Boopidoo
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Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
When you take the photos use as high resolution as you can and don't lower the resolution afterwards. Good high resolution pictures are almost non-existant and are much needed. -
Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok, I have these things on the to-do list for the su-7: - Fix SPO-10 text - Change, remove, replace the radar panel lights - Change, remove, replace the radar panel switch - move gunsigt closer to pilot - add periscope (only maybe) -
Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I see that that aircraft has a mirror on its canopy. Is that canopy split like the su-15 canopy or how does it look? -
Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wow, I'm amazed I at least got something right! :) I do not speak russian at all and the pictures I used for reference were so low resolution no text at all could be read from them. So I am really surprised someone who knows russian actually can read some of the instruments. For translaltion from english to russian I used altavista babelfish! And since I didn't know I just guessed. For help regarding the instruments you can't understand I've made a manual for the su-15 cockpit which can be found at my website Boopidoo Aerospace. However, thanks for pointing these things out. I will fix them in time. They will also be fixed in the origional su-15tm cockpit since this a/c will be updated to function well after the latest patches. About the fixes: The radar panel with lights, should the whole panel be removed or just the lights and texture? Or should we remake the panels into something else. I mean to create new parts specifically for the su-7? If so I need really good reference material. The radar selector switch can easily also be removed since it isn't needed, however we could also change the text into something else. Suggestions? The system lights for the autopilot has never been functional not even in the su-15tm pit that's why I never wrote about them in the manual. I could never find a way to turn them on when that specificif autopilot mode was turned on. I don't know if this possibility has emerged in any of the later patches? Anyone who knows this? If it is possible I will update this on the su-15tm pit, otherwise I will still turn them off. The SPO-10 texture will be updated. I guess I just copied paladrians text since my reference material was way too bad when the texture was made. -
I will think about it. :)
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Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well since they made the su-27 pit on my 3d-model, they might just agree to let me make something with their model. I have to ask them though, but I can't see why that would be impossible. Also, it's great that you notice these things that needs to be adjusted. I may have moved the ADI-cylinder without meaning to, it weill be fixed. Also the HUD texture seems to be a little off to the right. If you notice anything else, please notify us. -
Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, it is quite a lot of things that doesn't fit. However, it might be a temporary solution that's better then anything else out there. Didn't anyone make a Su-11 model a long time ago? That may be able to use a twin-engine modified cockpit. -
Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
A twin-engine version would not take many minutes to make since the original cockpit for the Su-15TM had instruments for two engines. I would just have to re-arrange some stuff and kukulino would have to undelete those lines in the ini. -
Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Soon... -
Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I will be on an exercise this weekend so I'll have to check that issue next week. Happy holidays everyone! :) -
Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Are you sure that this applies to all Su-7 versions? Anyway, I'll see what I can do but if it is too much work I'll leave it as it is. Too make this cockpit a dedicated su-7 cockpit as much as it was a dedicated su-15 cockpit would take too much work anyways. -
Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I guess some more work has to be done such as some shading problems on the HUD. But until we know if these are seen in-game I wait. ALso the HUD may need some extra part to work concerning the sights etc. -
Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Some progress shots. I've now sent a .LOD of this cockpit to kukulino to do some ini-editing. I do hope the model works out otherwise I'll have to try to fix it. /Simon -
Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Now I've at least started up 3dsm again and I've made a quick render after I've removed the gunsight and radar and added the hud. WHat do you think? I have still to remove the rpm gauge for engine no 2 but the textures still remain for the dual gauges. I really don't know if those textures need to be edited. I guess the needles just don't move if it's a single engine a/c. I hope that it's possible to use 3dsm9 and export to .lod since that is the version I'm using. -
Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ok, I'll help but It'll take some time if that is ok? Also, the resulting cockpit will NOT be as in the picture as I see several things that aren't the same but it'll be better then the Su-15 cockpit as it is now. /Boopidoo -
Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hello again! Please tell me which way you're going with this since I'll not do any work on a modified pit if it's not going to be used anyway. The things I can change in the cockpit without too much work is: - remove the gunsight - remove the radar - remove the rpm gauge for engine 2 - modify textures of dualk gauges so that they'll only show information for engine 1 If you have a finished model for the proper gunsight I could also insert this into the model as long as it is textured. -
Su-7 cockpit
