Jump to content

JG14_Jagr

NEW MEMBER
  • Content count

    9
  • Joined

  • Last visited

Posts posted by JG14_Jagr


  1. I got WOI and I added the Mirage Factories really good looking Kurnass and Recon Phantom packages..plus the weapons mod from The Mirage Factory as well... I found that on "Unlimited" graphics at 1920X1200 the Phantom cockpit woulddisappear while I was inside the thick clod base.. It didn't happen on lower graphics settings or anything but "inclement" weather.. so.. a pain in the but but not a show stopper by any means. Does anyone know if one or more of the explosion mods works ok in WOI? I have explosion mod #2 but it requires Bunyaps Weapons Pack and I'm not sure if that will cause WOI issues.. anyone tried it yet?


  2. To answer your question more directly:

    To the best of my knowledge, you cannot toggle the IR seeker into uncaged mode in any of the SF/WOV/WOE sims.

    In aircraft using the avionics60.dll (i.e. 1960s avionics used by most aircraft in the series) the seeker is always slaved directly ahead (caged).

    In aircraft using the avionics70.dll (.e. 1970s avionics used by the stock WOE F-15A) the seeker seems to change behavior depending on whether or not you are locked on to a target.

    Fly a stock F-15 in WOE and watch the behavior of the seeker cue when just cruising around without tracking any bandits on radar, then watch what it does when you are using TWS or STT to lock onto an enemy.

     

    Aircraft like the F-4J represent an unusual situation with avionics that were halfway between the 1960s and 1970s technology. As originally delivered, the F-4J was mostly at the 60's level, but by 1972 in Vietnam, the F-4J had a lot of the features that the F-15A avionics had. Personally, I would make uprated versions of the F-4D/E/J that used the avionics70.dll, but it doesn't include ground radar modes so it is best just to stay with the original avionics. Another disadvantage to upgrading to the newer avionics is that the noisy analog radar returns go away, which clearly remained a feature of even the latest USAF/USN F-4 radar displays despite upgrades.

     

    Knowing TK's sim-lite strategy in terms of keeping avionics operation simplified, I don't foresee a future patch ever improving this situation. Of course, TK does surprise us all with some of the things he decides to support, so who knows?

     

    Thanks.. the question derived because I flew a mission with the F100D and AIM9 Bravo's and could not for the life of me figure how to use them.. I got directly behind migs that were almost non maneuvering and didn't get any real change in the "growl" tone that indicated an acquisition.. and more importantly..when I fired they were all unguided and went ballistic.. I was just wondering if I missed something that was required.

     

    Lastly, are WOE and WOV unique Sims, or can they be merged?


  3. I want to run a couple different "flavors" of SFP1, one being the Korean Mod..which wants a clean fresh install. What is the proper way to create multiple installs of a fresh SFP1 so I can start each with a new Shortcut and have each be distinct (Korea, Falklands etc.)

     

     

    Thats too easy, i there a more difficult way? :)

     

    On another note.. I have the Valuesoft addition now.. If I want to move up to WoV or WOE, is one a better than the other as a foundation for? I'm leaning towards WoV because I enjoy CV ops and the VN theater quite a bit. Are there any features in WOE that are not in WoV or cannot be put in?


  4. I downloaded the Super Etendard by capun and installed it according to the directions..I think :)

     

    I extracted the files into a folder called SEtendard in the objects\aircraft folder with all the other planes I've added.. I moved the weapons fiels to the weapons folder, and I added the weapons to the Weaponsdata.ini as well as edited the older AM-39 to the MM-39 per instructions.. The plane shows up in th emission builder but missions with it cannot be saved and it does not show up in the Single mission maker...

     

    Any ideas?

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..