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Everything posted by swambast
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Where is the trim?
swambast replied to Red Dragon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Grrr....after searching and searching over at SimHQ I still can't located this thread, anyone have a working link, sounds like exactly what I've been looking for, thanks! -
White "Terrain" patches...help please
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi Guys, I've recently installed CA_Stary's awesome Green Hell 2 with Brain32's tile update, but somehow ended up with this result...any ideas on what's causing the white "patches" and suggestions for correction? Also, on my third screen shot, is the river supposed to be that light and bright? Thanks much for your help! - Steve -
White "Terrain" patches...help please
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Roopod = You are awesome, thank you for taking the time to answer my post! I just tested your idea and that so far has solved my problem....thank you, thank you, thank you!!! Note to CA_STARY: Might want to consider adding this into the Green Hell 2 Read Me? Thanks again for your awesome work, now I get to really enjoy it! -
I need su-24 very Fast
swambast replied to foxhoundmig31ussr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Instant Classic Jedi... -
WOV - Target Object Placement Interface Tool WIP
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great progress today on the FSSC side, what an exhausting effort! Finally finished up an incredible 99 custom macros for FSSC based on stock Wings Over Vietnam target objects, all with specified width x length dimensions (which will still need to be tested for accuracy of course). Almost done now with the stock WOV Target Object Library file which will be pretty significant in my book...a few more screenies for ya to enjoy.... Next Critical Phase To Be Completed: Fully automated merge of Thirdwire converted .INI Target Area files directly into any specified TARGETS.INI file. Note that I absolutely didn't plan to do this for the Beta, but after all my time-consuming testing it became such an inconvenience, that I figured that I might as well take it on now. Man, this endeavor really seems to be coming together, my "Wow" factor is starting to really increase as I cannot believe how much time and effort is being saved here. For example, I just added a 27-barracks community and southwest shack in literally 5 minutes to the West side of Da Nang Airfield...it is just too fun and easy now!!! Finally, as a special treat, hopefully I will get around to creating a quick beta teaser video soon on how I did that, so stay tuned for that as well. -
@ CA_Stary.....
swambast replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's good stuff guys, great improvement and thanks for your efforts! CA_Stary, I thought at one time you were going to circle back around and update the city/urban environments for Vietnam...just wondering if anyone ever made improvements there? -
WOV - Target Object Placement Interface Tool WIP
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
All, thanks for the replies and encouragement, greatly appreciated! Kevin, The program is really designed initially to read existing Target Areas (i.e., Target Area 15 - Cat Bi) from a default Targets.ini file (i.e, VIETNAMSEA_TARGETS.INI), convert to FSSC format, and write it back out to a Thirdwire .ini format. FSSC is very, very nit picky and one wrong entry/file structure will throw up multiple errors. Now, with that out of the way, once someone understands the logic of how the headers are generated, it is very easy to make a 1-minute quick fix as a work-around. Tannethal provided me his custom Ubon Airbase Target Area, and I successfully imported his file which holds an incredible 446 target objects into FSSC for manipulation, and back out again to a 3rdWire .ini file. The only problem with this quick shot approach, is you may lose some benefits of my translation functions, which include proper scaling of the objects width/length...but again I've designed the program to be really open-ended and scalable, so even then you get around that limitation. So in summary, short-term custom files can only be converted using a quick work around, long-term I expect to integrate this capability. If you're really interested in the capability to work with your pre-built target areas, send them my way and I can give them a quick test. -
Anyone here got the USS Oriskany from YAP?
swambast replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, it is gorgeous! I have it as well but it is a KILLER on your frame rates - my poor comp plummets down in the single-digits at times! I really, really, wish they had made a few versions of the thing like a "Lite", "Medium" and "Full" version. Ah well...still a beautiful piece of work. -
How to obtain WOV Target Objects Width and Length?
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Anyone know if a library was ever composed of the stock Wings Over Vietnam Target object's Width and Length? Any suggestions on how to get this information, even if they are just "best guess" estimates (i.e., vehicles average approx. 20 ft. long by 8 ft wide, etc.)??? -
Any designers like rebelryder, etc. take requests?
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm just gonna float this one out here, because it's one WOV object that for some reason still hasn't been created...at least not that I know of. Anyway, to any mod designer that take requests, I would like to kindly ask that you consider creating: Groups of U.S. Soldiers and Vietcong in varying sizes/formations? Example: x x x x x x x x x x x x x x x x x x x x x and x (officer talking to his men) - x is supposed to be in the middle but this forum strips out the spaces x x x x x x Etc. It would also be cool if there was more airfield "junk" objects like stacks of cargo/boxes on pallets and clusters of 50-gallon barrels, a cargo truck, etc. Then we could place these around the airfields to make them come alive. Well, thanks for reading and for any potential consideration. -
Any designers like rebelryder, etc. take requests?
