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Tannethal

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Everything posted by Tannethal

  1. @ Monty: AC-119 K 'Stinger' whoooha! I can send you some modification to the Ac130A you did for your review. Gives it a fake TV camera view that locks and looks on selected groundtarget, might be tweaked into what you want to achieve. AC-130 FM might need a review too. Fixed parts of the pre septemberpatch issues. Send me PM. S!
  2. Be aware that A6B and A6E use Montys A6A model, which is build different! It worked for the stock A6A because the external models cockpit was part of the [nose] section and the System[xyz]=copilot was assigned to the [fuselage] section. Fixes for A6B and E: As Fast Cargo pointed out: Right now you see the external cockpit model [part of the A6B(or E).lod] drawn because the fuselage section in the data.ini is set to ShowFromCockpit=TRUE. And as Fast Cargo pointed out: Move the SystemName[003]=Navigator to a different section of the plane that is set to ShowFromCockpit=TRUE and set the [Fuselage] to ShowFromCockpit=FALSE. This will get rid of the drawing of the external cockpit model over the cockpit view. S!
  3. Some pic of the result of estimated two weekends and several nightshifts. First one to name it correctly will get a hug. The pro might nail it down by the plane alone, as he would know how old she was when she wore that livery. S!
  4. It's up for grab: http://forum.combatace.com/index.php?autoc...p;showfile=7386 S!
  5. File Name: WoV Replacement for NKP File Submitter: Tannethal File Submitted: 5 Oct 2008 File Category: SF/WO*/FE Maps/Terrain Mods Hi there this is a mod to replace the stock Nakhon Phanom RTAFB with a more real representation. Detailed insturctions are to be found and followed in the readme_NKP.txt. Have fun with it. Click here to download this file
  6. Version

    561 downloads

    Hi there this is a mod to replace the stock Nakhon Phanom RTAFB with a more real representation. Detailed insturctions are to be found and followed in the readme_NKP.txt. Have fun with it.
  7. Darthrevan: look at the comented sections and change your A6A_cockpit.ini accordingly. Hope that helps. A6A_cockpit.ini: //extract only not complete [CockpitSeat001] ModelName=A-6A_pit.LOD Offset=-0.004,0.00,0.01 Position=-0.35,2.55,0.74 ViewAngles=0.0,0.0,0.0 MaxYaw=160 //rightview limit // stock is set to 65 so increase to look right MinYaw=-160 //leftview limit // stock is set to -152 MaxPitch=90 MinPitchFront=-40 //stock at -36, // frontside downview limit MinPitchRear=-30 LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.75 NightLightColor=0.5,0.2,0.1 Gunsight=GunsightFront OpenCockpit=TRUE Instrument[001]=HUD Instrument[002]=AoAIndicator //If the tinted windows anoy anyone here's a fix that was ages ago posted: Instrument[046]=Reflection1 Instrument[047]=Reflection2 Instrument[048]=Reflection3 //Check numbering sequence // and add this to the end [Reflection1] Type=REFLECTION NodeName=canopy_glass_front [Reflection2] Type=REFLECTION NodeName=canopy_glass_rear [Reflection3] Type=REFLECTION NodeName=canopy_glass_sides //Gives nice clear windows
  8. Should work when you just add the seatid . The rest might work similar, however the sections might be named different. S!
  9. Gepard when do you actually sleep? The amount of mod work you throw out is incredible. Thank you!
  10. My quick go at the A6A Stock WoV: Slightly departed FASTCARGOS way. Basicly moved the copilot system to a component that already is tagged as ShowFromCockpit=TRUE Benefit: no hassle with the cockpit position in general to have it align with the exterior model I give only the changes here A6A_data.ini: [nose] remove Copilot as system renumber remaining systems [Fuselage] SystemName[012]=CoPilot //check number, since I have decoy dispensers added // Crew --------------------------------------------------------- //changes marked bold [Pilot] SystemType=PILOT_COCKPIT PilotModelName=PilotCH SeatID=1 Position=-0.35,1.15,0.85 SeatModelName=seat_f-4 SeatPosition=-0.35,1.15,0.48 MinExtentPosition=-0.85, 0.49,-0.35 MaxExtentPosition= 0.00, 1.81, 0.91 CanopyNodeName=Canopy CanopyAnimationID=3 [CoPilot] SystemType=PILOT_COCKPIT PilotModelName=PilotTC SeatID=2 Position=0.35,1.14,0.89 //raised by 0.04 SeatModelName=seat_f-4 SeatPosition=0.35,1.15,0.52 //raised by 0.04 MinExtentPosition= 0.00, 0.49,-0.35 MaxExtentPosition= 0.85, 1.81, 0.91 CanopyNodeName=Canopy CanopyAnimationID=3 A6A_cockpit.ini: //extract only not complete [CockpitSeat001] ModelName=A-6A_pit.LOD Offset=-0.004,0.00,0.01 Position=-0.35,2.55,0.74 ViewAngles=0.0,0.0,0.0 MaxYaw=160 MinYaw=-160 MaxPitch=90 MinPitchFront=-40 MinPitchRear=-30 LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.75 NightLightColor=0.5,0.2,0.1 Gunsight=GunsightFront OpenCockpit=TRUE Instrument[001]=HUD Instrument[002]=AoAIndicator Edit: Silly me Forgot the pictures to show off @markkyle66: What pilot model is that? And my post number onehundred too. Time to celebrate... S!
  11. mppd: thanks for the explanation, more work to do. btw: fixed your great F4 tailcode system so it doesn't interfere with the 'new' patched squadronlist.ini Lots of renaming but couldn't stand WoV without it. S!
  12. The "Things You Need to Update Thread"

