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snapper 21

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Everything posted by snapper 21

  1. HI WDH I built a CJ, dont know how accurate it is, but any help let me know. Couple of things, I used KF-16C Blk 32/52 as a start, and it seems that any F-16c skin will fit these as long as you add the noz3 .bmp for the afterburner nozzle from the KF-16c skin into the F-16CJ skin. The loadouts I use Loadout[01].WeaponType=AIM-120C Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-120C Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9L Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[14].WeaponType=GBU-12D Loadout[14].Quantity=1 Loadout[15].WeaponType=GBU-12D Loadout[15].Quantity=1 Loadout[11].WeaponType=F16WTank Loadout[11].Quantity=1 Loadout[12].WeaponType=F16WTank Loadout[12].Quantity=1 Loadout[13].WeaponType=ALQ-184(V)2 Loadout[13].Quantity=1 Loadout[18].WeaponType=LIGHTNINGPOD Loadout[18].Quantity=1 [sEAD] Loadout[01].WeaponType=AIM-120C Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-120C Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9L Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[11].WeaponType=F16WTank Loadout[11].Quantity=1 Loadout[12].WeaponType=F16WTank Loadout[12].Quantity=1 Loadout[13].WeaponType=ALQ-184(V)2 Loadout[13].Quantity=1 Loadout[16].WeaponType=AGM-88C Loadout[16].Quantity=1 Loadout[17].WeaponType=AGM-88C Loadout[17].Quantity=1 Loadout[18].WeaponType=HTS_POD Loadout[18].Quantity=1 And the weapon staions [station1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.774,0.20, 0.196 AttachmentAngles=0.0,-2.0,90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.855,0.40,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USAF ModelNodeName=Station2 PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station3] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.76,0.55,-0.218 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=BOMB,RP,TER,LGB AttachmentType=NATO,USAF ModelNodeName=Station3_WWP PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station3_AAM] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.76,1.10,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2000 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USAF ModelNodeName=Station3_AAM PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.765,1.0,-0.218 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=BOMB,RP,TER,LGB AttachmentType=NATO,USAF ModelNodeName=Station4_WWP PylonMass=72.58 PylonDragArea=0.02 [station4F] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.765,1.285,-0.218 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=FT NoJettisionTank=TRUE AttachmentType=NATO,USAF ModelNodeName=Station4_FP PylonMass=72.58 PylonDragArea=0.02 FuelTankName=F16WTank [station5] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,1.8,-0.775 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=997.9 AllowedWeaponClass=FT,NUC,EP NoJettisionTank=TRUE AttachmentType=NATO,USAF ModelNodeName=Station5 PylonMass=72.58 PylonDragArea=0.02 FuelTankName=F16CTank [station6] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.765,1.0,-0.218 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=BOMB,RP,TER,LGB AttachmentType=NATO,USAF ModelNodeName=Station6_WWP PylonMass=72.58 PylonDragArea=0.02 [station6F] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.765,1.285,-0.20 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=FT NoJettisionTank=TRUE AttachmentType=NATO,USAF ModelNodeName=Station6_FP PylonMass=72.58 PylonDragArea=0.02 FuelTankName=F16WTank [station7] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.76,0.55,-0.218 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=BOMB,RP,TER,LGB AttachmentType=NATO,USAF ModelNodeName=Station7_WWP PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station7_AAM] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.76,1.10,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2000 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USAF ModelNodeName=Station7_AAM PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station8] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.855,0.40,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USAF ModelNodeName=Station8 PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station9] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.774,0.20, 0.196 AttachmentAngles=0.0,-2.0,-90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 [station3_EOGR] SystemType=WEAPON_STATION StationID=14 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.75,0.55,-0.142 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 RackLimitInsideOnly=TRUE RackLimitOutsideOnly=FALSE AllowedWeaponClass=EOGR,TLR AttachmentType=NATO,USAF ModelNodeName=Station3_WWP PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=L-117 