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks Wrench for the idea. Yea, with that Infantry pack though they are all "combat ready" with the bazooka deployed, etc. I was looking for some "relaxed" soldiers (was that even possible in Vietnam?) you might find on an airbase. Also familiar with the fuel truck and oil drums - guess I was looking for more variety on "collections of junk" like pallets stacked with various cargo, actual fuel handlers next to the fuel trucks (that would be cool), etc. Thanks for the suggestion though, other than in YAP, doesn't seem like there are many publicly available options at this time. -
Phantom Tactics - At Least Some Things to Try
swambast replied to wagsled's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Absolutely touching and inspiring thread...thank you. -
OK, I've now spent 2 hours trying to get this to work, and I am still clueless as to why the static aircraft object will not appear. How in the *#$#@!!! do you get static aircraft to permanently appear? For example, I'm trying to populate the Da Nang Airbase with say, static F-4Es in the aircraft shelters...that's it - that's all I want to do. Can someone, please, please, please help walk me through it?
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Going Bonkers Trying to Add Statics to Airbases...Please Help!
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Aggie, that is extremely insightful, thank you very much sir! I guess that clears up the mystery around the "swimming" planes and the .lod file issues I was having. Wow, so you need a custom made .lod file to accomplish what I am trying to do then? So, is it also true that the WOV Static Aircraft Pack that was created can only be successfully used in combination with a Mission Builder / mission file then? If so, I can now completely understand why the majority integrate the static aircraft on a mission-by-mission basis vs. trying to integrate the static aircraft on a permanent basis! Hmm, it sounds like then only 3 options exist: 1) wait until the WOV upgrade patch, 2) integrate statics using a mission builder or 3) leverage what may exist via YAP or Capun's work... Sound about right? -
Going Bonkers Trying to Add Statics to Airbases...Please Help!
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks a lot comrpnt, I was hoping you would reply! I have an understanding and have successfully integrated the statics through the MISSION files without any issue, so perhaps I didn't articulate my issue clearly. What I want to do is to permanently have the statics as part of the airfield, and NOT dependent on any specific mission files. Is it possible to make the statics a "permanent" part of the game, basically like a terrain object? I have made limited progress. For example, I added the info into the targets.ini and the types.ini files, and I am getting further. For example, I can now get the F-4E .lods to appear in the game (though without any textures), but they are sunk about 50% into the ground and I don't know why that is. I have the .lods directly in the VietnamSea terrain file, but I'm getting unexpected results like the sunk aircraft. Any ideas...? -
Anyone know if a B-52 cockpit exists?
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just wondering if anyone can point me towards a B52 cockpit - there are ones that exist from 2007 based on the B17 cockpit - but the instruments always show up scrambled, the radars don't work, etc. As a reference point, I started from the files based here: http://forum.combatace.com/index.php?autoc...p;showfile=4331 (The skins, load out, etc. are all superb, but there are the previous mentioned problems regarding the cockpit, avionics, etc. that make the model frustrating to use.) Thanks for any insight you can provide, I'm really having a hard time hunting this down. Thanks, Steve -
Anyone know if a B-52 cockpit exists?
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great, thanks Dels for the clarification then! With that knowledge you provided, I'll have to start some experiments - thanks much! -
Anyone know if a B-52 cockpit exists?
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For those with any interest: Dels has made an awesome C130 cockpit, that can be found right here in the Downloads\ThirdWire Series\Add-on Cockpits section and might be a good alternative. I have ported this over for use with the B152, but I'm still having some issues such as, in no-cockpit view a pilot model appears (and looks kind of hilarious sitting on his butt floating through space), and I am still need to tweak the overall "height" of the pit and radar capabilities, which I don't have strong knowledge of at this time. Anyone who might be interested in helping - please let me know! -
Anyone know if a B-52 cockpit exists?
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks for the clarification then, any ideas for alternates (maybe a c130 or something better)? -
What Mission Editor do you use?
swambast replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I really don't mind what they used or which editor, and moreover would easily and very eagerly pay for a tool that can be used to easily place our ground objects/targets...Maybe some day.... -
Why won't terrain editor open up the HFD File?
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Not sure what I'm doing wrong, but I cannot get the Terrain Editor to open up the Vietnamsea.hfd file no matter what I seem to try. All the textures will load but the .hfd file just won't. Any ideas? -
WOV F-4 Airbases - Home of the F-4D/E Phantoms
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi all, I am going to lean on the knowledge of the community here (after googling my tail off) and ask this: Which of the Wings Over Vietnam airfields would most appropriately represent the best home for the F-4D/E Phantoms - and why? Thanks for any insight you can share! -
WOV F-4 Airbases - Home of the F-4D/E Phantoms
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thanks guys. MPPD, good info with your decals - very nice! I'm looking to populate one of the airbases as a trial/beta with static aircraft, extra objects, etc. - maybe Da Nang might be a good choice? -
My WoV wish list
swambast replied to grayson's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hmmm, did this effort just die off...? -
What Mission Editor do you use?
swambast replied to Basher11's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Is there anyway with any of the mission editors (or for that matter, any other tool in existence) that can be used to easily place ground objects/targets? Or are we still using the same old "offset" madness and our text editors?