. Try going into your options.ini file and find these 2 lines: Set them to: If things work okay, then do this: If things still work okay, then reset the UseAdvancedShaders parameter to 1. If the problems come back, that's your issue. You may just have to accept running in DX9 mode, and/or without the advanced shaders. FC
  17. This question is going to continue to come up as more SF2 only releases are made available, so I figured I'd start a thread designed to help those who haven't made the jump for whatever reason to be able to enjoy creations made for the SF2 series. Now, realize this list only applies to third party aircraft. Stock SF2 aircraft LODs use different code, and so are NOT backwards compatable, period. This list will assume several things: 1. That any Gen 1 install is patched to at least the Oct 08 patch level. 2. That you are intimately familiar with ini files (data, weapondata, gundata, etc) and how to change them. 3. That you are intimately familiar with the Gen 1 directory layout. 4. That you have good skills with the 'search' function. 5. That you have a good understanding of the various terms used in this list. If any one of these statements is untrue, you will need to fix it before you can start making stuff backwards compatible. The modders will increasingly not have the time to be able to make 2 versions of the release. Realize this list is only valid as of 30 Jun 09...any SF2 changes after that may continue to cause the generations of TW sims to deviate from each other, so continue to consult additional sources. I would ask others to contribute to this list as they see fit. Realize, this isn't a 'step by step' list, merely a 'checklist' of what needs to be changed to use a SF2 aircraft.
  18. A final update. As of Jan 2011, the newest exporter for 3ds MAX 2009 (exporter Dec2010-C), has added specular mapping support, plus a few other features. Any LODs created with this exporter will NOT be compatible with ANY version of the Gen 1 sims (SFP1/SFG/WOV/WOE/WOI/FE). In other words, any models created with this exporter cannot be back converted into the Gen 1 sim. This pretty much marks the end of official Gen 1 support. FC
  19. That's probably the issue right there. Intel integrated graphics are notorious for not being able to run SF2 properly at higher graphics settings. FC
  20. Updated to Version 1.1 to be compatible with the Jan 2011 patch. FC
  21. Updated to Version 2.4. Compatible with Jan 2011 patch and correct Australian tail numbers (thanks Dels!). FC
  22. An Interview with LouG

    Outstanding interview! Thanks for your service LouG! FC
  23. Mr. Ho Lee Crap

    That's a pretty old video...several years old in fact. FC
  24. Ding, ding, ding! Now, which one... FC
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