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gterl

+MODDER
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Everything posted by gterl

  1. Italian Front (WIP)

    ...should work perfectly with the Albatros floatplane :-) Carso and Sabotin hill Checklist - Decided to use real-life names for small towns (used phantasy names, have to correct targets.ini)....DONE - Due to new frontline, etc. new planning-map needs to be done....DONE - Various clean-ups within ini files (remove all unused comments)....PENDING - Various clean-up regarding files, removing dublicates, etc.....PENDING - Height map still needs to be fixed for a couple of aerodromes....PENDING - Fixing 'dead trees'....PENDING - Check 'North Sea' ships , since I guess they suit better as the WOV ships currently included....DONE - Placing (via target.ini) additional houses, debris, etc. here and there.....PENDING - Movements.ini....DONE
  2. Italian Front (WIP)

    yes sure, just shuffle more work on my agenda....no problem might take even longer for the release
  3. Italian Front (WIP)

    Checklist - Decided to use real-life names for small towns (used phantasy names, have to correct targets.ini)....DONE - Due to new frontline, etc. new planning-map needs to be done....DONE - Various clean-ups within ini files (remove all unused comments)....PENDING - Various clean-up regarding files, removing dublicates, etc.....PENDING - Height map still needs to be fixed for a couple of aerodromes....PENDING - Fixing 'dead trees'....PENDING - Check 'North Sea' ships , since I guess they suit better as the WOV ships currently included....PENDING - Placing (via target.ini) additional houses, debris, etc. here and there.....PENDING - Movements.ini....DONE
  4. Italian Front (WIP)

    semi-final touches...... ...lake garda, with motorboats/patrolboats MAS motorboats on the Garda lage
  5. Italian Front (WIP)

    ...just in regards to 'expectation management' ..... there are still flaws I'm not able (or willing...time you know) fix - Fields going up/down the slopes (since valley are sometimes too narrow for one tile...or valley does not fit in regards to tiles) - ACs sometimes not able to cross the mountains, e.g. gain altitude - Objects & trees shimmering through clouds (but that's more of a game-engine issue, since I've seen this in WoV, etc.) - Aerodromes not historical correct - Streets going up the hills/mountains in a straight line (they should zig-zag up/down in reality) - In summary, we're talking about a Thirdwire sim and not about MS-FlightSim....
  6. Italian Front (WIP)

    - New tiles - Carso re-done - New frontline (slightly more historical correct) on the southern part , e.g. Carso area and Gorizia closer to the Isonzo - Moved Gorizia - Moved various targets into historical correct positions - Movements.ini done....lots of stuff in there To do: - Decided to use real-life names for small towns (used phantasy names, have to correct targets.ini) - Due to new frontline, etc. new planning-map needs to be done - Various clean-ups within ini files (remove all unused comments) - Various clean-up regarding files, removing dublicates, etc. - Height map still needs to be fixed for a couple of aerodromes - ...and I guess other 10'000 things which are still not 100% correct
  7. Italian Front (WIP)

    Mhhhm not sure what a 'missioncontrol.ini' does anyway, but I guess this will affect the whole game?
  8. Italian Front (WIP)

    Yes I did many tests in this regard and the AI has definitely a problem flying over mountains. OTOH I did NOT experience more crashes than on the Vogesen terrain (pls keep in mind: I've never seen fighters crash on mountain sides, there were always bombers/recon planes). So overall IMHO it's NOT an immersion-killer. Actually the AI does a pretty good job taking off and landing on the airfields in the valleys. Just make sure you've the FMs that can be found here (that helps a lot), otherwise I've seen them crash more often.
  9. img00004 zpsc88d55a6

    From the album GTs First Eagles

  10. Italian Front (WIP)

    Lonely moon... South of Gorizia Tents near a lonely church Flying home at dusk Following the river home Aerial cover WW1 style Nearing the target, flak getting nasty Target hit Flying home..... Battle in the mountains, note the smoke ...battle going on
  11. Italian Front (WIP)

    Lienz aerodrome with the trainstation in the background
  12. Italian Front (WIP)

