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snapper 21

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Everything posted by snapper 21

  1. Hi I have a couple of small problems with the RA-5C Vigilante SF1 and SF2 Versions. Also I get them in WOV1 and 2. Neither of them stop me using the plane, just would like to figure out whats going on. The first problem is the front wheel when the plane is on the ground, the front wheel is not sitting on the tarmac. I have tried to adjust the Rolling Radius on main and front gears but no joy. Any ideas? The second problem has really got me foxed. I am not getting any needles working on the second engine ie nozzle, RPM, Temp etc. The thing that is really confusing is the A5A cockpit works fine in all installs. So I deleted the cockpit folder and RA-5C Cockpit config. Then copied the A-5s files in renamed the config and... still no second engine gauges working????? I have also tried creating a new aircraft folder and copying in all the contents in, just in case that made a difference. So just wondering does anybody else get these problems or is it something with my installs? Cheers Snapper 21
  2. FastCargo you are a genius! There were two engines number 1. And changed the shockstroke from 0.2 to 0.5. She sits on all three wheels now. Thanks for your help Snapper21
  3. File Name: SF2 WOV F-104C&D-10 Starfighters File Submitter: snapper 21 File Submitted: 1 Jul 2009 File Category: SF2 Series Add On Aircraft Credits Aircraft F-104C-10 and F-104D-10 Starfighters Mod by USAFMTL Original Model by Ajunaidr Skins by Sundowner Decals and data ini tweaks by USAFMTL Avionics by Fubar Drop tanks and data by Crab_02 Cockpit starfighter 2 Simple SF2 conversion and bundled together by me Snapper 21. Copy files to your mod folder in my documents. Anything or anybody I have forgotten please pm at Combatace. Click here to download this file
  4. Good God! Turn your back for two minutes loads of replies. Cheers guys just checking I wasn't doing something wrong, will go with what I have got. Cheers Snapper 21
  5. Am setting up my F-104C-10 for my SF2 Vietnam install. Have added Starfighters cockpit and all looks well. My question is about the weapon loadouts for this plane. In the readme and on the web it says they carried 4 sidewinders, does this mean 2 wingtip and 2 on the wing rails? Most of the pictures I can find just show wingtip fuel tanks, so I am wondering if the F-104 in Vietnam had dual Sidewinder rails? Any help much appreciated. Cheers Snapper 21
  6. Hi Storm and Mako69 Thanks for your replies. Have done some more searching on the internet and in the KB here(should have looked here first!), and as far as I can tell the wing pylons were for bombs or tanks. I think the four sidewinder loadout included 2 under the fuselage and as Wrench points out they were not used much because of the low ground clearance and damage to the seaker heads. So going with Wrench Air to Air just has to wingtip sidewinders and long range Air To Air has Wingtip sidewinders and wing drop tanks. Cheers Snapper 21
  7. I would like to put my name forward for the F-104C-10 and F-104D-10
  8. For the Mirage Factory A-7 A and B versions use the same fix as posted for the C,D and E versions Extract the following files from WOV ObjectData.CAT and copy into the A-7 cockpit folder in WOV 2. F-4E_ATTITUDE2.BMP F-4E_GAU3.BMP F-4E_HUDGLASS.TGA F-4E_HUDREFLECTION.TGA F-4E_PANEL.BMP
  9. Hi malibu43 Brilliant mod really enjoying Steel Tiger thanks a lot for all the work. One little idea I had, that I will try later, was changing the weapons system target type for the NVA and VC squads from Ground to Air and Ground. This should stop me flying so low and straight. Cheers Snapper 21
  10. Thanks Raptor team, beautiful plane. Love the automatic doors. Cheers Snapper 21
  11. Hi Dave Have downloaded the file twice, and tried extracting the files a couple of times. Each time the F-111A aircraft folder only has a couple of empty folders in it. The rest of the versions seem to have all the files in them. Cheers Snapper 21
  12. Marcfighters SU-27 Extracted the following files from WOE Object.cat F-4E_PANEL.bmp F-4E_HUDGLASS.tga F-4E_COWL.bmp F-4E_PIT1.bmp F-4E_GAU3.bmp F-4E_MIRROR.bmp F-4E_HUDGLASSTOP.tga F-4E_HUDREFLECTION.tga Copy into cockpit folder
  13. Hi I am looking at replacing my Saitek ST290 with a Thrustmaster T-Flight Hotas X PS3 (PC Compatible). And was wondering if anyone uses this controller and can tell me what you think of it. (http://www.amazon.co.uk/Thrustmaster-T-Flight-Hotas-PS3-compatible/dp/B001DMUCAC/ref=sr_1_1?ie=UTF8&s=videogames&qid=1244285667&sr=1-1) My reasons for wanting to buy this controller are as follows. Its cheap, would love to be able to spend £80 to £110 on an X52 but can't justify that sort of money. Also the Thrustmaster seems to have enough buttons on the stick. My set up at the moment is being able to select next air to air and air to ground weapon, speedbrakes, cockpit view and firing selected weapons. I want to be able to launch chaff and flares as well, as reaching for the keyboard in combat is a pain. The Thrustmaster also looks a reasonable size, I don't have the room to have a controller on my desk. If anyone has used the Thrustmaster, please can you let me know what you found out. Cheers Snapper 21
  14. B-57G Canberra cockpit if you are using the upgrade by Tannethal you will need to copy the F-4B_Cockpit.LOD from the WOV objects.CAT. To use the original cockpit copy the image F-4E_ATTITUDE.bmp from the WOV objects.CAT RB-57E Canberra cockpit This also needs the F-4E_ATTITUDE.bmp from the WOV objects.CAT
  15. Happy Birthday Snapper21

