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Everything posted by GwynO
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My laptop hard drive died yesterday, so when I find a cheapo hard drive to replace it, that one will be my testbed for windows 7. So far I have been totally underwhelmed with the vista experience on the two day old replacement laptop, but what did I expect having seen the horror on my frineds system bringing her out in hives for over a year. Touch the wood 7 will be better. When even microsoft excecs complain that a $1,200 laptop has been vistad into a glorified email machine, it makes me wonder if it was all a little too convenient, release crapware knowing that the average Joe will end up forking out for the next version just because Windows is all they are used to. I for one will be swiftly moving over to Linux for all my OS needs if 7 is anything like vista.
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F-4E-2020 Terminator and F-5-2000
GwynO replied to Viggen's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
How is it going with this? nag nag bump -
Wow!!! A thread in which EVERYONE is talking sense!!!! CA Rocks!!!
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Hallelujah! You can say all that again bruv! Since Black I have been almost ashamed to list Metallica in my favourite band list when asked, just easier not to go there. What a shame from what they once were. Maiden rule, always did despite the hiatus with Blaze (more like Singe) Bayley, hell I think Bill Bayley would have carried those songs off better.
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London's Pride is delicious, and only £2:20 a pint at the bar in T2 at BHX, well worth it!
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This solves a mystery my gf and I were trying to work out the other day! Just who buys Newcastle brown?? I believe most people in the UK will be more familiar of this drink by its sobriquet of badger's p**s, which left us wondering, at up to £3 a bottle, it's not cheap so rules out tramps, alchies and chavs. It has a taste so rules out most young drinkers, but it doesn't taste of beer so rules out real ale types.. I knew there had to be more than just the domestic market of Newcastle for this! Those North American beers and ciders look interesting! Especially at 9%, that makes it a real beer in my book! I love blueberry in drink, my chav bro makes cheeky vimpto from blueberry wkd and port, sounds minging but really quite nice. My current favourite beer is Qusquena, followed by Effes as it's extremely good value for £1.15 from Morissons for a 500ml bottle at 5%abv, not as good as a Duvel etc but still enough charm to be worth drinking. Oh and my gf recommends Mac Farland if you want to try a good red beer. She's just gone to make some Newcastle!
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Janam Din ki badhai! And many happy returns of the day!
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Some of you may have seen a few screen shots I posted with a post about Comrpnt's amazing Operation Rubicon, if not they are here click This one in particular has aggravated a perennial itch in my little sim brain, so if you will forgive a tiny bit of a rant from my direction. Breath... It have always felt a little more than dissapointed that no sim I have ever played correctly estimates the descriptions I have read of how strike fighters work. At the moment captured in that picture, the non suicidal pilot would presumably tell the fire control that is where she/he would like the bombs and thank you very much but were pulling up out of here now. So as a work around I used the cockpit from the RF-111G in the F for the ccip and by toggling the cockpit off when my pull out obscures the target, this allows at least some kind of stand off and precision with dumb bombs ala precision platform strike fighter (F- 111F). By adjusting the view angles, level bombing becomes a lot easer in a B-52, or if adjusted even further "back", it would be possible to use the toggle off cockpit and ccip to aim a lobbed nuke while in the vertical plane. Hardly the same as a real LABS etc., but IMHO better than nothing, and certainly better than dive bombing. I was hoping that those cleverer than me could see some way to lessen the gap between the extremes of my uber hud approach and the IMHO insanely irritating approach of dive bombing in an F-4E let alone an F-111, perhaps some way of making a light come on in the cockpit at the moment that the ccip would pass over the target but without necessarily seeing the ccip at all? Every time I have seen this issue raised on other forums as well as here at CA, it seems to generate some negative sounding replies. I can only assume that the reason for this is out of regard to TK, perhaps not to notice a fault is better than to throw mud at the creator but certainly it is preferable to express our true thoughts, or not? I don't value the visual over the playability in these sims, I play with graphics turned down and while I can see a reason for the development of the sim graphically, I cannot see the reason why not to add one (dive toss) or two (LABS) or even three (DIANE) fire control systems to the avionics.dll? I doubt it would be hard to do, I would even volunteer to program it myself, I doubt it would alienate people as I am talking about simple approximations as everything else in the avionics not a hard core study of the real thing, just a light to switch on in the cockpit is all that's needed and everything else is under the hood. Ok now I'm sure people are thinking, and that is good, I hope. Gwyn.
