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Everything posted by Timmy
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Well, as the guy who build the 3D model, I think I can answer that question. I WANTED A J32 TO FLY SO I MADE ONE. I DON'T USE COCKPITS SO I DIDN'T MAKE ONE. I RELEASED THE MODEL TO THE COMMUNITY SO OTHER PEOPLE WHO WANTED TO HAVE A J32 IN THE GAME COULD USE MY MODEL. IF YOU WANT A COCKPIT FOR IT - GET OFF YOUR ASS AND MAKE ONE. If you don't like it, just delete it from your PC. You didn't pay for it, you didn't do jack shit other than click on a link and yet you feel as though you have the right to complain? Shut your mouth and be appreciative rather than being a whiny little bitch.
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F2H-2 Banshee (Korean Air War Mod) problem!
Timmy replied to Kulbit80's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don't Tase' me bro'! -
New Aircraft Drought
Timmy replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gotta agree with Dirk here. I was looking for something to do that excited me and that I had decent reference materials on and ended up with.... Grumman Jaguar. Not exactly mainstream. I've put that on hold as I actually DO have something new in the works. Timeframe tbd. -
J32B Lansen Interceptor For SF2
Timmy replied to NeverEnough's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Awesome! -
WW2: Invasion of Japan?
Timmy replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Here's the start of an LCM(3). I need to know how much detail is needed - and some of the details regarding getting the model into the game - coordinates etc... I had planned on adding more detail via the skin to keep the poly count down on an obvious target. -
WW2: Invasion of Japan?
Timmy replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
If you all want a model or two built for this campaign, I'm up for it. Of course, you'll only be getting a model and skin - no ini work as I'm not that bright. I've been toying around with this: -
Decal problems on J-32 Lansen
Timmy replied to knug's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's my model and I'm not sure where the problem lies. If anyone has any tips - I'm happy to look for and correct the issue with the model - I know it's usually an open mesh but I don't know how to find it or even where to start looking. I'll give the source file to saomeone who actually knows what they are looking for if so requested. -
Constant drifting to the left?
Timmy replied to eraser_tr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hope and change? -
File Name: J32-Template File Submitter: Timmy File Submitted: 29 May 2009 File Category: Skin Templates / Decal Sets This is the layered .psd template file for the J32 Lansen. Hopefully, someone can do something more with it than I could. TD Click here to download this file
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Lansen Template
Timmy posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I have uploaded a layered .psd template for the J32 Lansen in the downloads section under "templates." Go crazy folks! TD -
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J-32 beta
Timmy replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I'm also aware of this fact as I had to hack up my 1/72 Heller Lansen to make them extend - but no - I don't. I had a difficult time finding really great details on the Lansen. I did get some really fine drawings from Per-Anders Wikstrom who also built a Lansen 3d model for another game. As Lexx stated, the model you currently have is based on the early ground attack version. There are differences in the interceptor - most notibly the lack of cannon-shell deflectors on the nose and in the rear near the afterburner. I will eventually get around to making those changes on the 3d model. Lexx has been a really great help as I'm completely stupid when it comes to modding the .ini files. Thanks again for everyone helping! It is very much appreciated! Also - I am open to suggestions as to how to make the model better. Just post it here and I'll get to it when I can. -
