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FastCargo

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Everything posted by FastCargo

  1. Also, you might not want to spend TOO much time on those templates... (What? What did I say???) Edit: Never mind...I didn't say anything...nothing to see here... FC
  2. European northern Airspace closed

    Unless you know of a filter that covers the entire front of an engine for flying purposes.... FC
  3. Do not mess with these numbers...these have to do with the cockpit position in relation to the external model and have NOTHING to do with your field of view or how far you can turn your head in the vertical or horizontal. Use Lexx_Luthor's post instead for the proper technique. FC
  4. Just a week ago, it came to our attention that a member here at CA had been reverse engineering aircraft models back into a modeling program (including payware models) to be ported over to the Civilization III strategy simulation. He was doing this without permission or attribution, basically acting as model provider to let someone else actually port the model to the CivIII engine. The person porting the models was not aware how the CA member had been making these models (he isn't a flight simulation guy)...he assumed the member was actually creating them, not reverse engineering them. Once he found out how the models were being produced, he along with one of the CivIII website admins, pulled down all the files (since he couldn't sure if ANY of them were original work). Basically, after some discussions with fellow moderators at both websites, we've concluded that the reverse engineer was the main culprit, and has since been banned by both websites. The person who was porting the models he received from the reverse engineer into the CivIII engine we don't feel was to blame (other than trusting the reverse engineer). As soon as any doubt was raised, he did the right thing and pulled them all down. So, after further discussion, I am initiating a project. I would like, along with the 'porter', to bring those aircraft back to the CivIII engine, but this time, with the proper permissions and attributions. I don't want to duplicate work...if the ported model exists already, I figure we get the proper permissions, and then it simply gets reposted with the proper credits. My plan is to try to get the list of aircraft that were ported over, have modders here look at the list to see what they might have done...and if they did it, to give permission to restore it to the CivIII database. This accomplishes a couple of things...first, I'm hoping it'll sooth any lingering anger about what happened. But secondly, it'll raise awareness of each other's communities, showing how cooperation can benefit both. What I would like is for my fellow modders to lend their support...I plan to give the 'porter' (TopGun at the CivIII website) a few of my models that haven't been released yet to show my intent, good faith and as an example for the rest of us to follow. I'll post more information as it becomes available. I hope I can get your support on this. FC
  5. The car...

    Yea, modern sports car tires are NOT cheap by any stretch. And I believe modern Vette tires are unique (ie different sizes front/rear and asymmetrical and rotation specific)? FC
  6. OT All 56 British Airports Closed

    Yep, been talked about here too. http://forum.combatace.com/topic/54967-european-northern-airspace-closed/page__pid__403867__st__0entry403867 Probably most military training flights will be cancelled as well...no need to damage engines and surfaces for training. Operational flights may be adjusted though... FC
  7. There is no pitch linked (ie works fully up and down) thrust vectoring that works in flight control authority and proper visual effect (AB). There have been various workarounds, but the most effective ones I've seen demoed require a LOD alteration to have a decent AB effect. Also, and I don't know if the animations for the speedbrake and nozzle are hardcoded or not, but if they are, there may be conflicting issues that again could only be solved by redoing the LOD. FC
  8. If the animations (canopy and wing) are hard coded together, the answer is no. If not, then you have to look for the AnimationID= parameter in the data.ini. FC
  9. Look for the line CGPosition=X,Y,Z in the data.ini. If any of the values are something other than zero, note them. Then, go into the cockpit.ini file of the aircraft in question and adjust the Position=X,Y,Z values by the difference you noted (ie if the Y value in the CGposition was x.xx, then you need to adjust the Position Y value by x.xx). You probably increase the Y value from what you are saying. See if that fixes the problem. FC
  10. Actually, it's still showing inop for me... FC
  11. And now, for our feature presentation....

