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wingwiner

+MODDER
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Everything posted by wingwiner

  1. http://forum.combatace.com/index.php?autom...ode=sst&id=5562 File Name: High Detailed AIM-120C Amraam - Updated File Submitter: wingwiner File Submitted: 24 Nov 2007 File Updated: 24 Nov 2007 File Category: Weapons Mods/Skins This is alternative model of AIM-120 Amaam semiradar missile for Strike Fighters. All instructions and usable files for modelers are included inside. AN Incorrect placement of middle stabilizers is now OK ! Update you last version, sorry. Report me any known errors ! Click here to download this file
  2. Whistler-9 rocket pod

    Version

    875 downloads

    This is fictional rocket pod for 9 Hydra rockets. And alternative model for Hydra70 also included.
  3. http://forum.combatace.com/index.php?autom...ode=sst&id=5954 File Name: Main Menu Images Series File Submitter: wingwiner File Submitted: 6 Feb 2008 File Category: Hanger/Menu Screens File Version: No Information Website: No Information Main Menu image for Strike Fighters Project One. 5 versions of main image available ! Click here to download this file
  4. Thank you - I forgotten to upload a font file ! This font is : BankGothic Md BT ( BNKGOTHM.TTF ) Download it here http://regulafiles.w.interia.pl/BankGothic_Md_BT.zip So, I do not planning to build a Sparrow missile.
  5. Version

    584 downloads

    Main Menu image for Strike Fighters Project One. 5 versions of main image available !
  6. http://forum.combatace.com/index.php?autom...ode=sst&id=5717 File Name: ECM Pod and laser DesignatorFile Submitter: wingwiner File Submitted: 29 Dec 2007 File Category: Weapons Mods/Skins This is a pack of three weapons made by myself : Laser Designator model AN AAQ-13 , a Deceptive ECM Pod ALQ-131, and - as a bonus - two Soviet BEAB bombs. All models in separate folders. WARNING : All of these models ARE NOT EXACTLY as oryginal equipment - some dimensions and shapes details are different and improved. But message me any known errors ! Click here to download this file
  7. Well, there is an error with speeling- when I registered myself I wrote - wingwinner- but lose one letter 'n' so now is stupid word that nothing means. Is it important ? My real name is Konrad Zien ( Zień ) , but I suppose on this website is not possible to use Polish letters. And this is my photo.
  8. On this image is screenshot from Hex Editor, and its only sample values. And its very easy for single material models, such as weapons or vehicles. If you want to change specular level ONLY of aircraft nose it will be difficult, I suppose. The most important - look the bitmap name in ASCI, and find range to highlighted cells - there is specular/gloss setting.
  9. http://forum.combatace.com/index.php?autom...ode=sst&id=5624 File Name: Whistler-9 rocket podFile Submitter: wingwiner File Submitted: 4 Dec 2007 File Category: Weapons Mods/Skins This is fictional rocket pod for 9 Hydra rockets. And alternative model for Hydra70 also included. Click here to download this file
  10. Oh no ! Ive forgotten to move back these middle stabilizers in this missile ! These are in wrong place !!!!! I will repair this error and tomorrow it will be OK, SORYYYYYYYYYYY !
  11. Version

    2,742 downloads

    This is alternative model of AIM-120 Amaam semiradar missile for Strike Fighters. All instructions and usable files for modelers are included inside. AN Incorrect placement of middle stabilizers is now OK ! Update you last version, sorry. Report me any known errors !
  12. http://forum.combatace.com/index.php?autom...ode=sst&id=5508 File Name: THC cluster rockets podFile Submitter: wingwiner File Submitted: 14 Nov 2007 File Category: Weapons Mods/Skins This is Fictional ( only my own idea ) weapon - rockets pod for six big rockets. This unguided ( free launch ) rocket shoots a cluster bullets around target. 3D max project of this rocket included inside for modellers. A texture is from weapon pack, not my own. Click here to download this file
  13. Version