    Hi everyone, not sure how many of you are still reading/scanning the progress of this terrain, or checking in from time to time in regards of FirstEagles (have the impression that the interrest dropped somehow...but maybe that's me). Just finished reading through a couple of memoirs, so I'm not in a too good/positive mood. Perhaps I've to stop for a while working on the italian front (or at least stop reading books about it). Someone mentioned sightseeing by using this map. Sadly based on the limitations of the game-engine we can't have something similar to MS-FS, but at least the height-map can help simulating and the rest is your personal imagination. So based on this, I took off near Udine with Captain Ruffo di Calabria (http://en.wikipedia.org/wiki/Fulco_Ruffo_di_Calabria) and we headed north towards the Isonzo valley. Monte Re or Mount Matajur (slovenian) http://en.wikipedia.org/wiki/Matajur (On 26th of October 1917 Oberleutnant Erwin Rommel captured the mountain with 100 men, against an Italian force of over 7000.) Caporetto or Kobarid (slovenian) http://www.kobariski-muzej.si/eng/ http://en.wikipedia.org/wiki/Battle_of_Caporetto (The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo or the Battle of Karfreit as it was known by the Central Powers), took place from 24 October to 19 November 1917, near the town of Kobarid (now in Slovenia), on the Austro-Italian front of World War I. The battle was named after the Italian name of the town of Kobarid (known as Karfreit in German). Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian army, which had practically no mobile reserves. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans played a key role in the collapse of the Italian Second Army.) Upper Isonzo valley We continue the flight with Ruffo down the Isonzo valley, with Caporetto now on our six-o-clock. The majority of bridges are all destroyed and we've to be carefull since everywhere there are machine guns on the slopes between the trees. Monte Nero or Mount Krn (slovenian) We're flying low in the valley below Monte Nero (literally the black mountain). High up traces of trechnes in the snow are visible. Upper Isonzo valley AAA batteries start firing while we're still following the Isonzo river southwards. The batteries are near Tolmino on the northern slope of the valley occupied by Austrian forces. Upper Isonzo valley Still following the river southwards Upper Isonzo valley Left side of our aircrafts under Austrian control and the right side Italian. But things will soon change I fear! Monte Vodice or Vòdice (slovenian) http://www.slovenia.info/?kul_zgod_znamenitosti=14674&lng=2&redirected=1 On our left we see mount Vodice where extreme bitter fighting takes place. Monte Sabotino or Sabotin (Slovenian) Numerous trenches visible where the Italians are bitterly fighting. (Sabotin Hill represented an important defence point defending Gorizia during the Soča/Isonzo offensives. It was defended by the Austro-Hungarian 58th division. Pietro Badoglio assigned general Guiseppe Venturi's 45th division to capture Sabotin Hill in the Sixth Battle of the Isonzo. On 6 August 1916, after a brief and bloody battle, the hill was captured by the Italians.) Near San Floriano del Collio On our right we see, or rather should see, San Floriano del Collio a small town completely destroyed by the war. Gorizia or Gorica (Slovenian) Still not captures by the Italian army. Fighting still ongoing below us in the river valley. Karst Plateau or Carso (Italian) http://en.wikipedia.org/wiki/Karst_Plateau South of Gorizia: The bloody Karst plateau below us, with its various trenches and the bitter fighting everywhere...and not one meter is gained.. Lower Isonzo valley The battle is raging everywhere. Beware of the flak! Monfalcone Ships burning near the coast. Flak is extremely strong here. High concentration of Austrian troops to hold the town at all costs. Following the coastline the highest price of all awaits the Italians...Triest! Trainstation Grado From Grado near at the Adriatic coast we turn north towards Udine and our airfield. Udine Udine is bristling with troops, trucks, guns and all sorts of army equipment. regards gt
  13. Italian Front (WIP)

    Lonesome train on a lonesome track I'm going away, ain't coming back I'm going somewhere far from my baby On a lonesome train, on a lonesome track Lonesome train on a lonesome track Got all my troubles in one big pack My baby left me so sad and lonely On a lonesome train, on a lonesome track Lonesome train on a lonesome track My girl don't love me and that's a fact No use in living, no use in dying On a lonesome train, on a lonesome track Oh, lonesome train, on a lonesome track I want my baby, I want her back Don't want to go on forever travelling On a lonesome train, on a lonesome track
  14. ...title says it all I'm looking for a little LOD to place as a tunnel entrance. Simple speaking just a skinned square box with the roof slightly rounded (similar to a nissen hut). Does anyone know where to find one? Background: Italian WW1 terrain, with railroads, train stations, etc. thx in advance gterl
  15. Italian Front (WIP)

    Extremely struggling with the targets.ini file All the ground_objects have names like 'French....' and/or 'German....' or 'British....'...which does not look right Additionally downloaded all availables ground units here from the download section and made a mess in the types.ini file (mixed up too many things) On the positive side all the 'basic' things like buildings, tents, roads, airfields, balloons, etc. look currently right oohh dear thought it finished after positioning all the tiles, but it's just the beginning. :(
  16. Italian Front (WIP)

    thx...still lot to do (targets are all messed up...offsets) :-( Found also couple of bugs: - 1-2 airfields ..buildings don't show up - 'Notfall-Aerodromes' (austro-hungarian) are on a hill ...have to tweak the height-map - 1-2 rivers flowing up-down-up...have to tweak the height-map - 3 targets outside flyable zone - valley north of Triest messed up in regards of tilemaps (fields showing where peaks are)
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