BOOM
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Everything posted by BOOM
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Radar not redrawing properly
BOOM posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Does anyone know why my radar isn't being redrawn properly? Every time an element moves, a copy stays behind, eventually making the entire scope green. I was replacing a radar on an aircraft with one that worked better and I put all the right files back. All the images of the scope that would form the background of the redraw are there so what is missing? I'm rather new to these kinds of modifications. -
I have Fedora core installed on a machine that formerly had windows and a WG311T wireless card and guess what!! I can't figure out how to use that card in Linux! Ive searched my head off on google and everyone seems to think differently and/or wants to use the terminal which (for a complete Linux noob like myself) makes about as much sense as programing in WhiteSpace. Please help. Thanks
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UPDATE: I looked around and the general idea I got was to get madwifi drivers which I did and I learned how to build them but I'm still stuck. Basically I have the driver and the card but no way to get them to work in harmony. I've also gotten a little more comfortable with the terminal but its still confusing. Please help!
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I was wondering if anyone would be so kind as to donate a 3d model of an F-16 and possibly of some of its available weapons. These will be converted to an addon for ArmA. Also any textures for these would be greatly appreciated. PS Do I sound too much like a begger? Thanks Not sure if this belongs in the arma section but its the wov models I like... And of course credit for the models will be given to their author.
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First of all after reading this Arma guide i was left perplexed as to what stuff they talk about is in the stock version of the game and what is part of a mod or upcoming patch. They talk about artilary and different rounds that can be used but if you go on the armed assault website, there isn't any artilary. If you go to the Atari version and go to the article on the armory, however, there is a picture of a field gun. There is also a mention of a mortar that can be carried by soldiers. In the guide, they talk about laser designators and bombing. Dosn't the aircraft carry a designator? Does anyone know what is really in the game and what is not?
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Why dont they advertise this stuff then. I know some people who would more likely buy this if they knew that this was in it. Also, dosn't that thing on the innermost right wing pylon look kinda like a laser pod? EDIT: Did a little research...how stupid of me not to see it on the page where i found that picture. It's an AN/AAQ-28 LITENING pod. Further research confirms that it is a laser designator. Quote from: http://www.dsd.es.northropgrumman.com/litening/litening.html Picture and pod ID from: http://community.bistudio.com/wiki/ArmA:STOVL
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I pre-ordered the NA version a couple days ago and its due to arrive on May 7th. Only one little problem...I am WAY overdue for a vid card replacement. I'm going to get an 8800 in mid June but is there any way to run the game at reasonable fps with this piece of junk. I have the demo and it runs horribly compared to WoV (of course) and AA (everyone on their forms complains about how the speed of AA is horrible compared to other games. They havn't seen this one yet) Also i have an AMD Athlon 64 4000+ and 1.5 gig of ram. Will an 8800 be overkill for the system? Don't worry about the PSU, I got it with this in mind. BTW: how come no one who plays the demo seems to be able to fly the darn helis? There always seems to be a large pile of burning heli frames laying all over the bases. Because i can't really kill anyone doing 10 fps and because of my flight sim obsession, I usually get stuck flying the blackhawk around.
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I know im digging out an old thread but from what ive seen in the demo, how do you get the helis out of the hanger?
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That would make sense. Whats you RAM specs.
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Thanks, thats about what I figured. I never really was considering getting a gtx as they are too much for my budget and psu. How well will it work (can I run it all on full graphics settings or just medium)? http://www.newegg.com/Product/Product.aspx...N82E16814133193
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well, considering that the F-117 is a stealth aircraft it too falls into that list. It also has a lower IR signature and i dont think the game can handle that. As for the B-1, it too is considered to be slightly stealthy but the model and pit are EXTREMELY complex. Its a huge varible geometry wing b-52 with several bomb bays. Calculating all this makes the FM a little hard too. Just a guess. The other problem is that these are primarily night aircraft and the AI does not lose effectiveness based on time of day. The F-117 is an electronically invisable b-52 (similar flight characteristics too) with 2 bombs. If a mig sees you and chooses to gun you down than your toast
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there is a glitch in the demo atleast where you can get to the top of some ladders and just fall right back down
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ive been wondering for some time now why you cant jump or climb ladders like in AA (you can climg ladders but its a pain). It would eliminate TONS of possible glitches including getting stuck on rooftops and that kind of thing. In the demo if you try to climb up the ladders on the concrete garages you fall down (front ladders and rear)
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GeForce FX5500 good enough for WoV?
BOOM replied to stevevag's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I run a 5200 on (mostly) full settings with no trouble exept on those crazy 50+ aircraft missions -
Exotic/Fictional/Stealth Aircraft
BOOM replied to Shin_kazama's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
you have to think of stealth as the effect of a light on a disco ball (for all those older folks here ) The light represents the radar station and when it hits the ball it is scattered everywhere. What you dont want is the light to be reflected right back at the source but it occaisonaly happens. -
Hey BUFF, im just learning C++ and I might like to make a SF type program that edits different ini's. Since you made the weapon editor program (if it was written in C++ i was wondering iff you could tell me how to make a type-in-bar forum that can edit and display specific parts of an ini file. If you can it would be nice if you could send me a sample of your code that you used when you made it.
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A word to BUFF
BOOM replied to BOOM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oops...sorry. Do you know how that type of coding works atleast? How about some of those mission editors out there? -
Seeing that nobody reads the AA forum i kinda need to post this here. I was thinking that you could apply to have this site added to the AA dl list which might bring in some more players and eventually i wouldnt mind having a CA clan. Just a suggestion but i think it would be fun. I currently belong to the 187}platoon but they are messing with stuff so its soldiers in chains. They are not really satisfying me anymore and think this would be a WONDERFUL place to have a clan. Thanks for considering than rejecting, Cykopatrick/BOOM PS just saw you on the forums ODB_USAFMTL, diddnt know you were into it too
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BTW look at forward observer and the dev post tracker and youll see that its done and probably about to be released =D
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thanks for the gun help. now an anti ship question sfp1
BOOM replied to roree's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
we dont use the ground object data ini any more. Go to thirwire and get the patch. :) -
I really like Bridge and Bridge SE. Im not too great at cqc : P
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Im not really shure that the javalin is 'new'. It came out a year or two ago.
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Are these planes available?
BOOM replied to USAAF's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Oh well...Im better at ini's. I Dont have enough time or pretty pennys availible to do the modeling.