J-32 beta
Timmy replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ahh, so it is. Sorry about that. Here you go. Fuselage (1484 polys, 4452 verts) '01 - Default' LeftWing (379 polys, 1137 verts) '01 - Default' LeftSFence (32 polys, 96 verts) '01 - Default' LeftOuterWing (540 polys, 1620 verts) '01 - Default' LeftFence (50 polys, 150 verts) '01 - Default' LeftAileron (38 polys, 114 verts) '01 - Default' LeftWingLight (66 polys, 198 verts) '10 - Default' LeftPitot (76 polys, 228 verts) '01 - Default' Pylon06 (168 polys, 504 verts) '01 - Default' LeftFlap (103 polys, 309 verts) '01 - Default' LInnerFlapLink (10 polys, 30 verts) '01 - Default' LeftOutsideFlapRetract (8 polys, 24 verts) '01 - Default' LeftGearDoor (104 polys, 312 verts) '01 - Default' LeftMainGear (122 polys, 366 verts) '01 - Default' LeftGearRetract (68 polys, 204 verts) '01 - Default' LeftTopScissors (124 polys, 372 verts) '01 - Default' LeftPiston (82 polys, 246 verts) '01 - Default' LeftAxel (54 polys, 162 verts) '01 - Default' LeftWheel (448 polys, 1344 verts) '01 - Default' LeftBrake (46 polys, 138 verts) '01 - Default' LeftScissors (156 polys, 468 verts) '01 - Default' Pylon02 (168 polys, 504 verts) '01 - Default' Pylon14 (332 polys, 996 verts) '01 - Default' Pylon08 (168 polys, 504 verts) '01 - Default' LeftFlapGuide (12 polys, 36 verts) '01 - Default' LeftBay (28 polys, 84 verts) '01 - Default' Pylon04 (168 polys, 504 verts) '01 - Default' Pylon12 (168 polys, 504 verts) '01 - Default' Pylon10 (168 polys, 504 verts) '01 - Default' LeftStab (208 polys, 624 verts) '01 - Default' LeftElevator (46 polys, 138 verts) '01 - Default' Nose (2549 polys, 7647 verts) '01 - Default' WindscreenFrame (268 polys, 804 verts) '01 - Default' Windscreen (44 polys, 132 verts) '10 - Default' Wiper (66 polys, 198 verts) '01 - Default' WiperBlade (82 polys, 246 verts) '01 - Default' BubbleFrame (264 polys, 792 verts) '01 - Default' Bubble (116 polys, 348 verts) '10 - Default' Cockpit (400 polys, 1200 verts) '01 - Default' WindShield (232 polys, 696 verts) '10 - Default' NoseDoorLeft (52 polys, 156 verts) '01 - Default' LLight (140 polys, 420 verts) '01 - Default' Lens01 (10 polys, 30 verts) '10 - Default' NoseDoorRight (52 polys, 156 verts) '01 - Default' RLight (140 polys, 420 verts) '01 - Default' Lens02 (10 polys, 30 verts) '10 - Default' NoseAntna (32 polys, 96 verts) '01 - Default' NoseStrut (95 polys, 285 verts) '01 - Default' NoseRes (56 polys, 168 verts) '01 - Default' NosePiston (54 polys, 162 verts) '01 - Default' NoseFork (238 polys, 714 verts) '01 - Default' NoseWheel (512 polys, 1536 verts) '01 - Default' MudGuard (210 polys, 630 verts) '01 - Default' NoseScissors (156 polys, 468 verts) '01 - Default' NoseTopScissors (124 polys, 372 verts) '01 - Default' LeftRamp (110 polys, 330 verts) '01 - Default' RightRamp (110 polys, 330 verts) '01 - Default' GunCamera (44 polys, 132 verts) '01 - Default' RTankGuard (32 polys, 96 verts) '01 - Default' LTankGuard (32 polys, 96 verts) '01 - Default' Intakes (102 polys, 306 verts) '01 - Default' TopLeftAirbrake (36 polys, 108 verts) '01 - Default' BellyTank (454 polys, 1362 verts) '01 - Default' LeftFuseDoor (106 polys, 318 verts) '01 - Default' TailAntna (32 polys, 96 verts) '01 - Default' RightWing (375 polys, 1125 verts) '01 - Default' RightOuterWing (539 polys, 1617 verts) '01 - Default' RightAileron (38 polys, 114 verts) '01 - Default' RightFence (50 polys, 150 verts) '01 - Default' RightWingLight (66 polys, 198 verts) '10 - Default' Pylon05 (168 polys, 504 verts) '01 - Default' RightPitot (76 polys, 228 verts) '01 - Default' RightSFence (32 polys, 96 verts) '01 - Default' RightFlap (101 polys, 303 verts) '01 - Default' RightFlapOutside (8 polys, 24 verts) '01 - Default' RightFlapInside (10 polys, 30 verts) '01 - Default' RightGearDoor (104 polys, 312 verts) '01 - Default' RightMainGear (122 polys, 366 verts) '01 - Default' RightGearRetract (68 polys, 204 verts) '01 - Default' RightTopScissors (124 polys, 372 verts) '01 - Default' RightPiston (82 polys, 246 verts) '01 - Default' RightBrake (46 polys, 138 verts) '01 - Default' RightAxel (54 polys, 162 verts) '01 - Default' RightWheel (448 polys, 1344 verts) '01 - Default' RightScissors (156 polys, 468 verts) '01 - Default' Pylon01 (168 polys, 504 verts) '01 - Default' Pylon07 (168 polys, 504 verts) '01 - Default' Pylon13 (332 polys, 996 verts) '01 - Default' Pylon09 (168 polys, 504 verts) '01 - Default' Pylon03 (168 polys, 504 verts) '01 - Default' Pylon11 (168 polys, 504 verts) '01 - Default' RightFlapGuide (12 polys, 36 verts) '01 - Default' RightBay (28 polys, 84 verts) '01 - Default' TopRightAirbrake (36 polys, 108 verts) '01 - Default' LowerLeftAirbrake (94 polys, 282 verts) '01 - Default' RightFuseDoor (102 polys, 306 verts) '01 - Default' LowerRightAirbrake (94 polys, 282 verts) '01 - Default' RightStab (208 polys, 624 verts) '01 - Default' RightElevator (46 polys, 138 verts) '01 - Default' RightGearRetract (190 polys, 570 verts) '01 - Default' LeftGearRetract (190 polys, 570 verts) '01 - Default' TailBumper (106 polys, 318 verts) '01 - Default' Nozzle (566 polys, 1698 verts) '01 - Default' EngineTrunk (168 polys, 504 verts) '01 - Default' VertTail (462 polys, 1386 verts) '01 - Default' Rudder (62 polys, 186 verts) '01 - Default' Num Nodes: 106 Total: (18787 polys, 56361 verts) Mesh Max: (2549 polys, 7647 verts) 2 Materials: ( 1) 01 - Default: J32.bmp ( 2) 10 - Default: Transparency enabled CANOPYGLASS.TGA 2 Textures: J32.bmp CANOPYGLASS.TGA -
J-32 beta
Timmy replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Here's a copy of the OUT file. Many kudos to Lexx who has kept this project alive. I'm open to anyone who wishes to help - Fuselage MinExtentPosition=-1.212,-7.284,-1.023 MaxExtentPosition=1.212,0.326,0.691 LeftWing MinExtentPosition=-3.833,-2.714,-0.969 MaxExtentPosition=-1.011,2.252,-0.673 LeftSFence MinExtentPosition=-1.541,1.345,-0.755 MaxExtentPosition=-1.511,1.618,-0.455 LeftOuterWing MinExtentPosition=-6.483,-3.497,-0.912 MaxExtentPosition=-3.833,0.06,-0.712 LeftFence MinExtentPosition=-4.544,-0.804,-0.965 MaxExtentPosition=-4.534,-0.348,-0.642 LeftAileron MinExtentPosition=-6.069,-3.35,-0.875 MaxExtentPosition=-3.833,-1.72,-0.749 LeftWingLight MinExtentPosition=-6.43,-2.547,-0.844 MaxExtentPosition=-6.35,-2.171,-0.767 LeftPitot MinExtentPosition=-6.041,-1.733,-0.826 MaxExtentPosition=-6.005,-0.238,-0.789 Pylon06 MinExtentPosition=-4.312,-1.82,-1.077 MaxExtentPosition=-4.181,-0.344,-0.852 LeftFlap MinExtentPosition=-3.7,-2.687,-0.896 MaxExtentPosition=-0.898,-0.665,-0.792 LInnerFlapLink MinExtentPosition=-1.179,-1.029,-0.907 MaxExtentPosition=-0.846,-0.689,-0.752 LeftOutsideFlapRetract MinExtentPosition=-3.738,-1.658,-0.876 MaxExtentPosition=-3.668,-1.638,-0.816 LeftGearDoor MinExtentPosition=-1.726,-0.948,-1.155 MaxExtentPosition=-0.806,-0.019,-0.648 LeftMainGear