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Everything posted by swambast
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How do you open and edit a .TGA file?
swambast replied to ktickner6767's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Irfanview will open this for you: http://www.irfanview.com/ -
WOV - Target Object Placement Interface Tool WIP
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
New beta release will be available within 2 weeks: a small group of special invites went out already. Thanks to those who have responded and are joining our Beta Team! :yes: Although I wish to keep the team small and focused on those with previous experience (FSSC prior experience is a huge plus), we're going to take a few volunteer requests as well. So if you're interested, just PM me and let me know if you have the time to actively participate over the next month, what your FSSC experience is, and tell me how much you can help make the WOV world a greater place by beta testing STT... -Swams -
WOV - Target Object Placement Interface Tool WIP
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey, thanks all for the feedback, much appreciated! To answer a few questions posted here and there: 1) Yes, I consider CombatAce my "home turf." That means for the community here, I will extend a special invitation to a very small select group of individuals and ask them if they would like to join the STT Beta Team. Obviously, I am going to take preference to those with the most experience; those modders who have already poured their soul into doing it the hard way, and those who also have the potential to return the most value back to the community. 2) Wings Over Vietnam with SPv08.30.06 is the only officially supported Thirdwire title that STT supports at this time. 3) I don't own any of the other Thirdwire titles except for First Eagles which I haven't played in a loooong time, but as eraser_tr mentioned, I believe the program could quickly be adapted to other titles. 4) I am unsure exactly what changes have been made in the latest patch to WOV, I would have to examine the _TYPES.INI, _TARGETS.INI, and assess whether any folder structures have changed. If it is OK to distribute these files since I already own the game, then please send to me. Otherwise, I will examine these at a later date. 5) Yes, the program examines all objects that are created within FSSC against Thirdwire's _TYPES.INI file. It's so simple, just put a check in the box and run a quick test. So, if you are using FSSC and you add a "Sampan" object, and "Sampan" does not exist in your VIETNAMSEA_TYPES.INI, the program will tell you there is an error, highlight the exact row in red, and present you with a summarized output log, like the screenshot below shows. I give absolute full credit, thanks and acknowledgement to "Tannethal" for this. He was the one who originally "challenged" me with the concept. Out of respect for his past work on the airbases and his heavy use of "non-stock" objects, I feel like this is my small personal tribute to him! 6) Guys, yes I take requests to help improve the program. For those already asking about whether I accept donations, I could not be more grateful. I would say hold off on the donations to me for right now - I would ask that you send them to Dave "Wrench" in support of this great CombatAce community. What I need now is just encouragement and more creative ideas to make the program incredibly useful, user-friendly and valuable - maybe later I'll ask for the donations. I want this to save you time and effort, and allow us to populate scenery with (target) objects as quickly as possible. You modders are miles above me in terms of skills and you know the pains you continually have to go through each time, so let me know what else I might be able to do to help in return. 7) No, at this time it is against my licensing agreement to use the program for any commercial purposes whatsovever. 8) Someone asked what they might be able to offer in return: here's what would interest me greatly: if anyone has ever made "junk" airfield objects, things like: big stacks of plane cargo, pallets/crates/boxes, airfield mechanics, airfield ground crew, US Jeep with an actual driver, groups of U.S. Soldiers and Vietcong in varying sizes/formations, etc. so that "we could place these around the airfields to make them come alive?" And yes, I already am a proud owner of Yankee Air Pirate (YAP), but of course using those objects in conjunction with my program would not allow for a public release and would be illegal - please don't ever do this. Regards, Swambast -
DS Mod Goodies
swambast replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Congratulations to all - this is absolutely outstanding! Thanks a million!!! -
WOV - Target Object Placement Interface Tool WIP
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Swambast Target Translator ("STT") DEMOS: For some reason, the demo is all funked up when using Firefox (my personal preference) - so please use Internet Explorer to view! Click the link to view: Demo Part 3 - Converting an FSSC .SCN file back into a Thirdwire Targets.INI file Enjoy! Swambast -
WOV - Target Object Placement Interface Tool WIP
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
All, I have been working relentlessly to bring this to a reality, and have made significant progress. As promised, here are some quick demos of the beta in action. All of the coding for the beta is complete, and in the classic "2 weeks" or so, I may be looking for additional beta testers. Enjoy the demos, hope you find it exciting and full of potential! Swambast Target Translator ("STT"): For some reason, the demo is all funked up when using Firefox (my personal preference) - so please use Internet Explorer to view! DEMO Intros (just click the link to view!) Demo Part 1 - Converting an .INI file to an FSSC .SCN file Demo Part 2 - Manipulating and adding Target Objects within FSSC Enjoy! Swambast -
Want to fly Korean 50's air combat?
