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FastCargo

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Everything posted by FastCargo

  1. Making 'zero energy' catapults is very easy...that's not the problem. The 'problem' is that the Harrier in real life does not have the power to take off vertically with a full combat load, that's why it does rolling short takeoffs and vertical landings. Here's a thread with more info, including some number crunching and some info from a guy who used to work on them: http://forum.combatace.com/topic/48254-harriers-and-hovering/page__p__347671entry347671 FC
  2. Because the Harrier is not designed to take off vertically with a full combat load. FC
  3. take a C-17 flight in afghnistan

    You're assuming that a HUD works the same way as a monitor. It doesn't. A HUD is a vector display. You will get the flickering recording it with a normal video camera. FC
  4. There shouldn't be any problems. Obviously, this is only within your own install. FC
  5. That's the BRU-61 4 station launcher used for the GBU-39 and GBU-40. FC
  6. Now ain't that interesting.... FC
  7. Kim Jong-il dies at age 69

    If only it were true. To get back on topic... http://www.slate.com/id/2243112/ FC
  8. Did you install ALL of the mod...including the FakePilot located in the Objects/Pilots folder? FC
  9. The problem that came up in the Dec 2009 patch was fixed in the Northrop 2 seaters. But then TK came out with the Feb2010 patch which 'fixed' the problem...and 'broke' the fix. Just go into the cockpit.ini and move the Y coordinate 0.5 meters forward. You will need to do this for all the Northrop 2 seaters (except the F-5F and Saeqeh) and the F-111s too. FC
  10. What if ?

    You haven't read the specs on the latest AIM-120D....and unlike fighters, a B-1 can generate a LOT more power for it's radar.... FC
  11. The F-15s and F-18s effects you see there are NOT transonic vapor effects, they are G effects. And the F-15 Super Pack already has them...adapted from the MF F-14. The transonic vapor effect you see in the T-50 videos folks have been posting are probably part of the model. My XB-70 is in test phase using that same effect. FC
  12. Army News: Army looks to relocate Pentagon

    Hehehehe....asking the Navy for advice? Totally bogus! FC
  13. Possible. The other problem is that Cruise altitude is a 'global' parameter...ie my F-103/F-108/B-70/CF-105 all run best at 60k plus altitude, but the sim defaults to something closer to mid 30s at most. If you try to change this parameter globally, then you have other aircraft that shouldn't fly at that altitude...pretty funny to watch an F-100 try to escort a B-70 at 70k when using Alt-N. Looks like a meteor storm with all the falling contrails (red and blue air) when coming out of time skip. FC
  14. I've seen AI aircraft run out of fuel, or pitch out of a fight after they hit their own bingo. Cruise speed is just that...for cruise. Now, in theory, you should pump up your speed at FENCE in, which is the sim, I would make at the IP. But getting to and from? Fuel economy is the key...because you're going to need that gas. If you run a full mission, with no time skip, you'll see a lot more fuel issues, especially if you hang around in a knife fight. FC
  15. Yes...that's the DEFAULT entry. Instead, change that line to force it to look for your options.ini file in your mod folder. Be advised, you will have to spell out the entire path. FC
  16. Check your StrikeFighters2 (Europe/Isreal/Vietnam).ini file located in your main SF2 directory (NOT your mod directory). Look for this entry: Yours will read differently than mine. That is where it looks for your Options.ini file. Which is also where it assumes your mod directory is at because in that directory's Options.ini file, you should see.... Try that. FC
  17. Start right here: http://forum.combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-a-basic-guide-by-migbuster/ Read the very beginning...you'll find the directory for your mods is no longer in your main game directory. FC
  18. Here's a semi-tutorial that Diego found: http://www.katsbits.com/htm/tutorials/creating_bumpmaps_from_images.htm FC
  19. Not quite Falcon4...you'll have to go back about 50 years.... FC
  20. In order: 1. Yes, you can remove parts through a data.INI edit. An example: This will 'hide' the part listed under ModelNodeName. However, the part listed under ParentComponentName must not exist on the LOD. However, you will not be able to use this part for anything else and if it's a moving part, you will not be able to substitute a moving part in it's place. In other words, if you hide the F-16A stabs, you can put an F-16C stab there, but you won't be able to move it at all. 2. To 'attach' a weapon to a moving part, do this: Note the parts in bold...they determine which part of the model to 'attach' to, and how that part moves. Also, the SpecificStationCode can be used so that no other aircraft can use that particular 'weapon' and that weapon station can only load that particular 'weapon'. You will obviously need a properly matched weapon. 3. Yes, you need to guess, however, this tool can help you: http://forum.combatace.com/files/file/6314-ruler-tool-for-the-thirdwire-sims/ It was specifically created to allow you to find coordinates on LODs where you don't have access to the original MAX file. It's mounted using the 'FakePilot' method. Use it, take screenshots and that will get you close. Or, you can wait...various projects are in work. FC
  21. I've noticed if all your gear is gone, then you can't land...but if at least one of them still exists it seems possible. However, here is what I did: http://forum.combatace.com/topic/35624-my-projects/page__view__findpost__p__252269 FC
  22. It's possible only if the aircraft is setup for it. Very few (if any) are setup to do it properly. The Super Hornet was the first time that I know of that an aircraft was set specifically to have this ability. However, it caused strange behavior during carrier ops, so the ability was disabled. However, there is nothing preventing being able to do this within the data.ini. FC
  23. Yes, but only if they are loaded as weapons. Been there, done that. FC
  24. Also, stuff tends to be lost in translation to varying degrees depending on what you are transferring from. Depending on what is lost will dictate how much effort the 3ds MAX modeler will have to do bring it into game. Sometimes, you may not have a choice because you can't afford the admission price for 3ds MAX, even the student edition. FC
  25. Quite honestly, we have it easy. I want you to take note of what the human race has suffered through since the existence of modern Homo Sapien: 1. Multiple Ice Ages 2. The Black Plague...estimated to have killed 13 to 22% of the world's population...some countries approached 70% mortality...think about what that would mean in modern numbers. Those are the biggies...there are tons of smaller events that humans have suffered through, survived and eventually thrived from. Individually, we may suffer, but in the long run, I fully expect the human race to progress. FC
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