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Posts posted by FastCargo
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Hmmm...your specs aren't great, but aren't that bad...that 2 GB of RAM hurts a bit.
Do NONE of the addon aircraft work?
FC
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There are so many reasons...question, what are your computer specs, and which aircraft did you download. And did you install them properly.
FC
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Okay, I downloaded that version and threw it right into an install. Mine are showing up with wings folded when parked.
FC
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Reboot your computer and try again.
FC
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That doesn't present a very good image.True...it can give the impression of being unprofessional.
Also gives fuel to the "PC development on the back burner" rumors.Maybe. It wouldn't make much sense if you think about it though. Even if he were to stop PC development right this second, there is no reason to not continue to sell what he's already created. All it costs are hosting fees.
FC
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Alrighty, final step:
Go into your Objects/Aircraft/Su-33(Sim) directory.
Make sure there are a bunch of files there appropriate to an aircraft directory.
Open the SU-33_Data.INI file with Notepad. Look for this section:
[Canards]
SystemType=PILOT_COCKPIT
Position=0.0,2.2,0.47
PilotModelName=Su27canards
SeatModelName=
SeatPosition=
//MinExtentPosition=0.0,2.2,0.47
//MaxExtentPosition=0.0,2.2,0.47
CanopyNodeName=
SeatID=2
Change this section to read:
[Canards]
SystemType=PILOT_COCKPIT
Position=0.0,2.2,0.47
PilotModelName=FakePilot
SeatModelName=Su27canards
SeatPosition=0.0,2.2,0.47
//MinExtentPosition=0.0,2.2,0.47
//MaxExtentPosition=0.0,2.2,0.47
CanopyNodeName=
SeatID=2
Save the file.
In theory, everything should work. Try firing up the sim and see what happens.
FC
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It just won't partly compress on the groundThere was a change between SF1 and SF2 in terms of the spring values. I found the earlier value for Spring Factor resulted in gear that were waaay too strong. I'd say try lowering that value to see if you get some more compression.
FC
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What's the very latest version of the SH? They should be folded when parked.
FC
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Okay, do me a favor and list all the files in your Objects/Pilots/FakePilot and Objects/Pilots/Su27canards directories.
FC
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Yep, just tested. Made one of my models fixed gear only (removed animation keys with gear down) and changed data.ini to show it as fixed.
Compressed on the ground just fine, and stayed extended in the air. Even bounced it several times on the ground and flew back into the air to verify it worked properly in all regimes of flight.
FC
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That's not right...it should work normally and look correct in the air.
FC
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I think Brain32 figured out that you could put textures in the aircraft's directory (where all the ini files are) and it would use them as a 'default' texture if you selected a squadron/nation not specified in the Texturelist.ini files or in the main aircraft's ini file.
FC
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The standard animation is extended to retracted. I think there is an option in the data.ini to reverse it if needed...I think.
FC
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Uh Russ....
FuelTankNodeName?
FC
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No. Overwrites only happen for files with the exact same name.
Now, go to your Objects/Pilots directory, if you do not have one, create one.
Within the Pilots directory, create two new directories: Su27canards and FakePilot.
Copy FakePilot.LOD and CompletelyClear.tga from the FakePilot download to the Objects/Pilots/FakePilot directory.
Move the 4 files from the previous message (the ones that start with "Su27") to the Objects/Pilots/Su27canards directory.
Now, within the FakePilot directory, you will create a new ini file with Notepad. It will be named FakePilot.ini.
Within this file, paste the following:
[LOD001]Filename=FakePilot.LOD
Distance=8000
[shadow]
CastShadow=FALSE
Save the file in your Objects/Pilots/FakePilot directory.
Within the Su27canards directory, you will create a new ini file with Notepad. It will be named Su27canards.ini.
Within this file, paste the following:
[LOD001]Filename=Su27canards.LOD
Distance=8000
[shadow]
CastShadow=TRUE
Save the file in your Objects/Pilots/Su27canards directory.
Make sure both of the files you just created are saved as .ini files and not .txt files...or they will not work.
Report here with the list of files in both your Objects/Pilots/FakePilot and Objects/Pilots/Su27canards directories.
We are almost finished.
FC
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Okay, you didn't follow the Su-33 readme instructions quite correctly.
Now, copy the 'Objects' directory in this package to your TW directory. Allow the overwrites.This next part is critical:
First, go into your Su-33(Sim) directory, decide which texture you want your canards and pylons to be patterned after.
Go into the that texture directory, copy one of the 'xxxxWing' and one of the 'xxxxTail' bmps to your Aircraft directory.
Rename the 'xxxxWing' bmp to 'Su27Pylons.bmp' and rename the 'xxxxTail' bmp to 'Su27canards.bmp'.
Aircraft in this case means the Objects/Aircraft directory, not the aircraft's directory.
Reattempt to follow the directions correctly, then report back here with the list of files in your Objects/Aircraft directory. There should be four of them.
FC
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Okay, your links aren't quite working correctly, but I'm assuming you downloaded these:
http://marcfighters.combatace.com/arq/Marcfighter_Su-27_v1.0.zip - The Su-27 from MarcFighters.
http://combatace.com/files/file/5897-su-33-mod-for-the-tw-series/ - My mod that makes an Su-33 of it.
As I stated eariler, download this:
http://combatace.com/files/file/7721-fakepilot-addon-for-pilot-method-of-addon-parts/
Now follow the instructions listed in the README for the Su-33, completely. When finished, I want you to report back here with a list of the files in your Objects/Aircraft directory that start with the phrase "Su27"...like Su27canards.OUT. for instance.
I also want you to list here the aircraft within your Objects/Aircraft directory that start with the phrase "Su" like Su-27 for instance.
Once I see those answers, we will go from there.
FC
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You betcha!
FC
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Make sure all EndYear entries in the Options.ini match to the latest year you want.
FC
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Okay, let's start over.
First, post the url of the aircraft you downloaded.
Second, download this:
http://combatace.com...of-addon-parts/
Report back here with that information.
FC
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Let me be clear...I am not trying to dissuade you, what I am trying to do is make sure you are very aware of the pitfalls. When it comes to spending money, I want folks to make sure they get their money's worth.
FC
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F-5B/T-38A Templates uploaded.
FC
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No. IRMs are passive weapons for the time period covered by the TW sims.
FC
I need help!
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
I'd say turn down all your graphics options to minimum, then try to see if any of the addons will load.
FC