MinExtentPosition=-1.67,-0.637,-0.988 MaxExtentPosition=-0.901,-0.422,-0.648 LeftGearRetract MinExtentPosition=-1.531,-0.53,-0.929 MaxExtentPosition=-1.224,-0.352,-0.693 LeftTopScissors MinExtentPosition=-0.967,-0.707,-0.859 MaxExtentPosition=-0.674,-0.522,-0.736 LeftPiston MinExtentPosition=-1.04,-0.594,-0.948 MaxExtentPosition=-0.362,-0.435,-0.644 LeftAxel MinExtentPosition=-0.496,-0.546,-0.8 MaxExtentPosition=-0.362,-0.455,-0.644 LeftWheel MinExtentPosition=-0.851,-0.925,-0.747 MaxExtentPosition=0.012,-0.06,-0.453 LeftBrake MinExtentPosition=-0.525,-0.696,-0.831 MaxExtentPosition=-0.188,-0.27,-0.666 LeftScissors MinExtentPosition=-0.712,-0.667,-0.844 MaxExtentPosition=-0.423,-0.545,-0.733 Pylon02 MinExtentPosition=-3.852,-1.62,-1.121 MaxExtentPosition=-3.708,0.003,-0.824 Pylon14 MinExtentPosition=-3.884,-1.464,-1.241 MaxExtentPosition=-2.315,0.715,-0.837 Pylon08 MinExtentPosition=-3.394,-1.337,-1.077 MaxExtentPosition=-3.263,0.139,-0.852 LeftFlapGuide MinExtentPosition=-2.545,-1.261,-0.88 MaxExtentPosition=-2.525,-1.17,-0.79 LeftBay MinExtentPosition=-3.7,-2.222,-0.838 MaxExtentPosition=-0.936,-0.075,-0.781 Pylon04 MinExtentPosition=-2.605,-0.938,-1.161 MaxExtentPosition=-2.461,0.686,-0.873 Pylon12 MinExtentPosition=-2.153,-0.685,-1.128 MaxExtentPosition=-2.022,0.79,-0.903 Pylon10 MinExtentPosition=-2.982,-1.106,-1.096 MaxExtentPosition=-2.851,0.37,-0.871 LeftStab MinExtentPosition=-2.623,-7.615,0.343 MaxExtentPosition=-0.298,-4.78,0.531 LeftElevator MinExtentPosition=-2.429,-7.563,0.402 MaxExtentPosition=-0.201,-6.375,0.529 Nose MinExtentPosition=-1.011,0.252,-1.023 MaxExtentPosition=1.011,7.284,0.837 WindscreenFrame MinExtentPosition=-0.41,3.357,0.379 MaxExtentPosition=0.41,4.47,0.826 Windscreen MinExtentPosition=-0.394,3.439,0.412 MaxExtentPosition=0.394,4.303,0.798 Wiper MinExtentPosition=-0.063,4.144,0.466 MaxExtentPosition=0.207,4.386,0.601 WiperBlade MinExtentPosition=0.12,3.99,0.503 MaxExtentPosition=0.169,4.316,0.658 BubbleFrame MinExtentPosition=-0.418,1.241,0.436 MaxExtentPosition=0.417,3.512,0.847 Bubble MinExtentPosition=-0.405,1.295,0.487 MaxExtentPosition=0.404,3.479,1.023 Cockpit MinExtentPosition=-0.462,1.241,-0.335 MaxExtentPosition=0.461,4.077,0.837 WindShield MinExtentPosition=-0.335,2.209,0.547 MaxExtentPosition=0.335,2.686,0.848 NoseDoorLeft MinExtentPosition=-0.168,3.612,-0.928 MaxExtentPosition=0.002,5.077,-0.826 LLight MinExtentPosition=-0.222,4.851,-0.859 MaxExtentPosition=-0.035,5.065,-0.67 Lens01 MinExtentPosition=-0.201,5.054,-0.836 MaxExtentPosition=-0.048,5.064,-0.683 NoseDoorRight MinExtentPosition=-0.002,3.612,-0.928 MaxExtentPosition=0.168,5.077,-0.826 RLight MinExtentPosition=0.037,4.852,-0.86 MaxExtentPosition=0.223,5.065,-0.672 Lens02 MinExtentPosition=0.05,5.055,-0.837 MaxExtentPosition=0.203,5.064,-0.685 NoseAntna MinExtentPosition=-0.008,5.688,-1.033 MaxExtentPosition=0.008,5.962,-0.724 NoseStrut MinExtentPosition=-0.082,3.623,-0.842 MaxExtentPosition=0.082,4.176,-0.548 NoseRes MinExtentPosition=-0.074,4.089,-0.902 MaxExtentPosition=-0.011,4.168,-0.686 NosePiston MinExtentPosition=-0.075,4.025,-0.758 MaxExtentPosition=0.075,4.667,-0.514 NoseFork MinExtentPosition=-0.142,4.58,-0.651 MaxExtentPosition=0.142,5.013,-0.434 NoseWheel MinExtentPosition=-0.108,4.653,-0.847 MaxExtentPosition=0.108,5.285,-0.215 MudGuard MinExtentPosition=-0.118,4.63,-0.884 MaxExtentPosition=0.119,5.115,-0.546 NoseScissors MinExtentPosition=-0.05,4.327,-0.59 MaxExtentPosition=0.05,4.627,-0.433 NoseTopScissors MinExtentPosition=-0.05,4.074,-0.642 MaxExtentPosition=0.05,4.346,-0.491 LeftRamp MinExtentPosition=-0.853,2.77,-0.644 MaxExtentPosition=-0.391,3.492,-0.077 RightRamp MinExtentPosition=0.391,2.77,-0.644 