swambast replied to Madprof's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Easy racin...try these links as these may help you out more...! http://forum.combatace.com/index.php?autoc...p;showfile=1494 http://forum.combatace.com/index.php?autoc...p;showfile=7830 -
Where is the trim?
swambast replied to Red Dragon's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Grrr....after searching and searching over at SimHQ I still can't located this thread, anyone have a working link, sounds like exactly what I've been looking for, thanks! -
White "Terrain" patches...help please
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi Guys, I've recently installed CA_Stary's awesome Green Hell 2 with Brain32's tile update, but somehow ended up with this result...any ideas on what's causing the white "patches" and suggestions for correction? Also, on my third screen shot, is the river supposed to be that light and bright? Thanks much for your help! - Steve -
White "Terrain" patches...help please
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Roopod = You are awesome, thank you for taking the time to answer my post! I just tested your idea and that so far has solved my problem....thank you, thank you, thank you!!! Note to CA_STARY: Might want to consider adding this into the Green Hell 2 Read Me? Thanks again for your awesome work, now I get to really enjoy it! -
I need su-24 very Fast
swambast replied to foxhoundmig31ussr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Instant Classic Jedi... -
WOV - Target Object Placement Interface Tool WIP
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great progress today on the FSSC side, what an exhausting effort! Finally finished up an incredible 99 custom macros for FSSC based on stock Wings Over Vietnam target objects, all with specified width x length dimensions (which will still need to be tested for accuracy of course). Almost done now with the stock WOV Target Object Library file which will be pretty significant in my book...a few more screenies for ya to enjoy.... Next Critical Phase To Be Completed: Fully automated merge of Thirdwire converted .INI Target Area files directly into any specified TARGETS.INI file. Note that I absolutely didn't plan to do this for the Beta, but after all my time-consuming testing it became such an inconvenience, that I figured that I might as well take it on now. Man, this endeavor really seems to be coming together, my "Wow" factor is starting to really increase as I cannot believe how much time and effort is being saved here. For example, I just added a 27-barracks community and southwest shack in literally 5 minutes to the West side of Da Nang Airfield...it is just too fun and easy now!!! Finally, as a special treat, hopefully I will get around to creating a quick beta teaser video soon on how I did that, so stay tuned for that as well. -
@ CA_Stary.....
swambast replied to SidDogg's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's good stuff guys, great improvement and thanks for your efforts! CA_Stary, I thought at one time you were going to circle back around and update the city/urban environments for Vietnam...just wondering if anyone ever made improvements there? -
WOV - Target Object Placement Interface Tool WIP
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
All, thanks for the replies and encouragement, greatly appreciated! Kevin, The program is really designed initially to read existing Target Areas (i.e., Target Area 15 - Cat Bi) from a default Targets.ini file (i.e, VIETNAMSEA_TARGETS.INI), convert to FSSC format, and write it back out to a Thirdwire .ini format. FSSC is very, very nit picky and one wrong entry/file structure will throw up multiple errors. Now, with that out of the way, once someone understands the logic of how the headers are generated, it is very easy to make a 1-minute quick fix as a work-around. Tannethal provided me his custom Ubon Airbase Target Area, and I successfully imported his file which holds an incredible 446 target objects into FSSC for manipulation, and back out again to a 3rdWire .ini file. The only problem with this quick shot approach, is you may lose some benefits of my translation functions, which include proper scaling of the objects width/length...but again I've designed the program to be really open-ended and scalable, so even then you get around that limitation. So in summary, short-term custom files can only be converted using a quick work around, long-term I expect to integrate this capability. If you're really interested in the capability to work with your pre-built target areas, send them my way and I can give them a quick test. -
Anyone here got the USS Oriskany from YAP?
swambast replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, it is gorgeous! I have it as well but it is a KILLER on your frame rates - my poor comp plummets down in the single-digits at times! I really, really, wish they had made a few versions of the thing like a "Lite", "Medium" and "Full" version. Ah well...still a beautiful piece of work. -
How to obtain WOV Target Objects Width and Length?
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Anyone know if a library was ever composed of the stock Wings Over Vietnam Target object's Width and Length? Any suggestions on how to get this information, even if they are just "best guess" estimates (i.e., vehicles average approx. 20 ft. long by 8 ft wide, etc.)??? -
Any designers like rebelryder, etc. take requests?