Boopidoo replied to kukulino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ahh, so my work with my old pit. :) I could maybe be of assistance if you list the exact things that need to be done if they aren't too time consuming. Editing/removing/adding 3d-objects is not considered time consuming. Designing a new cockpit is. So just tell me and I guess we can work something out if you want my help that is. /Boopidoo -
Sukhoi Su-15TM Flagon-F v2.02
Boopidoo posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Sukhoi Su-15TM Flagon-F v2.02 File Submitter: Boopidoo File Submitted: 20 March 2006 File Category: Soviet Union/Russian Aircraft Sukhoi Su-15TM Flagon-F v2.02 by Boopidoo and team Be sure to visit http://aerospace.boopidoo.com for the latest update/version. ---History--- The Sukhoi Su-15 was developed primarily because of the Soviet Unions great need for a capable high-speed high-altitude interceptor in the 1950's. The Sukhoi design bureu was tasked with the construction of the swept-wing S-1 tactical fighter and the delta-winged T-3 interceptor. The Su-1 'Fitter' which first flew in 1955 later developed into the Su-7 which in turn developed into the very successful Su-17,20,22 variable wing geometry attack aircrafts. The T-3 on the other hand developed into the Su-9 'Fishpot'. Unfortunately the Su-9 lacked performance in both operational range as well as radar range. This led to the development of the Su-15 'Flagon', not counting the half-failure of Su-11 (a bigger version of the Su-9). The Su-15 after lots of prototypes first flew operationally in 1965. During it's operational time it guarded the Soviet Unions borders right up until the desintegration of the USSR. Production of the T-model began in 1971 and that later became TM with the modernised Taifun-M radar. The Su-15 had at this point evolved with extended wings to lower the high approroach speed and a spherical nosecone to make room for the bigger radar. The TM also had smaller inner weapon pylons under the wings to carry R-60 (AA-8 APHID) missiles, this was done to satisfy the need of a dogfighting capability. To further increase it's overall capability the under fuselage pylons were upgraded to being able to carry gunpods, attack rockets, rocket pods and bombs up to 500kg. Since only the gunpods has been used and has a functional fire-control system the other loadouts options must be seen as theoretical, although the carrying capability's still there. ---Install guide--- - Unrar the selfextracting archive "su15tm_v202_package.exe" into the "Strike Fighters-folder. ---Made by--- Aircraft LODs by Boopidoo Aircraft textures by Volksjaeger & Boopidoo Aircraft decals by Volksjaeger & Boopidoo Cockpit LODS by Boopidoo Cockpit textures by Boopidoo & Badger the Bad Cockpit manual by Boopidoo su15tm_data.ini by kreelin, MoonJumper & Boopidoo su15_avionics.ini by Boopidoo su15_loadout.ini by Boopidoo su15tm_cockpit.ini by Boopidoo SU15_ABEmitter.ini by kreelin & bpao SU15ab.tga by kreelin & bpao (originally F14ab.tga by Deuces) Su15Engine.wav by kreelin MiGLock & MiGTrack.wav by Fubar512 (from Magos MiG-21 cockpit) ---Special thanks to--- Invaluable testing by MoonJumper and kreelin which inspired me to improve the model way beyond my initial goals. Thanks Volksjaeger, Eruyi & Hawkwind for help with the original model. Armourdave gave me a lot of invaluable help and support, thanks David! Thanks to Mago for help and tutoring regarding Soviet avionics and especially the RWR. Click here to download this file -
Version
1,637 downloads
Sukhoi Su-15TM Flagon-F v2.02 by Boopidoo and team Be sure to visit http://aerospace.boopidoo.com for the latest update/version. ---History--- The Sukhoi Su-15 was developed primarily because of the Soviet Unions great need for a capable high-speed high-altitude interceptor in the 1950's. The Sukhoi design bureu was tasked with the construction of the swept-wing S-1 tactical fighter and the delta-winged T-3 interceptor. The Su-1 'Fitter' which first flew in 1955 later developed into the Su-7 which in turn developed into the very successful Su-17,20,22 variable wing geometry attack aircrafts. The T-3 on the other hand developed into the Su-9 'Fishpot'. Unfortunately the Su-9 lacked performance in both operational range as well as radar range. This led to the development of the Su-15 'Flagon', not counting the half-failure of Su-11 (a bigger version of the Su-9). The Su-15 after lots of prototypes first flew operationally in 1965. During it's operational time it guarded the Soviet Unions borders right up until the desintegration of the USSR. Production of the T-model began in 1971 and that later became TM with the modernised Taifun-M radar. The Su-15 had at this point evolved with extended wings to lower the high approroach speed and a spherical nosecone to make room for the bigger radar. The TM also had smaller inner weapon pylons under the wings to carry R-60 (AA-8 APHID) missiles, this was done to satisfy the need of a dogfighting capability. To further increase it's overall capability the under fuselage pylons were upgraded to being able to carry gunpods, attack rockets, rocket pods and bombs up to 500kg. Since only the gunpods has been used and has a functional fire-control system the other loadouts options must be seen as theoretical, although the carrying capability's still there. ---Install guide--- - Unrar the selfextracting archive "su15tm_v202_package.exe" into the "Strike Fighters-folder. ---Made by--- Aircraft LODs by Boopidoo Aircraft textures by Volksjaeger & Boopidoo Aircraft decals by Volksjaeger & Boopidoo Cockpit LODS by Boopidoo Cockpit textures by Boopidoo & Badger the Bad Cockpit manual by Boopidoo su15tm_data.ini by kreelin, MoonJumper & Boopidoo su15_avionics.ini by Boopidoo su15_loadout.ini by Boopidoo su15tm_cockpit.ini by Boopidoo SU15_ABEmitter.ini by kreelin & bpao SU15ab.tga by kreelin & bpao (originally F14ab.tga by Deuces) Su15Engine.wav by kreelin MiGLock & MiGTrack.wav by Fubar512 (from Magos MiG-21 cockpit) ---Special thanks to--- Invaluable testing by MoonJumper and kreelin which inspired me to improve the model way beyond my initial goals. Thanks Volksjaeger, Eruyi & Hawkwind for help with the original model. Armourdave gave me a lot of invaluable help and support, thanks David! Thanks to Mago for help and tutoring regarding Soviet avionics and especially the RWR.