MaxExtentPosition=0.853,3.492,-0.077 GunCamera MinExtentPosition=-0.984,2.092,-0.85 MaxExtentPosition=-0.889,2.357,-0.755 RTankGuard MinExtentPosition=0.275,2.96,-1.21 MaxExtentPosition=0.29,3.976,-0.859 LTankGuard MinExtentPosition=-0.291,2.96,-1.21 MaxExtentPosition=-0.275,3.976,-0.859 Intakes MinExtentPosition=-0.873,0.462,-0.677 MaxExtentPosition=0.873,3.321,-0.11 TopLeftAirbrake MinExtentPosition=-0.97,-2.232,-0.491 MaxExtentPosition=-0.587,-2.081,0.071 BellyTank MinExtentPosition=-0.565,0.02,-1.608 MaxExtentPosition=0.565,2.553,-0.915 LeftFuseDoor MinExtentPosition=-0.853,-0.948,-1.021 MaxExtentPosition=0.001,-0.012,-0.84 TailAntna MinExtentPosition=-0.008,-2.235,-1.248 MaxExtentPosition=0.008,-1.794,-0.987 RightWing MinExtentPosition=1.011,-2.714,-0.969 MaxExtentPosition=3.833,2.252,-0.673 RightOuterWing MinExtentPosition=3.833,-3.497,-0.912 MaxExtentPosition=6.483,0.06,-0.712 RightAileron MinExtentPosition=3.833,-3.35,-0.875 MaxExtentPosition=6.069,-1.72,-0.749 RightFence MinExtentPosition=4.534,-0.804,-0.965 MaxExtentPosition=4.544,-0.348,-0.642 RightWingLight MinExtentPosition=6.35,-2.547,-0.844 MaxExtentPosition=6.43,-2.171,-0.767 Pylon05 MinExtentPosition=4.18,-1.82,-1.077 MaxExtentPosition=4.311,-0.344,-0.852 RightPitot MinExtentPosition=6.021,-1.733,-0.826 MaxExtentPosition=6.058,-0.238,-0.789 RightSFence MinExtentPosition=1.514,1.345,-0.755 MaxExtentPosition=1.544,1.618,-0.455 RightFlap MinExtentPosition=0.898,-2.687,-0.896 MaxExtentPosition=3.7,-0.665,-0.792 RightFlapOutside MinExtentPosition=3.664,-1.673,-0.894 MaxExtentPosition=3.744,-1.63,-0.799 RightFlapInside MinExtentPosition=0.898,-1.034,-0.917 MaxExtentPosition=1.128,-0.686,-0.747 RightGearDoor MinExtentPosition=0.806,-0.948,-1.155 MaxExtentPosition=1.726,-0.019,-0.648 RightMainGear MinExtentPosition=0.901,-0.628,-0.988 MaxExtentPosition=1.668,-0.437,-0.649 RightGearRetract MinExtentPosition=1.224,-0.53,-0.929 MaxExtentPosition=1.529,-0.352,-0.7 RightTopScissors MinExtentPosition=0.675,-0.706,-0.856 MaxExtentPosition=0.967,-0.523,-0.741 RightPiston MinExtentPosition=0.363,-0.596,-0.951 MaxExtentPosition=1.04,-0.433,-0.641 RightBrake MinExtentPosition=0.173,-0.708,-0.836 MaxExtentPosition=0.539,-0.259,-0.661 RightAxel MinExtentPosition=0.359,-0.554,-0.802 MaxExtentPosition=0.499,-0.448,-0.643 RightWheel MinExtentPosition=-0.013,-0.925,-0.747 MaxExtentPosition=0.85,-0.06,-0.453 RightScissors MinExtentPosition=0.425,-0.715,-0.846 MaxExtentPosition=0.706,-0.511,-0.732 Pylon01 MinExtentPosition=3.708,-1.62,-1.121 MaxExtentPosition=3.852,0.003,-0.824 Pylon07 MinExtentPosition=3.263,-1.337,-1.077 MaxExtentPosition=3.394,0.139,-0.852 Pylon13 MinExtentPosition=2.315,-1.464,-1.241 MaxExtentPosition=3.884,0.715,-0.837 Pylon09 MinExtentPosition=2.85,-1.106,-1.096 MaxExtentPosition=2.981,0.37,-0.871 Pylon03 MinExtentPosition=2.461,-0.938,-1.161 MaxExtentPosition=2.605,0.686,-0.873 Pylon11 MinExtentPosition=2.021,-0.685,-1.128 MaxExtentPosition=2.152,0.79,-0.903 RightFlapGuide MinExtentPosition=2.525,-1.262,-0.893 MaxExtentPosition=2.545,-1.184,-0.793 RightBay MinExtentPosition=0.936,-2.222,-0.838 MaxExtentPosition=3.7,-0.075,-0.781 TopRightAirbrake MinExtentPosition=0.587,-2.232,-0.491 MaxExtentPosition=0.97,-2.081,0.071 LowerLeftAirbrake MinExtentPosition=-0.808,-2.233,-1.004 MaxExtentPosition=-0.094,-2.081,-0.593 RightFuseDoor MinExtentPosition=-0.001,-0.948,-1.021 MaxExtentPosition=0.852,-0.012,-0.84 LowerRightAirbrake MinExtentPosition=0.094,-2.233,-1.004 MaxExtentPosition=0.808,-2.081,-0.593 RightStab MinExtentPosition=0.298,-7.615,0.343 MaxExtentPosition=2.623,-4.78,0.531 RightElevator MinExtentPosition=0.201,-7.563,0.402 