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swambast

+MODDER
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Everything posted by swambast

  1. Thanks for the clarification then, any ideas for alternates (maybe a c130 or something better)?
  2. I really don't mind what they used or which editor, and moreover would easily and very eagerly pay for a tool that can be used to easily place our ground objects/targets...Maybe some day....
  3. Not sure what I'm doing wrong, but I cannot get the Terrain Editor to open up the Vietnamsea.hfd file no matter what I seem to try. All the textures will load but the .hfd file just won't. Any ideas?
  4. Hi all, I am going to lean on the knowledge of the community here (after googling my tail off) and ask this: Which of the Wings Over Vietnam airfields would most appropriately represent the best home for the F-4D/E Phantoms - and why? Thanks for any insight you can share!
  5. Thanks guys. MPPD, good info with your decals - very nice! I'm looking to populate one of the airbases as a trial/beta with static aircraft, extra objects, etc. - maybe Da Nang might be a good choice?
  6. Hmmm, did this effort just die off...?
  7. Is there anyway with any of the mission editors (or for that matter, any other tool in existence) that can be used to easily place ground objects/targets? Or are we still using the same old "offset" madness and our text editors?
  8. Hi, I am using the beautiful Skunkworks Sikorsky UH-60 BlackHawk with ESSS (by 3D Gunpoint, capun, CB Productions, The Wrench, Charles, and Kesselbrut), and I love the addition!!! Only problem is, when I am selecting the gunpods or rocketpods or whatever is on the pylons, the weapons fire but the model/textures do not fully appear. Can someone point me in the right direction to begin my troubleshooting, please...
  9. Thank you Kevin - just so happens that I'm confident your advice is solid and good. You're right - I'm going to continue to use YAP as a stand-alone install (for now), that would make the most sense. But, it just so happens that I'm an incessant "tweaker" and - well, I'll leave it at that. My ultimate dream goal (for now): compatibility with YAP, Brain32's awesome high resolution tileset and CA_Stary's Green Hell mod. In the meantime, I am working on (will be a long time work in progress) updating on the ini's from the bunyap weapons pack to be compatible with YAP...and guess what, I'm actually making progress! :yes: Later!
  10. Not sure how to delete the original post, but for the benefit of others who may be interested the fix is to use the mighty Bunyap's Weapons Pack, details here: http://bunyap2w1.com/SFP1_Wiki/index.php?title=Weapons_Pack Now, the problem is for those users with Yankee Air Pirate, because in their instructions they specifically state "Do not run the Weaponspack Installer." Since I don't know what Bunyap's program actually changes, I don't know what impact this would have on YAP users - YOU ARE WARNED!!! (Personally, I wish YAP did a better job at expanding it's compatibility with Bunyap's Weapons Pack, the new Brain/Green Hell terrains that are out, etc.)
  11. In using the Terrain Editor, why is the "View 3D" command from the "View" menu always grayed out? Am I missing something or what?
  12. Great, looking forward to the fix/update when you get a chance CA_Stary! I second csevers request on this, that would be awesome:
  13. I'm also still getting the barren white "patches" on the terrain tiles after deleting these lines in VietnamSea_data.ini: UseEffectShader=TRUE EffectShaderName=TerrainEffect.fx Have there been any updates made to the Green Hell files or any further suggestions to try? When I go back to the stock Brain32 terrain (which is just fantastic work as well) I have no problems. So I obviously suspect it is an issue within Green Hell but am not sure EXACTLY what the fix might be...
  14. Are the instant mission parameters created randomly? Or how are the starting airbases, target areas, etc. determined? What if you wanted to use a "default" custom instant mission - one where you always start from the same airfield (at a minimum) but the targets, type of attack, etc. can change? Thanks for any insight!
  15. Thanks for the replies guys, it's nice and refreshing to see such an active forum and discussions!!! To determine specifically the starting airfield, I assume it is using the Position variable (i.e., Position=390300.000,557500.000,6400.0)? If so, I would also assume that somewhere in the main .CAT file there is an easy way or reference to all of the airfields and their respective positions? Am I on the right track?
  16. Oh my God, this is FANTASTIC!!! Please bring on the REAL 'NAM terrain next...!
  17. I've tried Deuces Tree mod, but I get terrible tree shimmers (only on the trees), nothing else. Any ideas or tips to try? It sure is impressive, but that shimmering is distracting as hell.
  18. What the hell is wrong with someone wanting to be compensated for their time and work? I don't understand some of the opposing logic - if you don't like the product, don't buy it! But for God's sake, you shouldn't EXPECT it to be free! I will gladly pay for a quality add-on that is a reasonable price. My only immediate concern right now is the pricing on this product. Like I said in the previous SimHQ thread (now deleted - still don't know why the thread had to be deleted) - is if I am willing to make a leap of faith on the product - why can't you offer me the full 100-mission package for a more reasonable amount of $50-60? Being a business owner myself, typically you want to have more cashflow up front to help drive your project incentives to completion - because there has already been investments made and you will have to deliver. The problem with the current pricing model (in my opinion only) is you are more at risk of having potential buyers say - hmmm, well I don't like the 3 out of 10 boat "search and destroy" missions in this package, so I'll skip that one. Besides, if you are really serious about making 100 missions and creating a new standard for WOV, great - let me invest in your vision - ALL of your vision, not 10 at a time...
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