    829 downloads

    This is Fictional ( only my own idea ) weapon - rockets pod for six big rockets. This unguided ( free launch ) rocket shoots a cluster bullets around target. 3D max project of this rocket included inside for modellers. A texture is from weapon pack, not my own.
  14. File Name: Strike Fighters - three weapon models pack File Submitter: wingwiner File Submitted: 8 Nov 2007 File Updated: 16 Jul 2008 File Category: SF/WO*/FE Weapons Mods/Skins This is a pack of three Strike Fighters weapon models : for AGM-45 Shrike missile, Soviet IRM AA missle, and small laser guided bomb. All 3 3DMax project files are included for modellers. Also a small guide how to modify a default weapon view , which allow look around launched weapons ( inside ). Click here to download this file
  15. http://forum.combatace.com/index.php?autom...ode=sst&id=4989 File Name: Tactical Control Centre and Gas Station File Submitter: wingwiner File Submitted: 19 Jul 2007 File Updated: 8 Feb 2008 File Category: Structures File Version: No Information Website: No Information There are two objects for map targets ONLY. Detailed installation procedure inside. For Strike Fighters P1, I dont know if these will work with other ThirdWire games. ------------------------------------------------------------ Dont ask me what these buildings are do, or what for. In real world buildings are standing and look great. You can destroy them. Click here to download this file
  16. Everyone who wants - may use all my current and future models for whatever. Next waypoint - a factory will be for a few days.
  17. Version

    1,136 downloads

    There are two objects for map targets ONLY. Detailed installation procedure inside. For Strike Fighters P1, I dont know if these will work with other ThirdWire games. ------------------------------------------------------------ Dont ask me what these buildings are do, or what for. In real world buildings are standing and look great. You can destroy them.
  18. I can`t find in any .INI file a FlareEffect and ChaffEffect , I dont like a black flare smoke like pitch-black. In COUNTERMEASUREOBJECT.INI file are : [FlareData] EffectName=FlareEffect ble ble ble ... BUT WHERE IS THIS EFFECT DATA ? In particlesystem.ini does not exist. In Missileobject, and aircraftobject also. Anybody knows ?????????
  19. Oh YES !!! I found it, im so dumb !!! THANKS !
  20. http://forum.combatace.com/index.php?autom...ode=sst&id=4915 File Name: CCIP gunsight for accurate level bombingFile Submitter: wingwiner File Submitted: 30 Jun 2007 File Category: Add-On Cockpits This is a very little mod that allow you to drop non-guided bombs very accurate with aircrafts equiped with CCIP HUD mode. Keep the rules in the manual instruction and be happy :) dont forget add to cocpit ini file : [GunsightFront] HasGunsight=TRUE GunsightMilSize=128 GunsightName=CCIP_sight.tga MaxDepression=1 DefaultDepression=220 Click here to download this file
  21. Problem : since Ive applied SP1 service pack 4 and patch v 08.30.06 some unknown issues are visible on aircraft textures which should be SILVER, gray, and there is no blue color on textures bitmaps. The blue reflect is visible ONLY if aircraft ini sets applies the reflections i.e : Name=Soviet Silver Nation=Soviet Specular=0.600 Glossiness=0.50 Reflection=0.7 - this value generate this error on textures , look the screenshots. I have Radeon2550 card with directX 9.0c , and this error was NOT visible before ! Anybody knows how to eliminate this issue ?
  22. http://forum.combatace.com/index.php?autom...ode=sst&id=4913 File Name: Lens for Radar and TV displayFile Submitter: wingwiner File Submitted: 29 Jun 2007 File Category: Add-On Cockpits Ive made a little mods for any cockpit with radar and radar/TV and /or RWR scope. Its designed for circle-shape scopes, not for square TVs. Some Photoshop PSD ( VER 8 ) files included for futhure moding. See the instruction detail how to use it. Click here to download this file
  23. Before Ive installed pack service and patch. AFTER the installation it is visible not only on aircraft textures but on heavy reflected weapons skins also. Im still looking in video-driver settings , there are many options, but nothing remove this awful blue coloures on reflections.
  24. Ive discovered very important difference between Stike Fighters Service Pack 1 and Service Pack 5, maybe 4 also. All ground objects has line MaxVisibleDistance= in objectname_data.ini file. And now, with patch 5, its no OLNY for AI controlled vehicles value and info, but for player aircraft too ! Ive noticed, that I cannot find ground targets in my created missions, so - when I saw an SA-13 SAM launcher it was too late... And - I changed the value from MaxVisibleDistance=5000 to 25000 and the target is visible from very long distance ( in game HUD information ). Its no matter - Visual targeting easy or normal mode - any ground target will be NOT visible and noticed BELOW his own visible value. For example - T-55 tank visible from 5000 will highlighted as target at 5.3 NM , and mobile sam launcher with max visible distance 25000 will be noticed at 26 NM.
  25. Sorry, the name of the service pack is : Strike Fighters: Project 1 Service Pack 4 (v05.15.06) applid. Excuse me this mistake. But all I said about visible distances is true, Ive checked it again, it works.
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