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swambast

+MODDER
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Everything posted by swambast

  1. Performance hog...watch your FPS crap out using this approach.
  2. Hi Mue, the rest of the notes can wait but as previously shared way back… The "copy/paste" functionality of an existing object will absolutely be one of the most significant and best features to implement first. I learned that when working on the old STT and wish I would have done this much earlier; absolutely encourage and would be grateful for it in your superior tool. I don’t mean just being able to duplicate the last object though. It should be easy enough to simply copy ANY existing object already placed. Then as we spoke about already, it gets pasted slightly offset from the original copied object (.5 – 1m away or whatever) and takes the focus so you know it’s the newly copied object and can work with it immediately. I can’t recall off the top of my head, but if the TAE references the listbox of the currently selected object, then it should be very easy to simply use this current object info as the basis for the copy. Read in that “currently selected object” line and offset the currently selected object x-axis by -1 or whatever, “append as new” this new object info to the bottom of the list and issue the draw call. I'm sure you already have insight into this, but I'd say let's get this one in next please!!!
  3. Damn, I really need to get my notes over to you Mue. Almost everything mentioned on this list i've already got covered (bugs/errors) along with proposed improvements. In this case the CTD is often the result of the program not properly handling comments and/or improper sequencing (usually the latter). I'll work on my list this weekend Mue, I really apologize but hopefully it will be worth the wait. And thanks again for one of the greatest modder tools ever created in my opinion!
  4. Eole, this works - THANK YOU VERY MUCH!!!!!
  5. Re: http://combatace.com/topic/79566-le-missioneur-update/ Apologize in advance for the cross-post, but thought there were be much better visibility posting here. Does anyone have the version of Le Missioneur that has been updated with SP4 support? The only thing I can find in the download files and on-site is the older version that supports 3.2. If you have it and can PM me, would greatly appreciate it...
  6. Hi Eole, thank you for your offer to help. Unfortunately that is the old version, and cannot be updated anymore. Someone would actually have to zip up the entire contents of the program that already has been updated.
  7. Can someone please send me the latest version as well, SP4 compatible - thank you!
  8. Think I messed up my Rendering Environment settings... Modellers, can someone please let me know what the default Environment and Effects settings are for: Global Lighting (Tint and Levels value) and Ambient (Color Value) Thanks in advance for your help. As you may or may not know, best way to get there is simply press hotkey 8.
  9. Thanks Logan, just what I needed (looks like that's a newer version of max but still gives me the info)!
  10. Can someone please PM me the last known model exporter plug in (e.g., DLU file) for 3ds Max 2009 for GEN1 series.... Update: Nevermind, found what I was looking for. Admin, feel free to delete my post if you'd like.
  11. Thank you guys, I appreciate the compliments...encourages me to do more!
  12. I’m happy to report Blaze95 and I collaborated on getting an updated dam model into this great terrain. This one is supposed to represent the Mosul dam with a good degree of quality and accuracy. However, we didn’t want to make the dam exclusive to just this terrain. Therefore, I took some creative license and also created sloped end sections that are more generic so hopefully the dam can be used elsewhere (with permission of course). The dam sections are 100m long and built using a seamless mesh/texture approach so they should align perfectly. I'm taking full advantage of SF2 capabilities including optimized textures, bump mapping, etc. so this will only work in SF2 series. Hope you enjoy first sneak-peek. @Wrench: Blaze95 recommended sending model to you for initial testing, so be on the look-out for PM soon with more details and next steps if cool with you!
  13. Is there someway to show the pivot point?
  14. Hi Stratos, I noted the same issue. Mue and I had been collaborating on some updates including this issue, the ability to read sub-object folders and some added functionality from STT such as copy/paste of objects which was a huge feature. While I can't speak directly for Mue, I would guess that he already has it on his "to do" list and personally think the next revision he puts out will be awesome!
  15. And an extra special "center piece" I've been saving for you for quite a while...
  16. Awesome Mue, looking forward to trying it out! I hope your revised version now supports SF2 series that are on older patch levels; been eagerly awaiting that support so let's see if it's arrived. The rest of the tools look great too, what a treat. EDIT: Just in case anyone was wondering...looks like older versions aren't supported. Wondering if there are any plans to do so...?
  17. Wow, really? Where can I pick that up? Also, maybe for Wrench, but anyone else remember what the last version of Photoshop Elements was that natively supported .tga files?
  18. Hi guys, question primarily intended for 3ds max users/modelers but feel free to contribute if you have an idea! Assume we have an x-plane with a texture applied (two simple intersecting planes). The game by default does not render shadowing nor catch shadowing using the plane primitives. Also, depending on the lighting angle - one side of the plane’s texture may be “bright” while the other plane’s texture is dark. Is there some way to apply a texture to the planes so that the texture “brightness” remains constant regardless of lighting?
  19. I can't ever get this tool to work on my laptop...what am I doing wrong?
  20. Was wondering the same thing; if there were any updates...this looks awesome and I hope the work continues!
  21. Hi Mue, any chance this can work for earlier patches yet?
  22. Does anyone know if the FlightEngine.ini and Options.ini files are the exact same no matter which Thirdwire Title you own (e.g., if I own Strike Fighters 2 Vietnam would it be the same as you would find in SF2 North Atlantic)?
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