-
Content count
867 -
Joined
-
Last visited
-
Days Won
19
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by gterl
-
YESSSS!! Fantastic! Thank you
-
Hi quack74 - thx for the reply...I can't get it to work ...guess I'm too stupid - It's already defined as 'weapon' (since the Morane is already using it) - Don't care about the color - It show's up as loadout (changed the loadout.ini) - Trying with the Nieuport 11 -> guess I've to change the data.ini....but where? - Added the below entry under 'weapon stations' (of course the attachment_position is not correct, just wanted to check if it shows up at all) - Guess it's not enough, since the node_name does not match with the Nieuport model (???) Do you have any ideas? Thx in advance! [streamer] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,0.5,0.00 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=FT AttachmentType=NATO,WP NumWeapons=1 ModelNodeName=pylon_dummy PylonMass=0.001 PylonDragArea=0.00 FuelTankName=Ribbon_Red
-
Great stuff, all the best for your move!
-
FANTASTIC stuff...thank you soo much
-
I'm glad you like it....by the way....I'm still adding/changing stuff on it - Railwaybridges - More ships - Various ground objects - Small aerodromes (like in the 'Flanders' topic) - A second Italian map with the Piave river as frontline
-
Finally finished a small personal project. I always wanted a small type of airfield. The big square ones are ok, but that was not always the reality. My inspiration came from the TV (70s) series 'Wings', which features a BE2 squadron and its pilots. Me...I'm happy with the result - Added texture - Defined a 'small airfield ini' - Placed the wonderfull ground objects available here Here we go chaps! Hope you like the result. ...more to follow
-
Still a long way to go Adding bridges everywhere (not only the big ones as in the above screenies, but also the small ones)....ongoing The cliffs do look good on the screenies but flying above them...well I'm still not too much impressed. Problem is finding the right spot where to change from grass to chalk....ongoing Added already a lot more of AAA...ongoing Adding more stationary ships...ongoing Adding sightseeing spots (churches, castles, etc.)...ongoing Adding more 'no mans land' and changing to a less fix pattern...done Adding more forests...ongoing Changing the water color (ocean, straight o' Dover, not the lakes)...to do Adding a least one airfield in England (training, testbed for ground objects, etc.)...done Improving the Zeppelin aerodromes with more ground objects....to do etc. etc. it never ends.....and by changing stuff in Flanders I find new things to change/add in Italy....ohhh my
-
looking good, love the camera
-
Windsock Datafile 70 Let me know if you need further pictures, details, etc. rgds gt
-
F.4 only ...sorry http://www.finemodelworks.com/arizona-models/reference/Thumbs/Aircraft/Great_Britain/Martinsyde/Martinsyde.html
-
Just a small update: - Currently adding rivers (and flattening the riverbeds on the height-map) - Adding more static stuff (new objects from Geezer) - Ships now static as objects (otherwise are showing up on landroutes as 'trucks') - Adding bit of sight-seeing (castles, houses, farms) - Added one airfield in Blighty (just for the fun of it) and a couple of towns, small islands, etc. Upcoming: - Bridges (ahhh everywhere) - Bunkers (ahhhh everywhere) - More sightseeing - Static airships (in the air, apart from the ones on the airfields on the German part) - Static truck convoys - More forests & small / short rivers
-
First of all thank you for the fine collection of objects. But...the bmp's for the standing pilots are missing (should be 'Standing Winter_Pilot copy.bmp') and the map (bmp) they're holding. I know it's tedious stuff to compile, but could you pls provide those missing pieces? thx in advance rgds
-
not really....just a couple of changes here and there
-
dogfight 1.0.zip
gterl commented on Nippy's file in First Eagles - WWI and Early Years - Missions and Campaigns
-
File Name: Planing Maps File Submitter: gterl File Submitted: 26 January 2014 File Category: First Eagles Terrain and Environmental Mods Hi Everyone I always thought that the planing maps needed a bit of a more 'historical' (oldish) touch. Here are three planing maps for the following terrains: - Flanders - Verdun - Cambrai Installation: 1) Make a backup copy of your existing planing maps (only overwrite if asked if you've already a backup) 2) Drop the files (*.bmp) into the respective terrain folders, like (..\First Eagles\Terrain\Flanders, ...\First Eagles\Terrain\wwiVerdun, etc.) If you don't like....well just delete and replace with the old ones! Cheers gterl Click here to download this file
-
File Name: Castillac SPAD XII File Submitter: gterl File Submitted: 25 January 2014 File Category: Spad Skins Hi and now something completely different! Taken out of a comic strip (btw, highly recomendet -> ). A rather special skin for the SPAD XII (the one with the cannon, which can be found here on combatace). Installation: - Drop whole folder 'Edelweiss' in the SPAD_XII folder (..\objects\Aircraft\SPAD_XII) - Add the lines below into your SPAD_XII.ini at the bottom, of course change the XXX to the next number [TextureSetXXX] <-- Change number Directory=Edelweiss Name=Castillac Nation=FRANCE Squadron=unknown Specular=0.400000 Glossiness=0.300000 Reflection=0.100000 cheers gterl Click here to download this file
-
FE can produce stuff similar to paintings
-
Version 1.0
86 downloads
Hi and now something completely different! Taken out of a comic strip (btw, highly recomendet -> ). A rather special skin for the SPAD XII (the one with the cannon, which can be found here on combatace). Installation: - Drop whole folder 'Edelweiss' in the SPAD_XII folder (..\objects\Aircraft\SPAD_XII) - Add the lines below into your SPAD_XII.ini at the bottom, of course change the XXX to the next number [TextureSetXXX] <-- Change number Directory=Edelweiss Name=Castillac Nation=FRANCE Squadron=unknown Specular=0.400000 Glossiness=0.300000 Reflection=0.100000 cheers gterl -
Fantastic stuff !!!!!! Simply stunning!
-
Great work there, congratulations!!!! Looks superb!! I guess you're using a train LOD as truck and within the movements.ini you're 'following' the train-tracks. Correct? If so, isn't there a risk that you're either find a) trucks running on rails or b) trains running on streets? Just wondering, AFAI there are just two routetypes (Ground_Attack or TRUCK)....is there more? ...nonetheless fantastic work!! rgds gt
-
File Name: FE Menu Sound File Submitter: gterl File Submitted: 03 January 2014 File Category: First Eagle Sound Mods Here's a bit of drama for the FE (Gold or 2) Menu. Works best with Guitarclassic55's menu add-on. Theme: Palladio (K. Jenkins) with a bit of WW1 drama Installation: - Download & unrar into temp directory - Make copy of your existing files (sound files within 'sound' and 'flight' folders) - Copy/overwrite with extracted files Hope you like it Click here to download this file