Tailspin
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Everything posted by Tailspin
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http://forum.combatace.com/index.php?showtopic=29675 Well friends, the financial realities of operating a site like this have caught up with us. Please consider joining in and helping out.
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....how does it affect the AI? Well thats part of the point of trying to get some sort of consensus on where the threshold should be set. My main purpose is trying to prevent the ability to just yank the stick around at any speed or attitude with impunity. Trying to get a starting point, then see if it affects the AI. Higher settings for MaxG don't affect anything except at the highest speeds...only attainable in a long, steep, power on dive. Lower settings are different. One of my favorite maneuvers for shaking off a determined AI pilot or getting a better advantage is to dive and pull an Immelman (or something like one ). With lower settings I have to watch my airspeed in the dive and gauge my pull up accordingly. As the AI supposedly uses a different, more simplified, FM than the player I'm not sure what effect this will have...if any. I haven't seen any ripping their wings off yet.
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I can't wait to try these out.
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Thanks for taking the time to comment stephen. The effects of airframe stress can be increased or decreased and applied differently to each component in the data.ini. Wing tips can be made to break before the mid wings, entire tail sections can break off or just the stabilizers. It can vary from plane to plane, etc. I was hoping for some input on what other people thought the limits should be. I'll be happy to add my thoughts on your ideas if I may. Re: visible oil stains...Since the game has visible damage effects for the various wing and fuselage components it may indeed be possible to add a damage.tga to the internal cockpit view. Maybe its already been tried in the other series' and its not possible? I don't really know for sure. Perhaps one of the older hands at this can comment. As for wind sounds there is an entry in the AircraftObject.ini that would seem to do just what we want. [WindSoundOpen] MinSpeed=25.0 MinVolume=10 MinVolumeSpeed=25.0 MaxVolume=100 MaxVolumeSpeed=100.0 MinFreq=0.8 MinFreqSpeed=25.0 MaxFreq=1.6 MaxFreqSpeed=200.0 However changing the variables doesn't work at this time. TK is aware of this and may fix it in the next patch. Hope so. Meanwhile your solution sounds like a good idea. I wasn't aware of a hard limit to the number of pilot skins. Getting new pilot skins to work is fairly straight forward but I don't know how you could apply them to single planes only. You could make a Von Richtoffen skin but he would be flying all the Dr. I's. Since individual aircraft skins are implemented I wonder if pilot skins could somehow be tied to the aircraft skins? I suppose TK is the one to ask. Sometimes he's receptive to ideas he likes as long as they are withing the capabilities of the game engine.
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Hmmm....I figured there would be more interest in this aspect of the game. Oh well, guess I'll move on to something else.
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1. Well the recent ruling has clearly defined the intent. 2. The creators of the Document have written many times explaining their intent and what the 2nd Amendment means. 3. Oh really? 20,000 + gun laws on the books, Executive Orders regulating importation, etc., etc. Many are clearly attempts to "modernize" the regulation of firearms. Fortunately, the Founding Fathers had the wisdom to make it much more difficult to change or repeal an Amendment than simply legislating it out of existence. 4. Overwhelming consensus of State and Federal Governments? It completely the opposite. There is a wide divergence in interpretation from State to State and the Fed. Gov from total bans to almost no State regulation at all. 5. The God (or Natural for the atheists) given Right to self determination and preservation will always apply to a free people and is just as applicable today as it was then. Do you think your Government is always going to be there to save you? Ask the people of New Orleans about that.
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Happy Birthday!
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If one actually recognizes the intent of the 2nd Amendment machine guns shouldn't be prohibited. The average citizen at the time of its inception had access to state of the art military weapons. In order for the People to defend the Constitution against all enemies, foreign and domestic...including the State if necessary, the People should have the right to have the means to do so. The People always had the right to possess the latest technological development in basic individual military weapons until a few CRIMINALS caused the Govt. to effectively punish the People by banning machine guns. The Courts simply dropped the ball by agreeing.
