Hello Gents! f you care about the multiplayer part of lomac, then head over here:
http://ubbxforums.ubi.com/6/ubb.x?a=tpc&s=...606&m=489109732
and comment on it..
Here is my sugestions for some improovemenst:
1. The user-interface:
2. H2H human pilots only:
3. Coop/Team with AI Air and ground objects:
1:
A. Host option to password the coalisitions its allready there just not working.
B. Host option to define the availeble Payloads for the selected mission.
C. Host option to enable/disable in game messeges such as Player x got shot down by player y, player x left the game, player x landed safely, player x ejected, player x chrashed, etc.
D. The ALT-M feature should hold information of Score and ping shown in red and Blue.
(The Scoring system could be of the same type as in IL2/FB. 100 points for an fighter kill only 10 scored if u not land and rearm/repier. other points for other targets such as Sams Tanks and -500 for a team kill).
E. Host option to kick/ban player x manuallly or by game parameters predefined by host, game parameters could by high ping constant,high ping peeks and high minus score due to team killing..GRRRR (name and IP-Ban).
F. A debreifing screen that shows who shot down who and with what weapon!!
2:
A. Host option to set a score limit, this could be first side to gain 1000 points in total, followed by a messege x team wins the round.
B. Host option to set ground/in air respawning.
3:
A. Host option to predefine parameters that desides wich side wins the mission followed by an messege x team wins (points/objectives completed)
Well my wish list goes on, but then we move from multiplayer to the game itself..netcode, lack of cooperation between AI etc,
so i geuss its it about my wishes here..
Regards.
VH.