Tailspin
+MODDER-
Content count
1,891 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Tailspin
-
Morane-Saulnier Type L/Pfalz E.III Packs RELEASED
Tailspin replied to Laton's topic in Thirdwire - First Eagles 1&2
Great job on these planes Laton, Peter01, and v. Deutschmark. Definately raising the bar. -
With the numbers of releases so far a few days seems like a lull.
-
Sounds like a great idea. If you run into too much flak from those who don't want to share, just make your own from scratch and to heck with them.
-
Engine section. Try increasing the IdlePropRPM?
-
If you are talking about the Tab (Comms) function thats actually a substitute for "hand signals" for your flight. They do tend to follow your commands if they can "see" you.
-
Almost...All you have to do to change back to the original file is delete the modified one. When you extract a file you are copying it. The original remains in the .cat file. The sim will find and read extracted files first and if it doesn't find one it will go to the .cat file and read the original. So you can muck around in the .ini files pretty much all you want to and not "break" anything that can't be "fixed" by deleting it.
-
Dry? Yep. It was the "attitude" and the characters that I liked. I also got the impression that after the big war things had actually regressed, especially in the outer regions. I thought the "Frontier" aspect fit quite well.
-
I'd like to see a comeback. The movie was good too. Firefly is one of the best IMHO.
-
New BSG? Haven't missed an episode yet. Pissed because we have to wait a year to see the next chapter. Old BSG? Adolescent at best... Totally forgetable.
-
Pong. The bar at the local bowling alley had a few game "tables" with Pong...later Space Invaders and PacMan...and yes, I was old enough to be in there. Then of course, I had the home version of Pong, too.
-
I'm not aware of any that aren't compatable with Patch 2.
-
Is there a cockpit folder in your DVa aircraft folder?
-
According to the SF Notes the options are rare, common, and very common. Rare would help keep them from showing up at random too often. Perhaps a mission could be created with a friendly (English/French) flight and two enemy (German) flights arriving at the target area a short time apart with the captured AC being the second enemy flight. Then you could have a furball going on with the captured AC involved...possibly?
-
The missions are all for the DVa. Did you have the DVa flyable before installing the missions? If so which cockpit were you using?
-
Getting the plane in the game if you fly for the Germans is not a problem. Leading a flight of DVII's Definately not a "friendly"..... Just make a separate plane copying the Camel folder then renaming it German Camel or whatever and drop the skin in the folder. Then rename the Camel.ini file to German Camel.ini, change the AircraftFullName= and AircraftShortName= to German Sopwith Camel in the .ini file. Open your Camel_Data.ini and change the NationName=RAF to GERMANY. You can then select the German Camel to fly in Single Missions. To keep the German Camel a single AC just change the other planes in your flight to another type of AC in the loadout screen. Or you can add the German Camel as an AI in any flight by choosing it in one of your flight slots if you are flying a different AC. Now getting it to show up as a single plane in an enemy flight while you are flying for the English is another matter. I haven't thought about that yet.... Leaving the folder in game as is will likely get you a whole flight of German Camels as opponents in game generated Single missions.
-
gumpy...If all else fails you can manipulate the cockpit seat position by changing the numbers in the appropriate cockpit.ini. [CockpitSeat001] ModelName=AlbatrosD5a_Cockpit.LOD HideExternalNodeName=cockpit OpenCockpit=TRUE ExternalClipDistMin=0.10 Position=0.0,-1.15,0.70 --------> first number is left/right, second is fore/aft, third is up/down. Offset=0.00,0.00,0.00 ViewAngles=0.0,0.0,0.0 Since you say you are halfway in with the guns over your head you need to move further aft and up. If you are using the .ini files provided with the missions, those utilize the Fokker DVII pit. You will need to extract the DVII cockpit.ini from the ObjectData.cat file.
-
Hey EmlD and Tex. We haven't seen you around the forum lately. What are you guys up to?
-
Hello, Tex. Good to hear from you too!
-
I think once you fly manually to waypoint #2 then your flight should follow and its OK to go to auto pilot. Usually #2 waypoints are close to the airfields anyway. I've not tested this extensively but its working so far.
-
Ooops!
-
Email capun1950"at"yahoo"dot"com and ask for the particulars. You will have to provide them with some information as part of the registration process. Sorry, thats yahoo NOT hotmail.
-
As far as your mission goes the waypoints are fine. This is a bug in the sim as it does the same thing for randomly generated "Bomb Target" single missions. It only happens in Bomb Target missions. I mentioned it to TK before the last patch. BTW I love the sunrise start you've implemented. Great job!
-
About that AI problem. There is a bug in the Bomb Target type missions. If you take off on auto pilot the rest of your flight will not follow the waypoints and tend to just fly out on the initial heading, climbing steadily. However if you manually fly through the first two waypoints before going to auto pilot your flight will follow. This happens on any Bomb Target mission with any aircraft if you try and take off on auto pilot from the ground.
-
Noob Editing Questions...
Tailspin replied to WarlordATF's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Well, RussoUK says he's back in business so the Bucc is coming in....'bout two weeks I'd guess. -
Mod to enable Max 188's Hi Res tiles in Edward's Flander's Terrain
Tailspin replied to Sopwith Snipe's topic in Thirdwire - First Eagles 1&2 File Announcements
Sopwith Snipe, I've moved this file announcement here to the FE file announcement page. And thanks for your contribution! I like it very much.