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Posts posted by FastCargo
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Well, to be fair, SF2NA had a new terrain engine, several new AI aircraft and ground (ship) units, and a new Avionics dll. The other expansion packs were just planes (okay, a mission editor for Exp2). I think that was it...
FC
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Read this thread very carefully:
http://combatace.com/topic/32148-something-new-has-been-added/
It explains how it works and exactly what you need to do.
It works in SF2 just fine.
FC
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Morality in war is a tricky thing...considering war's primary activity (killing people and breaking things) goes directly against most moral codes.
It's easy to define at the ends (utter annihilation or complete surrender) but gets murky in the middle. There are so many situations that one can come up with where the 'right' answer depends on the people involved, the circumstances leading up the situation, and the possible fallout...or all the answers suck. Some just suck less than others.
FC
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Quick point - The Valkyrie does not have an airbrake.
Now that we have that cleared up, the Valkyrie can be slowed down through 'S' turns, and will come down on the proper curve eventually. However, there does seem to be an anomaly in the FM where between 20 to 40k around 1.5 to 2.0 Mach, the aircraft won't slow down in level flight.
At some point, the FM will need adjustment.
FC
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There has been another update to Strike Fighters Android released in the last day or so.
Now, this is all speculation, however, considering that in order to save money, TK tends to recycle assets, a couple of interesting things have shown up in SFA that lead me to believe you will see them on the PC.
First, one of the things I mentioned was the F-16A in USAF colors showing up in SFA. Makes perfect sense...take the SF2I Netz and reskin it.
However, the newest update reveals an additional F-16A variant...the F-16A MSIP. It appears to have the correct Block 15 tailplanes and an additional pitot tube on the vertical stab. So, obviously it is a new model.
Making a new model (or at least modifying an existing one) seems like a lot of work just to limit to a 'Freemium' mobile game. My speculation is the either as a DLC, or as part of Exp3, you will see 2 variants of the USAF version of the F-16A, the earlier basic Block 1/5/10, and the later Block 15. Changes (besides the external differences noted) would probably include the chin hardpoints, and overall greater weapons capacity. I'm not sure if the ADF variant would be modeled.
For us, here, it doesn't mean much since we already have the excellent Vipers available for download. But it gives a clue as to what is being worked on for the next PC release.
I am curious as to certain omissions in the SFA lineup...no Israel birds for instance, no A-4 or Harrier for that matter either. Considering these are flyables in the SF2 series, it's odd that they aren't in SFA.
FC
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Did that in the F-16 in WOE oh so long ago...
FC
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Sure...add skids.
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Funny, I'm coming up with English pages for both SweetFX and Enbseries.
There isn't anything for SF2 specifically with either SweetFX or Enbseries. However, I know there is at least one user upload of the enbseries here at CombatAce with tweaks for SF1.
Also, there is a thread here at CA specific to SweetFX, with settings others have tried.
This thread at guru3d.com has a lot of information on SweetFX, including version updates, links to FAQs, and even links to a GUI program to make it easier to tweak SweetFX.
http://forums.guru3d.com/showthread.php?t=368880
FC
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Also Google 'enbseries'
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Not sure what you're looking for...unless something has changed, you've always been able to target the primary target as long as you were within detection range of your weapon.
FC
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Well, in TK's world, an autopilot is a cure for any flat spin...
Until you attempt to fly it again yourself...
FC
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Here is a quote from the new developers that speaks volumes about CloD and why it died...
15) Do you plan the level of graphics cockpits like in basic models in CLOD (Spitfire/Bf-109)?
No. You will not see this. The reasons are simple. The creation of one such cockpit takes a year, sometimes more. The popularity of the genre has to be phenomenal for such expenses were justified. If we are not careful, the budget ends and with it the end of the project. It is also not too wise to use more PC than necessary and use twenty textures, where it was sufficient to use three. Not being smart with resources can result in serious performance problems. We hope to find a balanced solution. Good performance with nice looking cockpits.
Almost as if they could SEE what caused CloD's crappy performance.
Wow, that sounds familiar...
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Also, it never hurts to have multiple streams of income coming in. I'd imagine that's why TK continues to sell the Gen 1 series of TW sims. Since, technically they are at the end of their life cycles, it means he doesn't have to provide technical support for them on newer systems. So, all it really costs to keep them up on the website for sale is whatever portion of the website cost they take up, which I'd imagine is trivial.
Same thing goes for all the expansion packs, DLC, etc. Each one is a tributary that in and of itself that doesn't generate much revenue, but with a wide span of them, merges into a steady stream of cash. The gamble, as with any business, is making sure that the initial investment of setting up that stream is eventually offset by the revenue it brings in. In theory, you could even setup a stream at a 'face value' loss, if other streams can pay for it, or it brings more intangible benefits.
FC
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I thought this article about TF2 becoming 'Free to Play' was interesting and relevant to the discussion of SFA:
Does anyone know (Jules?) about how mobile apps with ads generate revenue from said ads? Is it similar to how webpages generate revenue (ie a 'click' is a ching-ching)?
I'm running the numbers in my head, and for SFA, if each download resulted in one 0.99 purchase, that's at least $50k in a month. Now, of course, the ratio of downloads to purchases may not be nearly that high.
FC
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Well, it sort of reminds me of the whole HL2:EP3 thing...
"OMG Valve has abandoned HL for L4D, Portal, TF, etc, blah, blah, blah"...
It'll come when it comes. Now, to be fair, TK has said himself that there will be no SF3. What that means long term is up in the air...continued DLC, expansion packs, abandonment into mobile, or something totally different. He has also said he needs to buy a Mac...which probably means at least a port of SFA to the iOS format.
I still wonder about the possibility of a KAW game. That seems an area ripe for a dedicated product since Rowan left.
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Probably not completely support, but can contribute to the bottom line. Considering how much of the SFA content comes from the PC games, I'd imagine the development cost was minimal. Also, SFA and SFA:K do have income streams from other than ads.
FC
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Frankly, I do. I never did understand the need for the F-35 for Canada.
With the size of your budget, the 'huge tracts of land' you have to patrol/defend (where 2 engines might be nice to have), and the commonality of training and some parts with your current Hornets, the Supa Hornet seems a much more logical fit.
FC
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Did I hear the voice of GLaDOS from Portal in that trailer?
That would be correct...
http://kotaku.com/5968037/see-glados-in-del-toros-new-blockbuster-movie-trailer-no-really?
FC
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You're getting old...Bob.
:)
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I think it was Brain's trick actually...I could be wrong though!
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Heck, there are a few places I've gone to make a font.
One that did a decent job was www.myscriptfont.com. You download their PDF file, put your font on it, make sure it's sized to 300 dpi, resend, and presto...a TTF format font ready to go.
Also, I believe Gimp allows you to 'kern' the individual letters, to eliminate the odd spacing certain numbers/letters might have.
FC
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I would recommend GIMP as well (now up to version 2.8).
I now do all my texture work with it. And it can read PSD files. There are a few things that PS7 does better, but you can't beat GIMPs price.
FC
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Alright, knock it off.
Keep the discussion civil and the sarcasm to a low roar....
FC
Ojcar's Armchair Aces 1917 1.1 for FE1
in Thirdwire - First Eagles 1&2
Posted
Sorry folks, missed this one.
If you see a suspected spammer, and you don't see any action taken after a day or so, try PMing one of us mod types. I don't tend to read every new thread and so can miss something.
FC