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm just gonna float this one out here, because it's one WOV object that for some reason still hasn't been created...at least not that I know of. Anyway, to any mod designer that take requests, I would like to kindly ask that you consider creating: Groups of U.S. Soldiers and Vietcong in varying sizes/formations? Example: x x x x x x x x x x x x x x x x x x x x x and x (officer talking to his men) - x is supposed to be in the middle but this forum strips out the spaces x x x x x x Etc. It would also be cool if there was more airfield "junk" objects like stacks of cargo/boxes on pallets and clusters of 50-gallon barrels, a cargo truck, etc. Then we could place these around the airfields to make them come alive. Well, thanks for reading and for any potential consideration. -
Any designers like rebelryder, etc. take requests?
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks Wrench for the idea. Yea, with that Infantry pack though they are all "combat ready" with the bazooka deployed, etc. I was looking for some "relaxed" soldiers (was that even possible in Vietnam?) you might find on an airbase. Also familiar with the fuel truck and oil drums - guess I was looking for more variety on "collections of junk" like pallets stacked with various cargo, actual fuel handlers next to the fuel trucks (that would be cool), etc. Thanks for the suggestion though, other than in YAP, doesn't seem like there are many publicly available options at this time. -
Phantom Tactics - At Least Some Things to Try
swambast replied to wagsled's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Absolutely touching and inspiring thread...thank you. -
OK, I've now spent 2 hours trying to get this to work, and I am still clueless as to why the static aircraft object will not appear. How in the *#$#@!!! do you get static aircraft to permanently appear? For example, I'm trying to populate the Da Nang Airbase with say, static F-4Es in the aircraft shelters...that's it - that's all I want to do. Can someone, please, please, please help walk me through it?
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Going Bonkers Trying to Add Statics to Airbases...Please Help!
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Aggie, that is extremely insightful, thank you very much sir! I guess that clears up the mystery around the "swimming" planes and the .lod file issues I was having. Wow, so you need a custom made .lod file to accomplish what I am trying to do then? So, is it also true that the WOV Static Aircraft Pack that was created can only be successfully used in combination with a Mission Builder / mission file then? If so, I can now completely understand why the majority integrate the static aircraft on a mission-by-mission basis vs. trying to integrate the static aircraft on a permanent basis! Hmm, it sounds like then only 3 options exist: 1) wait until the WOV upgrade patch, 2) integrate statics using a mission builder or 3) leverage what may exist via YAP or Capun's work... Sound about right? -
Going Bonkers Trying to Add Statics to Airbases...Please Help!
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks a lot comrpnt, I was hoping you would reply! I have an understanding and have successfully integrated the statics through the MISSION files without any issue, so perhaps I didn't articulate my issue clearly. What I want to do is to permanently have the statics as part of the airfield, and NOT dependent on any specific mission files. Is it possible to make the statics a "permanent" part of the game, basically like a terrain object? I have made limited progress. For example, I added the info into the targets.ini and the types.ini files, and I am getting further. For example, I can now get the F-4E .lods to appear in the game (though without any textures), but they are sunk about 50% into the ground and I don't know why that is. I have the .lods directly in the VietnamSea terrain file, but I'm getting unexpected results like the sunk aircraft. Any ideas...? -
Anyone know if a B-52 cockpit exists?
swambast posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just wondering if anyone can point me towards a B52 cockpit - there are ones that exist from 2007 based on the B17 cockpit - but the instruments always show up scrambled, the radars don't work, etc. As a reference point, I started from the files based here: http://forum.combatace.com/index.php?autoc...p;showfile=4331 (The skins, load out, etc. are all superb, but there are the previous mentioned problems regarding the cockpit, avionics, etc. that make the model frustrating to use.) Thanks for any insight you can provide, I'm really having a hard time hunting this down. Thanks, Steve -
Anyone know if a B-52 cockpit exists?
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great, thanks Dels for the clarification then! With that knowledge you provided, I'll have to start some experiments - thanks much! -
Anyone know if a B-52 cockpit exists?
swambast replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
For those with any interest: Dels has made an awesome C130 cockpit, that can be found right here in the Downloads\ThirdWire Series\Add-on Cockpits section and might be a good alternative. I have ported this over for use with the B152, but I'm still having some issues such as, in no-cockpit view a pilot model appears (and looks kind of hilarious sitting on his butt floating through space), and I am still need to tweak the overall "height" of the pit and radar capabilities, which I don't have strong knowledge of at this time. Anyone who might be interested in helping - please let me know!