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Problem is most "common sense limitations" don't involve common sense. Case in point: High capacity magazines. Most laws limiting hi-cap pistol mags are set at 10 rounds. Lets say an assailant has 60 rounds to fire. Lets assume 1 second per round to aim and fire. Lets also assume a 5 sec. reload time (actually with a little practice you can reload in 3 sec. or less). Thats 10sec./10rnd mag. + 5 sec. per reload for 6 mags. for a total of 90 seconds. Now lets assume the assailant has those evil 15 round mags. Thats 15 sec./ mag + 5 sec/ reload for 4 mags. Thats a total of 80 seconds. Wow. We've slowed down that assailant by a whole 10 seconds.
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This is why the Presidential election is so important. Supreme Court nominations. I live in Illinois and the current Democratic candidate for President has a well documented history of voting anti-2nd Ammendment. No matter what he says about it during the campaign if he claims he is Pro 2A, he's lying through his teeth.
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http://www.scotusblog.com/wp/wp-content/up...8/06/07-290.pdf Affirmation of the INDIVIDUAL right to keep and bear arms is great. However the ruling is limited in scope and seems to apply only to total bans. Other than outright bans I don't think the ruling will affect many stupid gun laws already on the books. I'm happy but not dancin' in the streets. EDIT....wrong url. I've fixed it so you can get the syllabus and the actual ruling.
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Anybody Have Issues w/ the new Check Six View?
Tailspin replied to Barkhorn1x's topic in Thirdwire - First Eagles 1&2
Glad you got it sorted out. -
Also as a great addition to the breaking effect I highly recommend adding this sound effect mod by Shrikehawk. Don't forget the update too. http://forum.combatace.com/index.php?autoc...p;showfile=4934
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Anybody Have Issues w/ the new Check Six View?
Tailspin replied to Barkhorn1x's topic in Thirdwire - First Eagles 1&2
Well if the Check_Six_View= is blank like that then you don't have a key/button assigned to it. If you don't use the Shoulder View F5 should work. -
Now thats hitting the nail on the head.
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Anybody Have Issues w/ the new Check Six View?
Tailspin replied to Barkhorn1x's topic in Thirdwire - First Eagles 1&2
Is it still in the Control Options menu? Maybe you inadvertently assigned another function to the Check Six view key you were using. That would cause the Check Six to become "unassigned". If the option is missing you could probably (just guessing here) get it back by just adding the relevant line in the Default.ini. I'll post the section of the Default.ini with the Check Six six option in it. GOTO_VIEW_SHOULDER=F5 GOTO_CHECK_SIX_VIEW= GOTO_VIEW_OBJECT_NEXT=F6 I don't recall what the default key was. I have it assigned to a stick button. -
Yak-9U vs La-11 cockpit
Tailspin replied to Gert's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi Gert. This link will give you the info you need. http://forum.combatace.com/index.php?showtopic=20789 Its about making AI planes flyable by adding a cockpit but the info applies to changing existing pits also. -
Yet another airborne oddity...
Tailspin replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Man that brings back memories from way back of the Monogram P-38 model kit. It came with the parts to convert it to the nightfighter version with the radar pod and the rear seat and canopy. -
Well, if no one else is going to do it, I will. Happy Father's Day to all you fine fathers out there. I cooked my Pop (85 yrs. old) a steak. My two girls and their families couldn't make it but Pop, my wonderful wife, and I had a good time. Hope ya'll had or are having a good one.
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Ahhh...40. That were is all begins. Its all downhill from here, my friend. CONGRATULATIONS!!!!!
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Regarding FE: Just pure speculation on my part but taking into account what TK has said and done in the past things that require extensive additions to or reworking of the basic game engine are probably not going to happen. He simply doesn't have the resources. FE wasn't built around a "Grand Campaign". Its not an RB "wanna be" like OFF. Its an air combat sim. While other areas can be and have been improved there are practical limits and wishing and hoping beyond those is probably not going to be very productive.
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Finally got WoV
Tailspin replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No apology necessary Jarhead. If I came across a little curt it wasn't about anything you said. Your post actually helps explain the point I was trying to make. I don't understand all the "drama" anyway. I don't think Emp_Palpatine's comments were intended to be derogatory. It seems they were taken that way. -
Finally got WoV
Tailspin replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm not the one who is confused. I understand what YAP is. I knew what Emp_Palpatine was talking about when he said "scripted missions". I was merely trying to explain to eightlein the difference between a dynamically generated single mission like you have in the stock sim and how YAP is not the same. -
Hmmmm....I wonder if you can put a IR seeker head on a La Prieur?