    I don't see why people whine about remakes...they've been done again and again throughout cinematic history. Hell, you can even make a reasonable argument that there are only a basic number of plots that exist and that every story is simply a retelling of one of those plots (the common number that gets thrown around is just seven). Personally, I think the 'this is the only way to tell this story' is a bunch of crap. I can cite numerous examples where the remake was as good or superior to the original within the context of the time period. I can also cite just as many examples of remakes that weren't worth the oxygen consumed to make them. What really bothers me are fans of a particular series/movie etc that get upset because their movie/series is getting a remake, doesn't matter that the original series wasn't exactly Shakespeare. Battlestar Galactica and Star Trek were prime examples of rabid fanboys getting up in arms because of the reboots...and were proven dead wrong when the remakes kicked ass. But the biggest annoyance is that they pass judgment even though the movie hasn't even been released yet...hell, it's not even complete yet! Seriously, getting annoyed about an A-Team remake? Like the A-Team was nothing more than a live action cartoon. Over the top characters, big explosions, good looking women in distress, gunplay and fistfights. Sounds like perfect action flick fodder to me. FC
  12. I can tell you that my friend...early model. Partial metal canopy, large single trim tabs on the ailerons. FC
  13. They appear to be mods that you can add...sprite type units. I don't play CivIII, so I don't know how it works either. Anyway, thanks for all the replies so far, I've sent a message to TG asking for clarification on some of the models... FC
  14. Quick update. TopGun contacted with a list of the following models he would like to repost at the CivIII website: A-4 - Gramps & Mo gas Mig-29 - BUFF skin Hanriot HD.1 - EmID Sea Vixen - Skippybing Q-5 Fantan - 101tfs Pakistan skin Mig-15 - Pasko Morane-Saulnier Type N Super Etendard - FoxMonter Iraqi skin Spitfire Vb - Wrench F-3H Demon - FoxMonter Avia B-534 - Monty CZ B-534-II & III + Romanian skin J-10 - Erwin_Hans J-10B + Iran & Pakistan skins F11-F - Fleet Defender Yak-15 - Pasko Obviously, some of the models may have different skins than what the original 3D modders released them with, so we would need permission for the model and skin. Also, I think some of these aren't CA releases. If the modders here could help with permissions and/or sorting through which is what, that would help. FC
  15. An update. As the sim has continued to advance, specifically with the advent of bump-mapping, compatibility issues will arise. If the MAX file has been exported to the LOD format, using the newest exporter plug in for 3ds MAX 2009 (dated Feb 2010 or later), the model will NOT work in Generation 1 sims, nor in SF2 versions earlier than the Feb 2010 patch level with one BIG exception. In simple terms, if the aircraft you want to use has bump mapping, you will not be able to use it in SFP1/SFG/WOV/WOE/WOI at all with one BIG exception. If you have the WOI expansion pack (located at the top of the page https://store.thirdwire.com/store.htm), you CAN use the latest SF2 LOD files. You won't get the bump mapping, but the majority of the special functions will work. FC
  16. Or for an alternative: Also a WIP...skins mainly. FC
  17. German merchant ship rescued from pirates by Dutch Navy.

    Now see, that makes much more sense. Anyway, good job by the Dutch Navy! FC
  18. German merchant ship rescued from pirates by Dutch Navy.

    I don't know what they've been putting in the water today, but stop with the political provocations (in titles or in the threads) or folks are going to start taking vacations from the website. The thread title has been edited to reflect the proper subject. FC
  19. Folks, let me reiterate one more time. Speculation as to the exact cause of the accident and posting articles critizing the system while the victims have not even been buried yet is in very poor taste. As someone who has had to put more of my fellow flyers into the ground than I care to count, I take this extremely seriously. Also, another note...this is a private message board. You have no freedom of speech here...if you cannot deal with that, I suggest you go somewhere else. FC
  20. There is this temptation to speculate on the cause of a tragic event such as this at the time it happens. Not here, not now. Keep those speculations to yourself out of respect for those who have died. FC
  21. Our condolences to the Polish people on this tragic day. FC
  22. You may have loaded a mod that had an ini file called AIRCRAFTOBJECT.INI, or something similar in the Objects directory. That file is what is causing the problem...try renaming it (so you don't delete it in case you want it later) and then try your install again. FC
  23. All in the readme: Now I'm pretty sure a nuke wasn't detonated in the Six Day War. FC
  24. take a C-17 flight in afghnistan

    Well, it's certainly possible the HUD changed it's update frequency. Heck, maybe because a particular mode was engaged, the amount the HUD had to draw was increased/decreased, leading to the disparity. Or the video camera sample rate was changed...who knows. In short though, I have not noticed a flicker in any HUD I've used...this appears to be an artifact of the recording. FC
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