MaxExtentPosition=2.429,-6.375,0.529 RightGearRetract MinExtentPosition=0.985,-0.469,-1.117 MaxExtentPosition=1.562,-0.24,-0.596 LeftGearRetract MinExtentPosition=-1.556,-0.469,-1.088 MaxExtentPosition=-0.977,-0.24,-0.545 TailBumper MinExtentPosition=-0.05,-6.07,-0.901 MaxExtentPosition=0.05,-5.691,-0.661 Nozzle MinExtentPosition=-0.493,-7.101,-0.538 MaxExtentPosition=0.503,-5.673,0.431 EngineTrunk MinExtentPosition=-0.372,-1.317,-0.767 MaxExtentPosition=0.372,0.18,-0.471 VertTail MinExtentPosition=-0.143,-7.216,0.529 MaxExtentPosition=0.143,-3.064,2.699 Rudder MinExtentPosition=-0.082,-7.111,0.873 MaxExtentPosition=0.082,-6.164,2.339 -
WOV - Target Object Placement Interface Tool WIP
Timmy replied to swambast's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
HOLY SH!T. That is truly amazing. -
Killmarks for red side planes
Timmy replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Most Soviet aircraft with kill marks that I have seen have had red stars as the kill marks. Just use the stock kill marks, imho. -
The Works In Progress Thread
Timmy replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Lexx is sorting the AJ-32 Lansen FM and I've still got some things to do with it. Will eventually change the 3D model to a B model as well. Have a Yak-19 that needs to be skinned and has a problem with the one landing gear. Been tinkering with the Rockwell/North American version of the FX (F-15) My work schedule is all jacked up so I haven't had time to work on any of the above in quite a while... -
Perhaps I'm a lost soul but to me the F-35 is ugly. At least the X-32 and X-23 had character. The F-35 looks like two playing cards stuck on a popsicle. Give me that whale-mouthed beauty any day.
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Well - that eliminates one of the possibilities for my next project... Check this link out... Boeing Revised F-32
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Lansen Update
Timmy posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I figured I'd keep everyone up to date as to where we are with this project. Here are some screen renders. I've got it in game so Lexx can work his magic on it - but she still needs quite a bit of 3D work. You know the drill. Two weeks. I'm happy to fix things that aren't right so if you want to complain that something is wrong - do it now. -
I need su-24 very Fast
Timmy replied to foxhoundmig31ussr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Comedy Gold. -
Lansen Update
Timmy replied to Timmy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The A has square ports with covers. I took the lazy way out and modeled them flat diamond shaped. <=> Like that. I know it's not perfect but in my mind it'll do. -
FIAT G-55 CENTAURO
Timmy replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's one beautiful bird. Dang Veltro, you're really pumping out the models. I picked up a 1/48 model of this bird a few years ago made by Artiplast. Crappy model but with some tlc it truned out pretty well. -
Lansen Update
Timmy replied to Timmy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The model you have is the A32A. The Interceptor only will have minor changes. Take off the fuel tank protective thingies on the lower nose and change the fuselage around the afterburner. On the real "B" the intakes were enlarged because of the increased airflow demanded by the bigger engine. I'll be honest - I can't see the difference in the research I've done so I'm going to leave the intakes alone. Technically - the "A" model had four cannon ports with covers that retracted upon firing. I don't know how to model that so I left it alone as well... Sorry Stigler.