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Everything posted by swambast
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Pop Smoke
swambast replied to krfrge's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Comrpnt, that is great work building off the foundation laid by PG and KRFRGE...I am eagerly awaiting the update of your VMFA-531 missions and looking forward to your next release...thanks!!! -
.INI Heading Values (360=0 both OK?)
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sorry Guys, I'm asking this because I don't have access to my WOV computer (v 8.30.06) or of course would test it myself: can someone please refresh my memory and let me know if the .Heading=0 and .Heading=360 values are both acceptable within WOV (v 8.30.06 if possible)? Thanks in advance... -
.INI Heading Values (360=0 both OK?)
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Great, thanks guys, appreciate it! -
High Resolution (1024x1024) SF2E GermanyCE terrain mod
swambast replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Congratulations Stary, wonderful and beautiful work as always...thank you! -
WOV: Want some music in your cockpit?
swambast replied to Dogzero1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Damn man, that is creative thinking...I was looking to use it for a different purpose, but will try your proposed solution and see if it works...thanks for sharing! -
Screenshot Thread
swambast replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
future_tuskegee_airman Sorry, no screenie but a request - how do I get a message to you? The messaging system says you "can not use the messaging system"...huh? - Steve -
Cloud Play
swambast replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Man, that is a significant improvement and looks real nice my friend, keep it up! -
"Cloud" Variables from EnvironmentSystem.INI
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Anyone have insight into which of these variables from the EnvironmentSystem.ini might most impact frame rates...? Obviously, they all are interrelated, but was wondering which of them cause the biggest impact? Thanks for any ideas... [CloudsBroken] MaxClouds=220 MaxCloudParticles=220 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=12500.0 3DCloudVerticalSize=2900.0 3DCloudSizeDeviation=0.4 3DCloudParticleDensity=2.6 ParticleSize=640.0 ParticleSizeDeviation=0.4 MinBaseAltitude=800.0 MaxBaseAltitude=1200.0 -
How do I resize a .TGA file
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi All, working on some cloud modding which is outside my wheelhouse....anyway, what really are .TGA files (e.g., special .bmps, .jpgs, etc.?) and how can I properly resize them to ensure that the transparency channels/layers are retained? Thanks in Advance for suggestions. -
How do I resize a .TGA file
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks Kevin, I figured it out using Gimp 2...I'm resizing HorizonClouds down from 1024 to 512 for better performance (I think...testing to follow) and the the trick with GIMP is that you HAVE to make sure you uncheck the default "RLE Compression" when saving, otherwise you will lose the alpha/transparency channels. -
How do I resize a .TGA file
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hmmm, OK - think I've got a solution going here with GIMP... -
RAZBAM sale has started!
swambast replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for sharing the word, this is an incredible deal not to be missed, which is exactly why I already picked mine up...great work! -
To you 3DS Modders: Guidance on Polygon Limits?
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Title about says it all, what are the suggested recommendations on object polygon limits for the following: Aircraft Models Generic Ground Object Models (buildings, vehicles, etc.) Finally, I have yet to get a clear answer on this one and I know they are obviously interrelated, but what in your opinion impacts performance more: polygon complexity vs. texture maps Thanks for any insight, much appreciated! -
To you 3DS Modders: Guidance on Polygon Limits?
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hey Guys, sorry one other question please: what would be an ideal polygon count range for STATIC aircraft? -
To you 3DS Modders: Guidance on Polygon Limits?
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks much Gents, appreciate the guidance! -
Populating the stock Airbases
swambast replied to PureBlue's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Guys, I know PureBlue will be back...but like a lot of us, we're kind of burnt out right now on the modding...it is December and near the end of the year when things tend to slow down and we actually get to look back at what we accomplished. Anyway, last update is that he's focusing on networking certifications to enhance his professional career and like so many of us, "real-life stuff is getting in the way" . If he doesn't respond here, I would be happy to reach out to him and I can host the files on my FTP site if he's agreeable with that. Thanks. -
New ship model
swambast replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Julhelm, that is absolutely beautiful work - I love the guy looking over the railing, really adds to the ambiance. Wonderful work... -
WOV - Target Object Placement Interface Tool WIP
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank God...!!! Recovery complete...talk about a mishap stirring up even greater passion towards progress. I plan to be in a fury come December and January. Wait until you guys see what I have planned next - in my humble opinion it will FOREVER change the way we do scenery design. What once would take potential hours can now be done in minutes - it is a break through beyond what I had ever imagined possible with the project. In fact, I plan to put out a teaser video in the future demonstrating the potential because it is really much more exciting to see it in action, and maybe it needs to be seen to be believed...! Stay tuned for more excitement, I hope I won't disappoint! -
WOV - Target Object Placement Interface Tool WIP
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks to all for your support, the drive is in the hands of a trusted friend who works in the Forensics field. The latest update is he was able to recover some of the data from the partitions, but I am not sure how much. Also, I had him prioritize getting the family photos/docs off there first of course, as the latest update from him is the drive is physically failing. Thanks again for your support, I will be trying to extract more data over the next few days and report back later, maybe there is a slight glimmer of hope... -
WOV - Target Object Placement Interface Tool WIP
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm going to make this update quick and to the point: I really need your thoughts and prayers, please. I suffered an absolutely devastating back-up hard drive crash of all things...I'm still in a state of shock as almost 500GB of information may be lost and it contained almost all of my Thirdwire development stuff... -
UDALOY incoming
swambast replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Absolutely magnificent...she is a beauty! -
people, i think i just made vietnam look better...
swambast replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
What ever happened to this...? -
Very Very Sad News
swambast replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
God Bless You...may your friends and family find strength in knowing how many lives you touched and made greater... -
For you 3dStudio Max Gurus - Please Read
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi, thanks for reading. Well, I'm starting to take an increased interest in 3DSM-based simple ground objects. I have had the absolute good fortune and graces of a friend of mine who attends the university loan me an entire computer tower with both 3D Studio Max and Adobe Photoshop Elements on it, so I am doing the best I can to pick this up with the limited time I have. How does one get the .bmp textures to be output into the final .LOD model? I can stumble through getting the object textured in the viewports the way I want (editable meshes, etc.). But what specific steps/commands actually cause the final .bmp texture to be written out into the .LOD file after you export using the .LOD exporter plug-in? When I open the final .LOD in a text editor, there is no reference to any of the .bmp textures I applied /UV unwrapped. Thanks for any guidance here, slowly picking this up. On another note, it seems you very small ground of talented 3DSM modders are all busy working on your projects right now. But if anyone actually has some additional free time and willingness to help train and coach me 1:1 more in-depth in 3DS modeling specifically for Thirdwire objects, please Private Message me!!! Please - I have read multiple tutorials online, but I'm trying to leverage the experience and knowledge of someone who knows the THIRDWIRE modelling world - and I don't see many options. I recognize and appreciate the value of your talents, so please let me know what it would take to make it worth your time and effort. I am really interested in learning this on my own, and not just having the models created for me since that just fosters more dependency and frustration. Well, thanks for reading all and for this great community support. -
For you 3dStudio Max Gurus - Please Read
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's sooo....close...and I still can't find that stinkin' option...OMG.