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TexMurphy

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Everything posted by TexMurphy

  1. Simple request to a map maker...

    awsome!!! thank you sooo much this is gonna make life sooo much easier for me!!!
  2. Simple request to a map maker...

    http://bbs.thirdwire.com/phpBB/viewtopic.p...43&start=16
  3. Importing aircraft from SFP1?

    shouldnt be any problem that Im aware off... which plane is it you want to import? When I say no problem I mean getting it to show up in the game... if it flies well or not is another thing since FE has added alot to the flight model... in that case you might have to basicly rewrite the entire FM for that plane.. But if you tell me which one you want in game Ill take a look at it.. Tex
  4. Nieuport 24

    doing last few tuneings while EmlD is sorting out some issues... The tuneings Im doing is to get it ballanced with the N28 and N11... Tex
  5. Sopwith Dolphin

    just some out of the box thinking... can guns be added on pylons like bombs?? If Im not totally wrong the early F4s in the SFP1 game have gunpod only... perhaps making a gunpod of the upper gun would be possible and cool???
  6. Sopwith Dolphin

    Capun... Do you think you could make a 2 gunned version... the top gun pair was often left home since it caused extra drag... Would be nice to see a two gunned version that has sligthly lower upper wing drag.. Tex
  7. Hey Charles, Sorry for posting this in public as I dont know your email addy and dont know your exact forum name I thought Id just post my question. I was thinking that I might model the N28´s wing rip by removing all lift above a certian speed but Im quite lost on the mach tables. Is there a table for variable CLa and or CL0 based on air speed??? Thanks in advance Tex
  8. Engine start has been discussed quite alot over at the TW forums... generally TK´s response has been "this is a sim lite that evolves around blowing stuff up"... I read that as his priorties are flight model, avionics and AI.. TW is a small company and there is just so much one man can do... though it sounded as he softened up a bit at the end... wouldnt be supprice if a button that starts and stops the engine gets added if he has the time... but as said dont count on it... It cant be modded in.. There are properties for engine temperatures and failurs but these arnt used as far as Im aware. TK has a plan for them and they will be implemented one day just like the Moment of Inertia got implemented with FE, it had existsted as a unused stat for quite some time. If you use AltN then you tend to end up at very low alt when the engagement starts. If you fly between waypoints using AltT you will note that you get more veriaty in alt levels. This is not due to enemy beeing at different alt its due to you beeing at different alt. I will check if there are properties that dictate the alt of created waypoints. Increasing the alt would increase the level where first contact is made. Tex
  9. Nieuport 24

    To underline what peter said... This does increase the need to get to know the envelope of the plane and throttle management becomes a necessary skill. What it doesnt do very well is to simulate the intended effect of lower wing problems. The wings had a tendency to rotate in dives. I still want a way to do that but at least looking for a way has given me an intresesting ballancing tool. Tex
  10. Nieuport 24

    A bit more tuned version of the above... Full compression is at really high speed 180mph+... you can pull out of 160mphish dives... From about 90mph the High yoyos start to be very rewarding as you get much tighter compared to highspeed turns... Overall still very manouverable but now imho a bit harder to fly Still feels a bit strange with this new effect but I think its because the ailerons and rudder arnt affected so their effect doesnt fade... it will in next version... Tex N24_data.txt
  11. Bloody April 1917

    Id like to see a full 1917 plane set so that we could create a big 1917 mod. What Id like to see is something like column5´s Nato fighters mods for WoE. So Id see the package containing Planes, Ground Objects, Weapons, Skins, Missions and Campaings. Tex
  12. Nieuport 24

    I want you guys to try this out.... Ive added a new effect where your pitch authority fades over speed increase... so you have very tight manouvering at low speed but you loose it as your speed increases... it could be a way to simulate the bad lower wing.. Its not really ballanced but it gives you an idea what can be done.. Tex N24_data.txt
  13. Question for Charles of A-Team

    Sorry to bug you again Charles... The Alpha tables what is the scale in and what does it measure??? Tex
  14. Vogesen Terrain

    Looks very good and flying a N11 over the hills fighting the AlbD3 was very nice... (upps did I say N11)....;)
  15. Nieuport 24

    Good feedback!! One thing to remember is that faster planes tend to do better when the numbers go up while manouverable planes are better suited for small engagements (1v1, 2v2). I can see reducing the turn rate (pitch rate) a bit further. But what I really wana try is some ideas I have about lowering its high speed handling. One of the reasons I do think this is the good idea is that the lower wings had tendency to give unexpected behaviour in dives. Dive == high speed. Basicly tightning the envelope within which the plane performs well. I would like for that effect to start chipping in at speeds just around max speed (105 or possibly 110 mph) and then increase with speed. Ill see what I can do. Tex
  16. Nieuport 17

    lookin forward to getting my hands on that data.ini file!! ;)
  17. Nieuport 24

    FM Update... Since the latest posted version. 1. Pitch rate adjustments 2. Climb adjustments 3. Speed adjustments 4. Stall adjustments 5. Roll adjustments 6. [Flight Controll] adjustments Personally Im quite happy with this version still the stall characteristics is an undecided and really really would like some more input on the manouvering. Tex N24_data.txt
  18. Nieuport 24

    peter thanks for that table will be very usefull!! Roll rate is hard though differes alot if you roll with or against the torque... Tex
  19. Nieuport 24

    Speed is to high. It is the last thing I adjust as its sooo easy to adjust and get right compared to climb rate. Climb is still a tad high. I do agree tha the turn radious should be reduced a tiney bit. Not decided on the roll rate though. Roll rate inflation in flight models is something I really really really wana avoid. Excessive roll rate is a sure way to make the FMs uber and unrealistic. Just look at some of the WWII planes released for the TW games, it makes baby jesus wana cry when a plane like the P40 rolls 360 in less then 2 sec. What Im trying to decided is how it shold roll compared to the N28. It does have a smaller wing area so the resistance to roll should be smaller but then again it has much much much smaller ailerons which means that the roll force should be smaller. So my take is that N28 should roll faster. But as I said still undecided. AI flight wise no work what so ever has been done yet. Tex
  20. Question for Charles of A-Team

    Thanks Charles Alot to digest and alot to work with but very good stuff!! Tex
  21. Question for Charles of A-Team

    Charles Ive got one more question. How do the stall values work? Tex
  22. Nieuport 24

    FM is starting to come along to a point where I need some history buff to step in... how did it manouver? Im guessing it was a tight turner with relativly poor vertical... but then again I could be wrong... please provide input on flyability and how you think it should stack up against the german planes we have...
  23. Looking For a Good Game Suggestion

    Company of Heroes
  24. Question for Charles of A-Team

    Thanks for your response Charles, Ive managed to figure out the mach tables and hence managed to remove the annoying auto level ability of the N28 which was inherited from the "default" file we started with. I did obandon the simulation of the breakin wings, loss of lift was one idea that got thrown out, compression was another. Compression would have been the best way to simulate it imho as compression prevents you to pull up above ceration speeds. Though I didnt like the "freeze" function that had to be used as the. Still maybe this could be done better by having a mach table for the pitch momentum property. Though I really feel we should wait and see if TK ever adds it. Tex
  25. Nieuport 28

    EmID great fun workin with you.... Hope we can get the N24 out the door before I go offline for 3 weeks of powder pumpin in Fernie.. ;) Tex
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