LaunchRailHeight=0.297 DiameterLimit= LengthLimit= [station7_EOGR] SystemType=WEAPON_STATION StationID=15 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.75,0.55,-0.142 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 RackLimitInsideOnly=TRUE RackLimitOutsideOnly=FALSE AllowedWeaponClass=EOGR,TLR AttachmentType=NATO,USAF ModelNodeName=Station7_WWP PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=R-117 LaunchRailHeight=0.297 DiameterLimit= LengthLimit= [station3_ARM] SystemType=WEAPON_STATION StationID=16 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.75,0.55,-0.218 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=ARM AttachmentType=NATO,USAF ModelNodeName=Station3_WWP PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=L-118 LaunchRailHeight=0.203 DiameterLimit= LengthLimit= [station7_ARM] SystemType=WEAPON_STATION StationID=17 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.75,0.55,-0.218 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=ARM AttachmentType=NATO,USAF ModelNodeName=Station7_WWP PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=R-118 LaunchRailHeight=0.203 DiameterLimit= LengthLimit= [RightChin] SystemType=WEAPON_STATION StationID=18 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.654,3.783,-0.529 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=LP,EP,DP,DLP AttachmentType=NATO,USAF ModelNodeName=HTSPylon PylonMass= PylonDragArea=0.02 DiameterLimit=0.4 LengthLimit=2.6 Hope this helps Cheers Snapper 21
  2. Hi Marcelo Beautiful looking plane, when you are ready please share with us. An while I am here thanks for the Flanker Cheers Snapper 21
  3. Hi TeTET First off I think what you are trying to achieve with Steel Tiger will add so much to the game. I hope this is just the beginning of adding more targets to the map. The reason you are getting trucks in the sea, is because you are using two of the old shipping routes from VietnamSEA map as truck routes. Now it would be cool if these shipping routes were down South and we could get Sampans using them! Thanks for a great mod Snapper 21
  4. Hi TeTee and malibu43 Am playing Steel tiger with a modified Rolling thunder by malibu43. Using Green Hell 2 I am having good times hunting trucks down the trail. I was just wondering what was happening with Steel Tiger? And also if I was to add lots more truck routes and stops to the map in Laos and Cambodia to my normal WOV map do you reckon this will effect the outcome of the normal campaigns? Cheers Snapper21
  5. Brilliant looking mod, any chance Dave could post a pic of the ground objects folder? Cheers Snapper 21
  6. I think I read in a post somewhere which I can't find anymore, that you can't have more than 3 cargo ships in your ground objects folder. So my question is, is this true and are there anymore restrictions on numbers for say troops, tanks and trucks etc? Thanks for your reply Snapper 21
  7. One quick question, are these files to use with TETETs mod? Cheers Snapper 21
  8. Thanks erikgen for sharing this brilliant plane, no WOV game is complete without it! Cheers Snapper 21
  9. Sounds really good, look forward to trying it. Cheers Snapper 21
  10. Hi malibu 43 Like the look of where you are going with this. With the front line the way you have it, does that mean we could have truck routes in Laos and Cambodia maybe with some "rest camps" without messing up the ground campaign? Cheers Snapper 21
  11. Thanks Julhelm for releasing the RA-5C its one of my fave recce planes, I just out ran a MIG 17! Cheers Snapper 21
  12. Hi rebel ryder I am trying to contact you by pm about your North Vietnam regular soldier, but it wont let me send. Could I have your email so I can send you a request? Cheers Snapper 21
  13. Thanks very much for your reply. Cheers Snapper 21
  14. The "Things You Need to Update Thread"

    Found this fix over at the A-Teams site, fixed my AI Skyraiders problems with taxiing in WOV. In the data file for each plane scroll down to tail gear. Maxsteering angle should be a positive number not negative for example 50 not -50 Cheers Snapper 21
  15. Thanks Sundowner brilliant work, loving these planes. Cheers Snapper 21
  16. http://forum.combatace.com/index.php?autoc...p;showfile=5389
  17. I am playing and modding Scrappers Tet 68
  18. How much beer to I have to buy for a modern Korea? Is this an update on Edwards terrain which came with the Korean war update? The one thing I really like about that Korean terrain is that you get a bit of Japan, Russia and China. Giving the option in campaigns for other nations to poke there noses in. And also I have from somewhere a winter version, which looks good with CA_Starys heavy snowfall mod. Wrench will there be more Japanese airfields on the map? Cheers Snapper 21
  19. Great looking skin! Cheers Snapper 21
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