    Thanks very much Will have a beer for all of you
  16. Does anybody know how to get the KA-6D to deploy its drogue only when airborne. I am able to make it manual but want the AI to fly round with it deployed. Thanks for your help Snapper 21 [Refuel] SystemType=HIGHLIFT_DEVICE CLiftdc=0.00 CDdc=0.00 DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=0.0 Setting[1].DeployValue=100.00 Setting[1].RetractValue=120.00 Setting[2].Angle=50.0 Setting[2].DeployValue=100.00 Setting[2].RetractValue=120.00 MaxDeflection=50 MinDeflection=0.0 ControlRate=1.0 ModelNodeName= AnimationID=8
  17. Okay I wanted to try and use the new feature where you put the tank skin in the aircraft skin folder, so you get the tank for the right skin. Am trying to do this on the brilliant RF-101C. Now the plane comes with three skins, and each drop tank has its own lod ie F101_450Tank_Green.LOD. metal and grey etc. So I created a generic tank called Tank450_F101. I know this works because the plane loads everytime with drop tanks. The thing I cant get it to do is look for the tank skin in the aircraft skin folder. The other thing I was going to do was, as the Green.Lod when I open it in notepad has the line F101_450Tank_Green.BMP at the bottom I was going to copy the metal and grey tank skins to there respective skin folders and rename them Green. Thinking that the Lod looks for that bmp name, is that right? Anyway have included the weapon data and aircraft data, if anybody can see where I am going wrong. Cheers Snapper 21 [WeaponData001] TypeName=Tank450_F101 FullName=450 US Gals ModelName=F101_450Tank_Green Mass=1450.000000 Diameter=0.820000 Length=5.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1345.000000 Asymmetrical=FALSE [Fuselage] ModelNodeName=fusoliera SystemName[013]=CenterStation1 SystemName[014]=LeftCentreStation1Wet SystemName[015]=RightCentreStation1Wet [LeftCentreStation1Wet] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.88,0.68,-0.715 AttachmentAngles=0.0,0.0,15.0 LoadLimit=1600.00 LengthLimit=5.2 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName= PylonMass=60 PylonDragArea=0.001 FuelTankName=Tank450_F101 FuelTankNodeName=droptank_centerline [RightCentreStation1Wet] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.88,0.68,-0.715 AttachmentAngles=0.0,0.0,-15.0 LoadLimit=1600.00 LengthLimit=5.2 AllowedWeaponClass=FT AttachmentType=NATO,USAF ModelNodeName= PylonMass=60 PylonDragArea=0.001 FuelTankName=Tank450_F101 FuelTankNodeName=droptank_centerline
  18. Well hopefully the Modders will one day have the time and energy to go back and add these features. Till then I will just make early and late models. Thanks for all your replys. I realised when I bought WOV2 that there would be a bit of fiddling around, am trying to work out as much as possible myself. I just hope my questions are not to stupid. Cheers Snapper 21
  19. No don't think they are, didn't know they had to be part of the plane. Oh well plan B, create early and late versions of the Voodoo. Thanks for the reply Gr.Viper
  20. Well I tried, but just can't get this to work, so if anybody does have colur matched Voodoo tanks could the post there data files. Cheers Snapper21
  21. Has anybody got a unmodified WOV2 install? If so in your *:\Documents and Settings\*****\My Documents\ThirdWire\StrikeFighters2 Vietnam\Objects folder do you have a decals folder? Reason I ask, is that have been reading the readme with with the 509FIS skin for the F102 by 331KillerBee and it explains how decals work, I've been doing it wrong and need to start again. Thing is I can't remember if I copied that folder in there and can I delete the contents! Cheers Snapper 21
  22. For the Mirage Factory A-7 C,D and E versions Extract the following files from WOV ObjectData.CAT and copy into the A-7 cockpit folder in WOV 2. F-4E_ATTITUDE2.BMP F-4E_GAU3.BMP F-4E_HUDGLASS.TGA F-4E_HUDREFLECTION.TGA F-4E_PANEL.BMP If people find this helpful I will continue to add to this post as I transfer planes over. Otherwise if the non modders like me have got the basic idea will let you all get on with it. Cheers Snapper21
  23. Well I feel on a roll now So for the RF-101C you need to extract the following files from WOV ObjectData.CAT into the RF-101C cockpit folder in WOV 2. F-4E_GAU3.BMP A-4BGAU1.BMP A-4E_GAU5.BMP Cheers Snapper 21
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