    Thanks for the Vipers fix, now my A falcons are set and good to go. Qestion: Anyone published avionics70s.dll updates for the B/C/D Vipers? If no, then i will have to rob the one from the ADF viper. Second: Any avionics70s.dll updates for the eagles out there? Wrench got me thinking mentioning the E but mine is set to 60s.dll so no joy there. S!
  13. @fubar512: You're sure on that? in ship_data.ini [movementsystem] MovementEmitterPosition=-left/+right,forward+/reward-,Noidea/NoIdea? At least i used to fiddle with these values to get the bow wave effect where I wanted it to be. But it's just one effect for the pointed bowwave and the long wake. S!
  14. Mysterious view problem solved!!! In viewlist.ini comentet out the bold line. And now it's good to go! [ViewClass002] ViewClassName=CockpitViewClass ViewType=FIXED_VIEW ViewGroupID=1 DefaultView=CockpitFront AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=TRUE FocusObjectOnly=TRUE FOV=60.0 PitchControl=CAMERA_PITCH_AXIS YawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=FALSE JumpToViewDiffGroup=TRUE SmoothAngleTransition=TRUE SmoothPositionTransition=FALSE SmoothFOVTransition=TRUE RememberAngle=FALSE RememberFOV=TRUE LimitPitch=TRUE LimitYaw=TRUE LimitRoll=FALSE ZoomFOV=TRUE ZoomScale=0.01 PanScale=0.00160 MinSpeed=100.0 MaxSpeed=10000.0 Acceleration=2000.0 AngleRates=480.0,360.0,360.0 FOVRate=60.0 MinAngles=-135.0,-20.0,0.0 MaxAngles=135.0,110.0,0.0 MinFOV=15.0 MaxFOV=90.0 OffsetDistance=0.0 //TrackIRUseAbsolutePos=TRUE Cause of the trouble: NewView a little program that emulates TIR behavior. I use it for couch IL2FB1946... So somehow it interferes with the cockpit view in TW sims. So disregard any posts of me with that problem.
  15. Hi there, I'm unable to find the mentioned F100 here at CA. Anyone be so kind and point me towards it? Thanks in advance S!
  16. Thanks for the hint with the comparision tool. Just yesterday did a sidebyside comparision of the VietnamSEA_data.ini of Greenhell2 and stock Sep2008 patch to get it going. It worked fine after adding the changed parts of Greenhell to the stock file. Unfortunately still can only fly in externals since cockpit view seems to be spoiled for me. S!
  17. Migbuster: Nope this happens to me in stock and addon planes. Observed this behavior yesterday on my supposed clean installs of WoE and WoV. Thought I might have overlooked something or was unaware of any installed MOD. Now can confirm that even fresh installs with just the patch behave the same. Now I'm anouncing a bug: - Install of WoV out of the box - zero MODS, - none of the usual suspects such as default.ini; flightengine.ini or aircraft object.ini are to be found in the folders. - patched with sep2008 patch - Set options and controls in game - created single mission strike in F4E - Fly - cokpit view is dragged on the earths surface, look at altitude reading! - switching to external gives a zoom in on own plane so viewpoint seems to have been way off - external view is just fine Odd observation: when in cockpit mode and kissing ground and pressing a snapview I'm placed correctly in the cockpit at the right altitude Pics included Anyone got ideas?
  18. Weird view problem in WoV / WoE after patching clean installs. When starting a mission in the cockpit i can't see the cockpit just the pipper or Hud. It's as if my viewpoint is set some 3000m below the plane. When pressing a snapview i can see the cockpit parts just fine. However going from cockpit to external view causes a zoom in on my own plane as if my view was a good deal away from the plane. While airborne this strange view seems to be below the plane, when on the ground it's right on the surface. Any takers? readded B26K 1st pic is plane external 2nd pic is from cockpitview
  19. Fast boy, ohhh how fast... mind if if give you a totally clean virtual hung? Not sure if any Spads (Groundobject/Terrainobjects) are around. But heck i already forethought the parking spots. So if WoV get's patched they would be there. S!
  20. @stormtrooper: search for the updated infantry pack instead, its upped to the SP4 patch level and ready to go. To get kessels old infantry in you might have to doi the ini dance, at least that was when i got them a good while ago. And horray for the mission packs. I love them!
  21. Will this knife really work with an AK47 ?

    Bit sceptical here, The sheet looks like some way old model the blade is a primitive one without the hole. There are metal sheets for the bayonett that allow the fixing of the blade to the sheet and you get a simple wire cutter. Works against old rod type barbed wire but is useless against newer types. In addition one can't see if the grip has the groove for the rail under the barrel.
  22. Indeed it fits nicely. Many thanks Mike!
  23. AC-130A ECM PODS

    From the album Workshots

  24. This is great work Mike, and i already have quite a good idea where some of those might fit nicely. Many thanks for your work. S!
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