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FastCargo

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Posts posted by FastCargo


  1. Some folks need to have a clarification of what is and is not allowed here.

     

    First, in general, in western countries, you can pretty much say what you want, where you want, how you want. There are some limitations, the best examples are things like bomb threats, or yelling fire in crowded theater, things like that. You can start websites focused on your own hate speech if you like. On privately owned websites, there may be more limitations...there is no 'Freedom Of Speech' on a private website.

     

    Now, here at CombatAce, we do have some limitations. One of the biggest is no personal attacks on fellow members, and especially no slurs based on ethnicity, religion, nationality and sexual orientation, period...no matter who they are aimed at.

     

    Example...calling Kim Jong-un (leader of North Korea) a 'gook' is a banning offense. Calling him an 'idiot' is not necessarily a banning offense.

     

    However, moderators have leeway to discipline members that may be following the restrictions literally, but not the intent.

     

    If I say "What you believe in is idiotic, what you have posted actually made me dumber, and your government couldn't legislate its way out of a paper bag." may be following the rules, but probably is not following the intent of the restrictions we have here at CombatAce. Depending on the judgment of the moderating staff, posts may be altered, removed, threads deleted or moved into 'The Arena' (where there is more leeway), and/or members temporarily or permanently banned.

     

    FC


  2. Well, I'd say the only reason he'd dive into the KAW is because no one else is doing it. Since the engine is already outdated (more or less), I don't think that is as much of a factor.

     

    He already has several assets that could be used in KAW with very little modification. Pretty much the big things he would need to create that don't exist at present are a Sabre (with cockpit...), B-29s as AI, some appropriate ground objects, and a terrain. That would be a minimum needed to be marketable.

     

    FC


  3. Interesting...SFA:I has just passed half a million downloads in a month...exceeding the original SFA download numbers.

     

    That has me curious, since the gameplay is the same, and the number of aircraft (I think) do not exceed the number and variety of aircraft in SFA.

     

    I keep thinking of the revenue stream...if 1 person per 10 paid for one aircraft in SFA:I, that's 50,000 dollars in a month. Obviously that rate isn't sustainable, but dang.

     

    FC


  4. This really should not surprise anyone here. After all, most of us here are using virtual worlds to entertain ourselves rather than spending time, money, and energy trying to get and fly a replica of a WWI fighter.

     

    Between all the options kids have for entertainment indoors and overprotective parents, this really shouldn't surprise or upset many folks.

     

    FC


  5. What I don't understand sometimes is the schizophrenic nature of those sorts of things that Iran does.

     

    You can have genuine pluses like the US drone capture be thrown totally into doubt when you release several other scoops of clearly fake stuff, like the photoshopped missile test, photoshopped VTOL drone, and this so called aircraft clearly done badly. Not to mention the 'did they or didn't they' space monkey shot. It clearly makes them hard to take seriously and calls into question their whole technical acumen. Think about it...if you can't build a fake aircraft properly, how seriously will anyone take claims of real technological advancement.

     

    If you're going to fake it, at least be convincing.

     

    FC


  6. Just a word, a clear word

     

    Is it asking for too much?

     

    Does it matter? Is it THAT important? Do you have so little to worry about that knowing if you are going to get more new PC stuff occupies that much attention?

     

    Folks, let me burst some bubbles here:

     

    TK has said himself there will NOT be a SF3. Which means, for all intents and purposes, the SF engine development is probably done. No new features other than what was introduced with SF2:NA. If you're looking for air refueling and multiplayer, you're probably not going to get it. If you're looking for more detailed avionics such as slewing cursors for targeting, you're probably not going to get that either. What you will probably see is DLC/Exp and maybe new theatres/conflicts (Korean War anyone?).

     

    And that is probably it. Developers do not need to elaborate on future plans unless some folks have already pre-paid for future content. In fact, one could say by not explaining what the future plans are, it avoids building up the hype balloon which is then popped when the developer has to scale back.

     

    Bug fixes, yea, that's something that needs addressing. I think it is a bit of disservice to not at least try to run those down with an acknowledgement if nothing else.

     

    But what you have isn't going to disappear off your hard drive just because TW doesn't give you regular updates.

     

    FC

    • Like 2

  7. My opinion, for what little it is worth, is that, again, people are jumping to conclusions about PC development. Like someone else said, the Mig-25 has been in the ini entry's for a while.

     

    Also, looking at the construction of things like SFA, TK reuses a lot of assets. If something is built for SFA, it can be (or already is) used in the in the SF2 series, right down to the textures. We've already seen a couple of assets in SFA that aren't available in SF2 yet. For all intents and purposes, TK gets a two-fer...a new asset that can generate money right away, and can be put into Exp 3.

     

    Again, whatever happens to the SF series for PC has nothing to do with what you already have.

     

    FC


  8. J.J Abrams did a absolutely horrible job with the Star Trek Reboot. Having a "young and edgier" (as was fashion then) cast was just wrong.

     

    Except at the box office and most reviews:

     

    Official screenings in the United States started at 7 pm on May 7, 2009, grossing $4 million on its opening day. By the end of the weekend, Star Trek had opened with $79,204,300, as well as $35,500,000 from other countries. Adjusted and unadjusted for inflation, it beat Star Trek: First Contact for the largest American opening for a Star Trek film. The film made US$8.5 million from its IMAX screenings, breaking The Dark Knight's $6.3 million IMAX opening record. The film is the highest-grossing in the United States and Canada from the entire Star Trek film franchise, eclipsing The Voyage Home and Star Trek: The Motion Picture. Its opening weekend numbers alone outgross the entire individual runs of The Undiscovered Country, The Final Frontier, Insurrection and Nemesis. Star Trek ended its United States theatrical run on October 1, 2009, with a box office total of $257,730,019, which currently places it as the seventh highest-grossing film for 2009 behind The Hangover. The film grossed $127,764,536 in international markets, for a total worldwide gross of $385,494,555. While foreign grosses represent only 31% of the total box office receipts, executives of Paramount were happy with the international sales, as Star Trek historically was a movie franchise that never has been a big draw overseas.

     

    Star Trek received highly positive reviews from film critics. The film has a 95% approval rating on the review aggregator website Rotten Tomatoes, based on 295 reviews, with the consensus: "Star Trek reignites a classic franchise with action, humor, a strong story, and brilliant visuals, and will please traditional Trekkies and new fans alike." Metacritic, which assigns a weighted average score, gave the film a 83 out of 100 based on 37 reviews from critics.

     

    The Star Trek franchise was in the crapper after Enterprise and Nemesis. Whatever you may think of the JJ Abrams reboot, it made the franchise profitable again.

     

    FC

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