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Fire control, lack of and what you think of it.
GwynO replied to GwynO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My fingers are crossed on the economic outlook! Certainly it is easier to have a sunny disposition on the former, the difference in the RWR on SFP2 for example, we know he has more to enthral us as the story of early jet aviation is full of stories to be told. :pioneer: :scout: Off topic: PM'ing Dave eminently! I saw the option to change it in the help section, alas not so in the controls panel for some reason. -
True But it was for the greater good, she was diseased! The person below me has wondered why things are the way they are their whole life, and still don't get it
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Fire control, lack of and what you think of it.
GwynO replied to GwynO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you for your kind observations Wrench. I understand the points you make, however I still believe it to be within easy reach of TK's talent to satisfy my vision of a rudimentary fire control computation. The code in the avionics70.dll is clever enough to show graphically a ccip, which itself contains all the information needed for a ccrp type fire control, it literally is only a few lines of code away from a dive toss functionality. Of course TK can't be expected to open up everything to modding, but I seriously believe that most people would welcome the chance to have a try at modding some of the reality of air to ground delivery post World War. Knowledge of the optical bombing aids, standard even as early in the history of flight as the Great War, something that we don't find in many competing sims that include such as the A-10 and F-16 feels somewhat lacking in aspiration to me. That is why I ask for your thoughts as a community on this issue, I wonder how many like me share that aspiration, and how many have decided not to even attempt to go there so to speak. Given TK's track record, I share your anticipation eagerly Wrench, I believe this series can and will deliver a lot more! Gwyn. P.S. anyone know how I can change my display name? -
Fire control, lack of and what you think of it.
GwynO replied to GwynO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
With all due respect Rambler, this is the reason I asked people do they even know what fire control is/was (still is). I find the graphical depictions of fire control in books and magazines, the detailed descriptions of such systems both technical and anecdotal a fascinating subject and by all accounts I have read, fire control involving some sort of ccrp (rp = release point for those not familiar) has been around a lot longer than you suggest. Have you read much into the systems used for bombing (conventional and nuclear) from the 1950's through to Vietnam for example? So many times I have heard this line of reasoning as to why not in Thirdwire, but it just doesn't sit with the facts as they appear in so many sources I have seen. Maybe those who have themselves operated multi million dollar equipment in the last 40 years can confirm or deny that they were trained to use fire control systems? I am pretty optimistic that they can confirm what I have read otherwise a good proportion of my and my father's book/magazine collection dating back to the 1970's.. is a gigantic lie. As familiar as we have become with the way things are depicted in Thirdwire sims, it doesn't alter the fact that in reality it was very, very different. I don't expect TK to go out of his way to recreate that, only to make it less "very, very", and leave it as just "very" different. One small step, like when he added ccip for example, in regards to fire control and in my estimation that would make this sim a lot more fun. -
Comrpnt's best imo
GwynO posted a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Operation Rubicon, still for me the apex of my enjoyment of WOE and possibly of all my thudwire play time. However, I tried once again in vain to reinstall the mod to the latest patched version of WOE. I don't get what I'm doing wrong but I can't get the soviet fleet to show up at all, I checked that the ground objects are present, they are. They show up in custom missions put together with le misseneur, the targets and types edits are exactly as should be. I wonder, has anyone here got it working post October patch? Regards, Gwyn. -
Comrpnt's best imo
GwynO replied to GwynO's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Urghhhh I am so stupid!!!!!!!!! It was staring me right in the face, and serves to underscore exactly how important it is to read the read me thoroughly. Had I followed Comrpnt's notes properly I would have realised that his target area data for Rostock started at 30 as clearly stated. I was simply pasting this over the pre existing target data thus wiping out the target area in a thirdwire epistemological crisis so to speak. Anyway, now with it all working perfectly I am once again amazed at the detail he put into this mod. Wow! I didn't know he was working on the DS team! I can't wait to see the results this time!! For those that haven't experienced Comrpnt's mission sets before, here are a few screens to show you what you're missing :yes: 1 before fixing the problem 2 the difference! 3 a rare example for me, a moment when I actually start to sweat even though it's only a game 4 egress happier than a monkey with two hands full of nuts but still full of adrenaline! Edit: cause of spacker spelling and forgot to add.. I highly recommend belting out "Ambush" by Bob Marley as high as your bass can go while lining up for the drop on the Rostock strike mission!! Takes my mind off the RWR! -
What are the eels?
GwynO replied to Dload's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Indeed a novel way of dealing with the Aalen problem, however I have it on good authority from the Meibion Glyndwr Counter Intelligence Service (Gwasanaeth Gwybodaeth Gwrth Gachu) that.. "mae'r llyswenod wedi datblygu technoleg beiolegol o ei cefndryd trydanol er mwyn ymharu a newid meddwl dynol. Ar hyn o bryd nid ydan yn siwr os yw syniadau a fewn feddwl Cymraeg yn gally gwrth sefyll y mesyrau newydd yma ond mae'n edrych yn ddrwg.. Mae'r llyswenod yn defnyddio'r gally newydd yma i troi dynion mawr blewog i mewn i tin baffwyr bach hoyw dros ben mewn llai na mae'n cymrud i aelod Plaid Cymru cyddio pres anfoesol" The cachu just got serious! -
Happy New Year to all fellow CA denizens! May you all have a wonderful 2009 Gr.Viper, leave the Brazillian stuff for when you get the hang of it! reason for edit: drunk fingers make for sloppy mistakes.
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Lack of Nukes in the Bomb Bay of B-52s
GwynO replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Very interesting! I wonder if that can me modded somehow, I'm almost sure delay fuse option has never worked with the weapon editor? Clever that some dug into the ground though, I suppose too easy for airbase defences to blast at it with heavy machine gun if it was laying over ground. This has given me the urge to fly nuclear Buff now! -
Lack of Nukes in the Bomb Bay of B-52s
GwynO replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Seen. Would have been cool though. Probably the wrong word, I mean cool in the sim world to have been able to pickle nukes from that low. -
Lack of Nukes in the Bomb Bay of B-52s
GwynO replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well I guess the chances of making it back to base would be virtually nill but if they carried so many nukes it seems like they intended to drop more than just the first one, I just assumed that you would need to be going supersonic to outrun the mach Y stem let alone the radiation. Only thing I can guess is they were on a delay fuse. -
Lack of Nukes in the Bomb Bay of B-52s
GwynO replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Could they really make it far away enough from the ordinance dropping from that height? -
That's eerie, 34% also, maybe it's a European thing?
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Lack of Nukes in the Bomb Bay of B-52s
GwynO replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Just found these lines in the old version B-52D DiameterLimit=0.4 LengthLimit=2.2 I would suggest a length limit of 8 if you want cruise missiles and that and a diameter up to about 2? Values are in metres but I wouldn't know what the real capacity of these things is, never seen one that close, I'm sure someone here will know. -
Lack of Nukes in the Bomb Bay of B-52s
GwynO replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ah but I think that the max length and diameter limits refer to each individual weapon rather than the whole lot. -
Lack of Nukes in the Bomb Bay of B-52s
GwynO replied to TheStig's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Could be the allowed weight or length as much as the class, at least that was what I forgot to check when having problems with the Blue Steal not showing up on the Vulcan, it was the last thing I thought to check after the nation, weapon class, weapon lod, service dates etc.